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Kaleidoscope/src/layers.cpp

115 lines
2.5 KiB

#include "layers.h"
#include "key_events.h"
static uint8_t DefaultLayer;
static uint32_t LayerState;
static void handle_keymap_key_event(Key keymapEntry, uint8_t keyState) {
if (keymapEntry.keyCode >= MOMENTARY_OFFSET) {
uint8_t target = keymapEntry.keyCode - MOMENTARY_OFFSET;
if (key_toggled_on(keyState)) {
if ( target == KEYMAP_NEXT) {
Layer.next();
} else if ( target == KEYMAP_PREVIOUS) {
Layer.previous();
} else {
Layer.on(target);
}
}
if (key_toggled_off(keyState)) {
if ( target == KEYMAP_NEXT) {
Layer.previous();
} else if ( target == KEYMAP_PREVIOUS) {
Layer.next();
} else {
Layer.off(target);
}
}
// switch keymap and stay there
} else if (key_toggled_on(keyState)) {
if (Layer.isOn (keymapEntry.keyCode) && keymapEntry.keyCode)
Layer.off(keymapEntry.keyCode);
else
Layer.on(keymapEntry.keyCode);
}
}
Key
Layer_::eventHandler(Key mappedKey, byte row, byte col, uint8_t keyState) {
if (mappedKey.flags != (SYNTHETIC | SWITCH_TO_KEYMAP))
return mappedKey;
handle_keymap_key_event(mappedKey, keyState);
return Key_NoKey;
}
Layer_::Layer_ (void) {
defaultLayer (0);
}
Key Layer_::lookup(byte row, byte col) {
Key mappedKey;
int8_t layer = 31;
mappedKey.raw = Key_Transparent.raw;
while (mappedKey.raw == Key_Transparent.raw &&
layer >= DefaultLayer) {
if (Layer.isOn (layer))
mappedKey.raw = pgm_read_word(&(keymaps[layer][row][col]));
layer--;
}
return mappedKey;
}
uint8_t Layer_::top (void) {
for (int8_t i = 31; i >= 0; i--) {
if (bitRead (LayerState, i))
return i;
}
return 0;
}
void Layer_::move (uint8_t layer) {
LayerState = 0;
on (layer);
}
void Layer_::on (uint8_t layer) {
bitSet (LayerState, layer);
}
void Layer_::off (uint8_t layer) {
bitClear (LayerState, layer);
}
boolean Layer_::isOn (uint8_t layer) {
return bitRead(LayerState, layer);
}
void Layer_::next (void) {
on (top () + 1);
}
void Layer_::previous (void) {
off (top ());
}
void Layer_::defaultLayer (uint8_t layer) {
move (layer);
DefaultLayer = layer;
}
uint8_t Layer_::defaultLayer (void) {
return DefaultLayer;
}
uint32_t Layer_::getLayerState (void) {
return LayerState;
}
Layer_ Layer;