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@ -1,10 +1,11 @@
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require "set"
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require "set"
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require "minitest"
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require "minitest"
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require "minitest/pride"
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class Combat
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class EndCombat < StandardError; end
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class EndCombat < StandardError; end
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class Combat
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def initialize(map)
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def initialize(map)
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@map = map
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@map = map
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end
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end
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@ -12,12 +13,32 @@ class Combat
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def fight
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def fight
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return enum_for(__method__) unless block_given?
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return enum_for(__method__) unless block_given?
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turn_order.each do |pos|
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end
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yield @map
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yield @map
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loop do
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turn_order.each do |pos|
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next if @map[pos].nil? # don't take a turn for units that just died
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turn = Turn.new(@map, pos)
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if move = turn.move
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unit = @map.delete(pos)
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@map[move] = unit
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turn.pos = move
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end
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if attack = turn.attack
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unit = @map.fetch(turn.pos)
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target = @map.fetch(attack)
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target.hp -= unit.attack
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@map.delete(attack) if target.hp < 0
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end
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end
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yield @map
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end
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rescue EndCombat
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rescue EndCombat
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yield @map
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# yield @map
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end
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end
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def turn_order
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def turn_order
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@ -26,7 +47,7 @@ class Combat
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end
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end
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class TestCombat < Minitest::Test
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class TestCombat < Minitest::Test
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def test_fight
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def test_move
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map = Map.parse(<<~MAP)
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map = Map.parse(<<~MAP)
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#########
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#########
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#G..G..G#
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#G..G..G#
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@ -40,9 +61,9 @@ class TestCombat < Minitest::Test
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MAP
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MAP
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combat = Combat.new(map)
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combat = Combat.new(map)
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rounds = combat.fight
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rounds = combat.fight
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rounds.next # skip the first round
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map = rounds.next
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assert_equal <<~MAP.chomp, rounds.next.to_s
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assert_equal <<~MAP.chomp, map.to_s
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#########
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#########
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#.G...G.#
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#.G...G.#
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#...G...#
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#...G...#
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@ -53,6 +74,60 @@ class TestCombat < Minitest::Test
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#.......#
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#.......#
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#########
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#########
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MAP
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MAP
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assert_equal <<~MAP.chomp, rounds.next.to_s
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#########
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#..G.G..#
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#...G...#
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#.G.E.G.#
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#.......#
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#G..G..G#
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#.......#
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#.......#
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#########
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MAP
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assert_equal <<~MAP.chomp, rounds.next.to_s
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#########
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#.......#
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#..GGG..#
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#..GEG..#
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#G..G...#
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#......G#
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#.......#
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#.......#
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#########
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MAP
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end
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def test_fight
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map = Map.parse(<<~MAP)
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#######
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#.G...#
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#...EG#
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#.#.#G#
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#..G#E#
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#.....#
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#######
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MAP
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combat = Combat.new(map)
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rounds = combat.fight
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rounds.next # skip the initial state
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rounds.next # skip the first found
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map = rounds.next # second round
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assert_equal 188, map.fetch(Position[2,4]).hp
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20.times { rounds.next }
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assert_equal <<~MAP.chomp, rounds.next.to_s
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#######
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#...G.#
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#..G.G#
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#.#.#G#
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#...#E#
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#.....#
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#######
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MAP
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end
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end
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def test_turn_order
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def test_turn_order
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@ -71,6 +146,8 @@ class TestCombat < Minitest::Test
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end
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end
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class Turn
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class Turn
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attr_accessor :pos
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def initialize(map, pos)
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def initialize(map, pos)
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@map, @pos = map, pos
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@map, @pos = map, pos
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@unit = @map.fetch(@pos)
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@unit = @map.fetch(@pos)
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@ -79,6 +156,7 @@ class Turn
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def move
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def move
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raise EndCombat if targets.empty?
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raise EndCombat if targets.empty?
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return if can_attack?
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return if can_attack?
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return if nearest.empty?
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chosen = nearest.min
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chosen = nearest.min
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haystack = @map.in_range(@pos)
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haystack = @map.in_range(@pos)
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@ -88,12 +166,20 @@ class Turn
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.first
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.first
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end
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end
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def attack
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attackable.min_by {|pos, target| [target.hp, pos] }&.first
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end
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def targets
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def targets
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@map.units.select {|_, other| other.is_a?(@unit.enemy) }
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@map.units.select {|_, other| other.is_a?(@unit.enemy) }
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end
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end
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def attackable
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targets.select {|pos, _| @pos.adjacent.include?(pos) }
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end
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def can_attack?
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def can_attack?
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@map.in_range(@pos).any? {|pos| targets.has_key?(pos) }
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!attackable.empty?
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end
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end
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def in_range
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def in_range
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@ -109,6 +195,8 @@ class Turn
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reachable.each do |pos, distance|
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reachable.each do |pos, distance|
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nearest[distance] << pos
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nearest[distance] << pos
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end
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end
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return [] if nearest.empty?
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nearest.min_by(&:first).last
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nearest.min_by(&:first).last
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end
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end
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@ -199,18 +287,25 @@ class Map
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@occupied[pos]
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@occupied[pos]
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end
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end
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def []=(pos, square)
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@occupied[pos] = square
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end
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def fetch(pos)
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def fetch(pos)
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@occupied.fetch(pos)
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@occupied.fetch(pos)
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end
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end
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def delete(pos)
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@occupied.delete(pos)
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end
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def units
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def units
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@occupied.select {|_, sq| sq.is_a?(Unit) }
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@occupied.select {|_, sq| sq.is_a?(Unit) }
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end
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end
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def in_range(pos)
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def in_range(pos)
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[-1, 1]
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pos
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.flat_map {|d| [[pos.y, pos.x+d], [pos.y+d, pos.x]] }
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.adjacent
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.map {|pos| Position[*pos] }
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.reject {|pos| @occupied.has_key?(pos) }
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.reject {|pos| @occupied.has_key?(pos) }
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end
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end
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@ -281,12 +376,33 @@ Position = Struct.new(:y, :x) do
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[self.y, self.x] <=> [other.y, other.x]
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[self.y, self.x] <=> [other.y, other.x]
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end
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end
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def adjacent
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[-1, 1]
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.flat_map {|d| [[y, x+d], [y+d, x]] }
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.map {|pos| Position[*pos] }
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end
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def to_a
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def to_a
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[y, x]
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[y, x]
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end
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end
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def to_s
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to_a.to_s
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end
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end
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end
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class Unit
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class Unit
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attr_reader :attack
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attr_accessor :hp
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def initialize
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@attack = 3
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@hp = 200
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end
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def to_s
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"#{self.class.name.chars.first}(#{hp})"
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end
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end
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end
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class Wall
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class Wall
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@ -304,8 +420,85 @@ class Goblin < Unit
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end
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end
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end
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end
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def solve(input)
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map = Map.parse(input)
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combat = Combat.new(map)
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map, count = combat.fight.map.with_index
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.inject(nil) {|last,(map,count)|
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# puts map, map.units.values.map(&:to_s).inspect
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[map, count]
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}
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outcome = map.units.values.map(&:hp).sum * count
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end
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class TestSolve < Minitest::Test
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def test_solve
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assert_equal 27730, solve(<<~INPUT)
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#######
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#.G...#
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#...EG#
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#.#.#G#
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#..G#E#
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#.....#
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#######
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INPUT
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assert_equal 36334, solve(<<~INPUT)
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#######
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#G..#E#
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#E#E.E#
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#G.##.#
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#...#E#
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#...E.#
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#######
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INPUT
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assert_equal 39514, solve(<<~INPUT)
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#######
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#E..EG#
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#.#G.E#
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#E.##E#
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#G..#.#
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#..E#.#
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#######
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INPUT
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assert_equal 27755, solve(<<~INPUT)
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#######
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#E.G#.#
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#.#G..#
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#G.#.G#
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#G..#.#
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#...E.#
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#######
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INPUT
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assert_equal 28944, solve(<<~INPUT)
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#######
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#.E...#
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#.#..G#
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#.###.#
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#E#G#G#
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#...#G#
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#######
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INPUT
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assert_equal 18740, solve(<<~INPUT)
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#########
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#G......#
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#.E.#...#
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#..##..G#
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#...##..#
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#...#...#
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#.G...G.#
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#.....G.#
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#########
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INPUT
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end
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end
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if __FILE__ == $0
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if __FILE__ == $0
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require "minitest/autorun" and exit if ENV["TEST"]
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require "minitest/autorun" and exit if ENV["TEST"]
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puts solve(ARGF.read)
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end
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end
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