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# Player = Struct.new(:space, :score)
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# one = Player.new(7, 0)
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# two = Player.new(3, 0)
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# class Die
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# def initialize
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# @value = 0
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# @rolls = 0
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# end
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# attr_reader :rolls
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# def roll
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# value = @value
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# @value += 1
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# @value %= 100
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# @rolls += 1
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# value
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# end
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# end
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# die = Die.new
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# loop do
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# one.space += 3.times.sum { die.roll + 1 }
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# one.space %= 10
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# one.score += one.space + 1
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# break if one.score >= 1000
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# two.space += 3.times.sum { die.roll + 1 }
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# two.space %= 10
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# two.score += two.space + 1
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# break if two.score >= 1000
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# end
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# p [one, two].map(&:score).min * die.rolls
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ROLLS = (1..3).flat_map {|a| (1..3).flat_map {|b| (1..3).map {|c|
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[a, b, c].sum
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}}}.tally
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Player = Struct.new(:score, :space, keyword_init: true)
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wins = Hash.new {|h,k|
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one, two = k
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multiverse = ROLLS.map {|delta,n|
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space = (one.space + delta) % 10
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[Player.new(score: one.score + space + 1, space: space), n]
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}
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one_wins, one_ongoing = multiverse.partition {|player,_| player.score >= 21 }
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one_wins = one_wins.sum(&:last)
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multiverse = ROLLS.map {|delta,n|
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space = (two.space + delta) % 10
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[Player.new(score: two.score + space + 1, space: space), n]
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}
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wins = one_ongoing.flat_map {|one, n_one| multiverse.map {|two, n_two|
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n = n_one * n_two
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if two.score >= 21
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{ one: 0, two: n }
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else
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h[[one, two]].map { [_1, _2 * n] }.to_h
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end
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}}
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wins = wins.inject({one: 0, two: 0}) {|acc,wins| acc.merge(wins) { _2 + _3 }}
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h[k] = {
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one: one_wins + wins.fetch(:one),
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two: wins.fetch(:two),
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}
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}
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# p wins[[Player.new(score: 0, space: 3), Player.new(score: 0, space: 7)]]
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p wins[[Player.new(score: 0, space: 7), Player.new(score: 0, space: 3)]].values.max
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