2.2 KiB
Kaleidoscope-LED-Stalker
The StalkerEffect
plugin provides an interesting new typing experience: the
LEDs light up as you tap keys and play one of the selected effects: a haunting
trail of ghostly white lights, or a blazing trail of fire.
Using the plugin
To use the plugin, one needs to include the header and select the effect.
#include <Kaleidoscope.h>
#include <Kaleidoscope-LEDControl.h>
#include <Kaleidoscope-LED-Stalker.h>
KALEIDOSCOPE_INIT_PLUGINS(LEDControl, StalkerEffect);
void setup (){
Kaleidoscope.setup();
StalkerEffect.variant = STALKER(Haunt, (CRGB(0, 128, 0)));
StalkerEffect.activate();
}
It is recommended to place the activation of the plugin (the Kaleidoscope.use
call) as early as possible, so the plugin can catch all relevant key presses.
The configuration can happen at any time and should use the STALKER
macro to
do so.
Plugin methods
The plugin provides the StalkerEffect
object, which has the following
properties:
.variant
Set the effect to use with the plugin. See below for a list.
It is recommended to use the
STALKER
macro to declare the effect itself.
.step_length
The length - in milliseconds - of each step of the animation. An animation lasts 256 steps.
Defaults to 50.
Plugin helpers
STALKER(effect, params)
Returns an effect, to be used to assign a value the
.variant
property of theStalkerEffect
object. Any arguments given to the macro are passed on to the effect. If the effect takes no arguments, use an emptyparams
list.
Plugin effects
The plugin provides the following effects:
Haunt([color])
A ghostly haunt effect, that trails the key taps with a ghostly white color (or any other color, if specified). Use the
CRGB(r,g,b)
macro to specify the color, if you want something else than the ghostly white.
BlazingTrail()
A blazing trail of fire will follow our fingers!
Rainbow()
Leave a rainbow behind, where your fingers has been!
Dependencies
Further reading
Starting from the example is the recommended way of getting started with the plugin.