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57 lines
2.0 KiB
57 lines
2.0 KiB
# OneShot Meta Keys
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This plugin provides support for two special OneShot keys:
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`OneShot_MetaStickyKey` & `OneShot_ActiveStickyKey`, each of which can be used
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to make any key on the keyboard (not just modifiers and layer shift keys)
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"sticky", so that they remain active even after the key has been released.
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These are both `Key` values that can be used as entries in your sketch's keymap.
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Any keys made sticky in this way can be released just like OneShot modifier
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keys, by tapping them again to cancel the effect.
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## The `OneShot_MetaStickyKey`
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This special OneShot key behaves like other OneShot keys, but its affect is to
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make the next key pressed sticky. Tap `OneShot_MetaStickyKey`, then tap `X`, and
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`X` will become sticky. Tap `X` again to deactivate it.
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Double-tapping `OneShot_MetaStickyKey` will make it sticky, just like any other
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OneShot key. A third tap will release the key.
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## The `OneShot_ActiveStickyKey`
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This special key doesn't act like a OneShot key, but instead makes any key(s)
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currently held (or otherwise active) sticky. Press (and hold) `X`, tap
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`OneShot_ActiveStickyKey`, then release `X`, and `X` will stay active until it
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is tapped again to deactivate it.
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## Using the plugin
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To use the plugin, just include one of the two special OneShot keys somewhere in
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your keymap, and add both OneShot and OneShotMetaKeys to your sketch:
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```c++
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#include <Kaleidoscope-OneShot.h>
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#include <Kaleidoscope-OneShotMetaKeys.h>
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// somewhere in the keymap...
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OneShot_MetaStickyKey, OneShot_ActiveStickyKey
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KALEIDOSCOPE_INIT_PLUGINS(OneShot, OneShotMetaKeys);
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```
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Important note: OneShotMetaKeys _must_ be registered after OneShot in
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`KALEIDOSCOPE_INIT_PLUGINS()` in order to function properly.
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## Dependencies
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* [Kaleidoscope-OneShot](Kaleidoscope-OneShot.md)
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* [Kaleidoscope-Ranges](Kaleidoscope-Ranges.md)
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## Further reading
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Starting from the [example][plugin:example] is the recommended way of getting
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started with the plugin.
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[plugin:example]: /examples/Keystrokes/OneShotMetaKeys/OneShotMetaKeys.ino
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