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Kaleidoscope/src/kaleidoscope/key_events.cpp

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/* Kaleidoscope - Firmware for computer input devices
* Copyright (C) 2013-2018 Keyboard.io, Inc.
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, version 3.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "kaleidoscope/Kaleidoscope.h"
#include "kaleidoscope/hooks.h"
#include "kaleidoscope/plugin.h"
static bool handleSyntheticKeyswitchEvent(Key mappedKey, uint8_t keyState) {
if (mappedKey.flags & RESERVED)
return false;
if (!(mappedKey.flags & SYNTHETIC))
return false;
if (mappedKey.flags & IS_CONSUMER) {
if (keyIsPressed(keyState))
kaleidoscope::hid::pressConsumerControl(mappedKey);
} else if (mappedKey.flags & IS_SYSCTL) {
if (keyIsPressed(keyState)) {
} else if (keyWasPressed(keyState)) {
kaleidoscope::hid::pressSystemControl(mappedKey);
kaleidoscope::hid::releaseSystemControl(mappedKey);
}
} else if (mappedKey.flags & IS_INTERNAL) {
return false;
} else if (mappedKey.flags & SWITCH_TO_KEYMAP) {
// Should not happen, handled elsewhere.
}
return true;
}
static bool handleKeyswitchEventDefault(Key mappedKey, byte row, byte col, uint8_t keyState) {
//for every newly pressed button, figure out what logical key it is and send a key down event
// for every newly released button, figure out what logical key it is and send a key up event
if (mappedKey.flags & SYNTHETIC) {
handleSyntheticKeyswitchEvent(mappedKey, keyState);
} else if (keyToggledOn(keyState)) {
kaleidoscope::hid::pressKey(mappedKey);
} else if (keyIsPressed(keyState)) {
kaleidoscope::hid::pressKey(mappedKey, false);
} else if (keyToggledOff(keyState) && (keyState & INJECTED)) {
kaleidoscope::hid::releaseKey(mappedKey);
}
return true;
}
void handleKeyswitchEvent(Key mappedKey, byte row, byte col, uint8_t keyState) {
/* These first steps are only done for keypresses that have a real (row,col).
* In particular, doing them for keypresses with out-of-bounds (row,col)
* would cause out-of-bounds array accesses in Layer.lookup(),
* Layer.updateLiveCompositeKeymap(), etc.
* Note that many INJECTED keypresses use the UNKNOWN_KEYSWITCH_LOCATION macro
* which gives us row==255, col==255 here. Therefore, it's legitimate that
* we may have keypresses with out-of-bounds (row, col).
* However, some INJECTED keypresses do have valid (row, col) if they are
* injecting an event tied to a physical keyswitch - and we want them to go
* through this lookup.
* So we can't just test for INJECTED here, we need to test the row and col
* directly.
* Note also that this (row, col) test avoids out-of-bounds accesses in *core*,
* but doesn't guarantee anything about event handlers - event handlers may
* still receive out-of-bounds (row, col), and handling that properly is on
* them.
*/
if (row < ROWS && col < COLS) {
/* If a key had an on event, we update the live composite keymap. See
* layers.h for an explanation about the different caches we have. */
if (keyToggledOn(keyState))
Layer.updateLiveCompositeKeymap(row, col);
/* If the key we are dealing with is masked, ignore it until it is released.
* When releasing it, clear the mask, so future key events can be handled
* appropriately.
*
* See layers.cpp for an example that masks keys, and the reason why it does
* so.
*/
if (KeyboardHardware.isKeyMasked(row, col)) {
if (keyToggledOff(keyState)) {
KeyboardHardware.unMaskKey(row, col);
} else {
return;
}
}
/* Convert (row, col) to the correct mappedKey
* The condition here means that if mappedKey and (row, col) are both valid,
* the mappedKey wins - we don't re-look-up the mappedKey
*/
if (mappedKey.raw == Key_NoKey.raw) {
mappedKey = Layer.lookup(row, col);
}
} // row < ROWS && col < COLS
// Keypresses with out-of-bounds (row,col) start here in the processing chain
// New event handler interface
if (kaleidoscope::Hooks::onKeyswitchEvent(mappedKey, row, col, keyState) != kaleidoscope::EventHandlerResult::OK)
return;
mappedKey = Layer.eventHandler(mappedKey, row, col, keyState);
if (mappedKey.raw == Key_NoKey.raw)
return;
handleKeyswitchEventDefault(mappedKey, row, col, keyState);
}