/* Kaleidoscope - Firmware for computer input devices * Copyright (C) 2013-2018 Keyboard.io, Inc. * * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, version 3. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ #include "kaleidoscope/Kaleidoscope.h" #include "kaleidoscope/hooks.h" #include "kaleidoscope/plugin.h" static bool handleSyntheticKeyswitchEvent(Key mappedKey, uint8_t keyState) { if (mappedKey.flags & RESERVED) return false; if (!(mappedKey.flags & SYNTHETIC)) return false; if (mappedKey.flags & IS_CONSUMER) { if (keyIsPressed(keyState)) kaleidoscope::hid::pressConsumerControl(mappedKey); } else if (mappedKey.flags & IS_SYSCTL) { if (keyIsPressed(keyState)) { } else if (keyWasPressed(keyState)) { kaleidoscope::hid::pressSystemControl(mappedKey); kaleidoscope::hid::releaseSystemControl(mappedKey); } } else if (mappedKey.flags & IS_INTERNAL) { return false; } else if (mappedKey.flags & SWITCH_TO_KEYMAP) { // Should not happen, handled elsewhere. } return true; } static bool handleKeyswitchEventDefault(Key mappedKey, byte row, byte col, uint8_t keyState) { //for every newly pressed button, figure out what logical key it is and send a key down event // for every newly released button, figure out what logical key it is and send a key up event if (mappedKey.flags & SYNTHETIC) { handleSyntheticKeyswitchEvent(mappedKey, keyState); } else if (keyToggledOn(keyState)) { kaleidoscope::hid::pressKey(mappedKey); } else if (keyIsPressed(keyState)) { kaleidoscope::hid::pressKey(mappedKey, false); } else if (keyToggledOff(keyState) && (keyState & INJECTED)) { kaleidoscope::hid::releaseKey(mappedKey); } return true; } void handleKeyswitchEvent(Key mappedKey, byte row, byte col, uint8_t keyState) { /* These first steps are only done for keypresses that have a real (row,col). * In particular, doing them for keypresses with out-of-bounds (row,col) * would cause out-of-bounds array accesses in Layer.lookup(), * Layer.updateLiveCompositeKeymap(), etc. * Note that many INJECTED keypresses use the UNKNOWN_KEYSWITCH_LOCATION macro * which gives us row==255, col==255 here. Therefore, it's legitimate that * we may have keypresses with out-of-bounds (row, col). * However, some INJECTED keypresses do have valid (row, col) if they are * injecting an event tied to a physical keyswitch - and we want them to go * through this lookup. * So we can't just test for INJECTED here, we need to test the row and col * directly. * Note also that this (row, col) test avoids out-of-bounds accesses in *core*, * but doesn't guarantee anything about event handlers - event handlers may * still receive out-of-bounds (row, col), and handling that properly is on * them. */ if (row < ROWS && col < COLS) { /* If a key had an on event, we update the live composite keymap. See * layers.h for an explanation about the different caches we have. */ if (keyToggledOn(keyState)) Layer.updateLiveCompositeKeymap(row, col); /* If the key we are dealing with is masked, ignore it until it is released. * When releasing it, clear the mask, so future key events can be handled * appropriately. * * See layers.cpp for an example that masks keys, and the reason why it does * so. */ if (KeyboardHardware.isKeyMasked(row, col)) { if (keyToggledOff(keyState)) { KeyboardHardware.unMaskKey(row, col); } else { return; } } /* Convert (row, col) to the correct mappedKey * The condition here means that if mappedKey and (row, col) are both valid, * the mappedKey wins - we don't re-look-up the mappedKey */ if (mappedKey.raw == Key_NoKey.raw) { mappedKey = Layer.lookup(row, col); } } // row < ROWS && col < COLS // Keypresses with out-of-bounds (row,col) start here in the processing chain // New event handler interface if (kaleidoscope::Hooks::onKeyswitchEvent(mappedKey, row, col, keyState) != kaleidoscope::EventHandlerResult::OK) return; mappedKey = Layer.eventHandler(mappedKey, row, col, keyState); if (mappedKey.raw == Key_NoKey.raw) return; handleKeyswitchEventDefault(mappedKey, row, col, keyState); }