12 KiB
Kaleidoscope's Plugin Event Handlers
Kaleidoscope provides a set of hook functions that plugins can define in order to do their work. If one or more of the functions listed here are defined as methods in a plugin class, that plugin can act on the input events that drive Kaleidoscope.
In response to input events (plus a few other places), Kaleidoscope calls the event handlers for each plugin that defines them, in sequence.
Return values
Every Kaleidoscope event handler function returns a value of type
EventHandlerResult
, an enum with several variants. In some handlers,
Kaleidoscope ignores the return value, but for others, the result is used as a
signal to control Kaleidoscope's behavior. In particular, some event handler
hooks are "abortable". For those hooks, the return value of the plugin handlers
are used to control what Kaleidoscope does after each plugin's event handler
returns.
-
EventHandlerResult::OK
is used to signal that Kaleidoscope should continue on to the next handler in the sequence. -
EventHandlerResult::ABORT
is used to signal that Kaleidoscope should not continue to call the other plugin handlers in the sequence, and stop processing the event entirely. This is used by some plugins to cancel events and/or delay them so that they occur at a later time, possibly with different values. -
EventHandlerResult::EVENT_CONSUMED
is used to signal that the plugin has successfully handled the event, and that there is nothing further to be done, so there is no point in continuing to call further plugin event handlers for the event.
Non-event "event" handlers
There are three special "event" handlers that are not called in response to input events, but are instead called at fixed points during Kaleidoscope's run time.
onSetup()
This handler is called when Kaleidoscope first starts. If a plugin needs to do some work after its constructor is called, but before Kaleidoscope enters its main loop and starts scanning for keyswitch events, it can do it in this function.
beforeEachCycle()
This handler gets called at the beginning of every keyswitch scan cycle, before the scan. It can be used by plugins to do things that need to be done repeatedly, regardless of any input from the user. Typically, this involves things like checking for timeouts.
afterEachCycle()
This is just like beforeEachCycle()
, but gets called after the keyswitches
have been scanned (and any input events handled).
Keyswitch input event handlers
This group of event handlers is triggered when keys on the keyboard are pressed
and released. With one exception, they use a KeyEvent
object as their one
parameter. The KeyEvent
class encapsulates the essential data about a key
press (or release):
-
event.addr
contains theKeyAddr
of the key that toggled on or off. -
event.state
contains information about the current and former state of the key in the form of auint8_t
bitfield. -
event.key
contains theKey
value of the event. For key presses, this is generally determined by means of a keymap lookup. For releases, the value is taken from thelive_keys
structure. Because theevent
is passed by reference, changing this value in a plugin handler will affect which value ends up in thelive_keys
array, and thus, the output of the keyboard. -
event.id
contains aKeyEventId
value: an integer, usually monotonically increasing. This is useful as a tool to allow plugins to avoid re-processing the same event, thus avoiding infinite loops without resorting to anINJECTED
key state flag which would cause other plugins to ignore events that they might otherwise be interested in.
onKeyswitchEvent(KeyEvent &event)
This handler is called in response to changes detected in the state of
keyswitches, via the Runtime.handleKeyswitchEvent()
function. After the
keyswitches are scanned in each cycle, Kaleidoscope goes through them all and
compares the state of each one to its previous state. For any of them that have
either toggled on or off, plugins that define this function get called (until
one of them returns either ABORT
or EVENT_CONSUMED
).
This handler should be defined by any plugin that is concerned only with
physical keyswitch events, where the user has pressed or released a physical
key. For example, plugins that determine key values based on the timing of these
physical events should define this handler (for example, Qukeys and
TapDance). Plugins that don't explicitly need to use this handler should define
onKeyEvent()
instead.
Plugins that use this handler should abide by certain rules in order to interact
with each other to avoid infinite loops. A plugin might return ABORT
to delay
an event (until some other event or a timeout occurs), then later re-start
processing of the same event by calling Runtime.handleKeyswitchEvent()
. When
it does this, it must take care to use the same KeyEventId
value as that
event's id
parameter, and it should also take care to preserve the order of
any such events. This way, plugins implementing onKeyswitchEvent()
are able
to keep track of event id numbers that they have already processed fully, and
ignore those events when plugins later in the sequence re-start them.
In more specific detail, plugins that implement onKeyswitchEvent()
must
guarantee that the event.id
values they emit when returning OK
are
monotonically increasing, and should only include id
values that the plugin
has already received as input. Additionally, such plugins must ignore any event
with an id
value that it has recently received and finished processing. The
class KeyEventTracker
can help simplify following these rules.
onKeyEvent(KeyEvent &event)
After a physical keyswitch event is processed by all of the plugins with
onKeyswitchEvent()
handlers (and they all return OK
), Kaleidoscope passes
that event on to the Runtime.handleKeyEvent()
function, which calls plugins'
onKeyEvent()
handlers. This is also the starting point for events which do not
correspond to physical key events, and can have an invalid event.addr
value.
Plugins that need to respond to keyboard input, but which do not need to be
closely tied to physical key events (and only those events) should use
onKeyEvent()
to do their work.
After all onKeyEvent()
handlers have returned OK
for an event, the
live_keys
state array gets updated. For a key press event, the final
event.key
value gets inserted into live_keys[event.addr]
. From that point
on, the keyboard will behave as though a key with that value is being held until
that entry in live_keys
is cleared (most likely as a result of a key release
event's onKeyEvent()
handlers returning OK
). Thus, if an onKeyEvent()
handler returns ABORT
for a key release event, the keyboard will behave as
though that key is still held after it has been released. This is what enables
plugins like OneShot to function, but it also means that plugin authors need to
take care about returning ABORT
(but not EVENT_CONSUMED
) from an
onKeyEvent()
handler, because it could result in "stuck" keys.
onKeyEvent()
handlers should not store events and release them later (by
calling Runtime.handleKeyEvent()
), and must never call
Runtime.handleKeyswitchEvent()
.
onAddToReport(Key key)
After the onKeyEvent()
handlers have all returned OK
, Kaleidoscope moves on
to sending Keyboard HID reports. It clears the current report, and iterates
through the live_keys
array, looking for non-empty values, and adding them to
the report. For System Control, Consumer Control, and Keyboard HID type Key
values, Kaleidoscope handles adding the keycodes to the correct report, but it
also calls this handler, in case a plugin needs to alter that report.
A return value of OK
allows Kaleidoscope to proceed with adding the
corresponding keycode(s) to the HID report, and ABORT
causes it to leave and
keycodes from key
out of the report.
Note that this only applies to the Keyboard and Consumer Control HID reports, not the System Control report, which has different semantics, and only supports a single keycode at a time.
beforeReportingState(const KeyEvent &event)
This gets called right before a set of HID reports is sent. At this point, plugins have access to a (tentative) complete HID report, as well as the full state of all live keys on the keyboard. This is especially useful for plugins that might need to do things like remove keycodes (such as keyboard modifiers) from the forthcoming report just before it gets sent.
This event handler still has access to the event information for the event that
triggered the report, but because it is passed as a const
reference, it is no
longer possible to change any of its values.
[Note: The older version of beforeReportingState()
got called once per cycle,
regardless of the pattern of keyswitches toggling on and off, and many plugins
used it as a place to do things like check for timeouts. This new version does
not get called every cycle, so when porting old code to the newer handlers, it's
important to move any code that must be called every cycle to either
beforeEachCycle()
or afterEachCycle()
.]
[Also note: Unlike the deprecated beforeReportingState()
, this one is
abortable. That is, if it returns a result other than OK
it will stop the
subsequent handlers from getting called, and if it returns ABORT
, it will also
stop the report from being sent.]
afterReportingState(const KeyEvent &event)
This gets called after the HID report is sent. This handler allows a plugin to react to an event, but wait until after that event has been fully processed to do so. For example, the OneShot plugin releases keys that are in the "one-shot" state in response to key press events, but it does so after those triggering press events take place.
Other events
onLayerChange()
Called whenever one or more keymap layers are activated or deactivated (just after the change takes place).
onLEDModeChange()
Called by LEDControl
whenever the active LED mode changes.
beforeSyncingLeds()
Called immediately before Kaleidoscope sends updated color values to the LEDs. This event handler is particularly useful to plugins that need to override the active LED mode (e.g. LED-ActiveModColor).
onFocusEvent()
onNameQuery()
exploreSketch()
Deprecated
Two existing "event" handlers have been deprecated. In the old version of
Kaleidoscope's main loop, the keyboard's state information was stored in the
keyscanner (which physical switches were on in the current and former scans),
and in the HID reports. The Keyboard HID report would be cleared at the start of
every cycle, and re-populated, on key at a time, calling every
onKeyswitchEvent()
handler for every active key. Then, once the tentative HID
report was complete, the beforeReportingState()
handlers would be called, and
the complete report would be sent to the host. In most cycles, that report would
be identical to the previous report, and would be suppressed.
The new system stores the keyboard's current state in the live_keys
array
instead, and only calls event handlers in response to keyswitch state changes
(and artificially generated events), ultimately sending HID reports in response
to events, rather than at the end of every cycle.
onKeyswitchEvent(Key &key, KeyAddr key_addr, uint8_t key_state)
This handler was called in every cycle, for every non-idle key. Its concept of an "event" included held keys that did not have a state change. These deprecated handlers are still called, in response to events and also when preparing the HID reports, but there is no longer a reasonable mechanism to call them in every cycle, for every active key, so some functionality could be lost.
It is strongly recommended to switch to using one of the two KeyEvent
functions instead, depending on the needs of the plugin (either onKeyEvent()
if it is fit for the purpose, or onKeyswitchEvent()
if necessary). The
onAddToReport()
function might also be useful, particularly if the plugin in
question uses special Key
values not recognized by Kaleidoscope itself, but
which should result in keycodes being added to HID reports.
beforeReportingState()
The old version of this handler has been deprecated, but it will still be called
both before HID reports are sent and also once per cycle. It is likely that
these handlers will continue to function, but the code therein should be moved
either to the new KeyEvent
version of beforeReportingState()
and/or
afterEachCycle()
(or beforeEachCycle()
), depending on whether it needs to be
run only in response to input events or if it must execute every cycle,
respectively.