4.1 KiB
Kaleidoscope-EEPROM-Keymap
While keyboards usually ship with a keymap programmed in, to be able to change
that keymap, without flashing new firmware, we need a way to place the keymap
into a place we can update at run-time, and which persists across reboots.
Fortunately, we have a bit of EEPROM
on the keyboard, and can use it to store
either the full keymap (and saving space in the firmware then), or store an
overlay there. In the latter case, whenever there is a non-transparent key on
the overlay, we will use that instead of the keyboard default.
In short, this plugin allows us to change our keymaps, without having to compile and flash new firmware. It does so through the use of the Focus plugin.
Using the plugin
Using the plugin is reasonably simple: after including the header, enable the
plugin, and let the Layer
object know that we'll be using EEPROMKeymap
to
figure out which keys to use. We can either use the getKeyOverride
or the
getKey
method, depending on whether we want to override, or fully replace the
built-in keymap. Then we need to set at most how many layers we want to store in
EEPROM
, and that is about it.
We can then update the keymap via Focus.
#include <Kaleidoscope.h>
#include <Kaleidoscope-EEPROM-Keymap.h>
#include <Kaleidoscope-EEPROM-Settings.h>
#include <Kaleidoscope-Focus.h>
void setup() {
Serial.begin(9600);
Kaleidoscope.use(&EEPROMKeymap, &Focus);
Kaleidoscope.setup();
Focus.addHook(FOCUS_HOOK_KEYMAP);
Focus.addHook(FOCUS_HOOK_KEYMAP_TRANSFER);
Layer.getKey = EEPROMKeymap.getKeyOverride;
EEPROMKeymap.max_layers(1);
EEPROMSettings.seal();
}
Plugin methods
The plugin provides the EEPROMKeymap
object, which has the following methods:
.max_layers(max)
Tells the extension to reserve space in EEPROM for up to
max
layers. Can only be called once, any subsequent call will be a no-op.
Focus commands
The plugin provides three Focus
hooks: FOCUS_HOOK_KEYMAP
, FOCUS_HOOK_KEYMAP_LAYER
,
and FOCUS_HOOK_KEYMAP_TRANSFER
. Together, they make the following commands
available, respectively:
keymap.map [codes...]
Without arguments, displays the keymap currently in effect. Each key is printed as its raw, 16-bit keycode.
With arguments, it stores as many keys as given. One does not need to set all keys, on all layers: the command will start from the first key on the first layer, and go on as long as it has input. It will not go past the layer set via the
.max_layers()
method.
keymap.layer LAYER [codes...]
Without codes, prints the keymap for the given layer (zero-indexed). Prints each key as its raw 16-bit keycode.
With codes, stores them as the keymap for the given layer.
keymap.transfer LAYER
Transfers the
LAYER
from the built-in memory of the keyboard intoEEPROM
storage.Useful mostly when one wants to remove the built-in keymap, and wants to easily transfer it into
EEPROM
first.This is generally not needed, and it is recommended to not enable this command, unless the feature this command implements is truly needed.
Dependencies
Further reading
Starting from the example is the recommended way of getting started with the plugin.