You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
54 lines
1.8 KiB
54 lines
1.8 KiB
/* -*- mode: c++ -*-
|
|
* Kaleidoscope-Escape-OneShot -- Turn ESC into a key that cancels OneShots, if active.
|
|
* Copyright (C) 2016-2020 Keyboard.io, Inc
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify it under
|
|
* the terms of the GNU General Public License as published by the Free Software
|
|
* Foundation, version 3.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
|
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
|
* details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with
|
|
* this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "kaleidoscope/Runtime.h"
|
|
#include <Kaleidoscope-OneShot.h>
|
|
#include <Kaleidoscope-Escape-OneShot.h>
|
|
#include "kaleidoscope/keyswitch_state.h"
|
|
#include "kaleidoscope/layers.h"
|
|
|
|
namespace kaleidoscope {
|
|
namespace plugin {
|
|
|
|
Key EscapeOneShot::cancel_oneshot_key_{Key_Escape};
|
|
|
|
EventHandlerResult EscapeOneShot::onKeyEvent(KeyEvent &event) {
|
|
// We only act on an escape key (or `cancel_oneshot_key_`, if that has been
|
|
// set) that has just been pressed, and not generated by some other
|
|
// plugin. Also, only if at least one OneShot key is active and/or
|
|
// sticky. Last, only if there are no OneShot keys currently being held.
|
|
if (event.key == cancel_oneshot_key_ &&
|
|
keyToggledOn(event.state) &&
|
|
(event.state & INJECTED) == 0 &&
|
|
::OneShot.isActive()) {
|
|
// Cancel all OneShot keys
|
|
::OneShot.cancel(true);
|
|
// Change the cancellation key to a blank key, and signal that event
|
|
// processing is complete.
|
|
event.key = Key_NoKey;
|
|
return EventHandlerResult::EVENT_CONSUMED;
|
|
}
|
|
|
|
// Otherwise, do nothing
|
|
return EventHandlerResult::OK;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
kaleidoscope::plugin::EscapeOneShot EscapeOneShot;
|