/* -*- mode: c++ -*- * Kaleidoscope-Escape-OneShot -- Turn ESC into a key that cancels OneShots, if active. * Copyright (C) 2016-2020 Keyboard.io, Inc * * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, version 3. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ #include "kaleidoscope/Runtime.h" #include #include #include "kaleidoscope/keyswitch_state.h" #include "kaleidoscope/layers.h" namespace kaleidoscope { namespace plugin { Key EscapeOneShot::cancel_oneshot_key_{Key_Escape}; EventHandlerResult EscapeOneShot::onKeyEvent(KeyEvent &event) { // We only act on an escape key (or `cancel_oneshot_key_`, if that has been // set) that has just been pressed, and not generated by some other // plugin. Also, only if at least one OneShot key is active and/or // sticky. Last, only if there are no OneShot keys currently being held. if (event.key == cancel_oneshot_key_ && keyToggledOn(event.state) && (event.state & INJECTED) == 0 && ::OneShot.isActive()) { // Cancel all OneShot keys ::OneShot.cancel(true); // Change the cancellation key to a blank key, and signal that event // processing is complete. event.key = Key_NoKey; return EventHandlerResult::EVENT_CONSUMED; } // Otherwise, do nothing return EventHandlerResult::OK; } } } kaleidoscope::plugin::EscapeOneShot EscapeOneShot;