2.0 KiB
ShapeShifter
ShapeShifter
is a plugin that makes it considerably easier to change what
symbol is input when a key is pressed together with Shift
. If one wants to
rearrange the symbols on the number row for example, without modifying the
layout on the operating system side, this plugin is where one can turn to.
What it does, is very simple: if any key in its dictionary is found pressed
while Shift
is held, it will press another key instead of the one triggering
the event. For example, if it sees Shift + 1
pressed together, which normally
results in a !
, it will press 4
instead of 1
, inputting $
.
Using the plugin
To use the plugin, one needs to include the header, create a dictionary, and
configure the provided ShapeShifter
object to use the dictionary:
#include <Kaleidoscope.h>
#include <Kaleidoscope-ShapeShifter.h>
static const kaleidoscope::plugin::ShapeShifter::dictionary_t shape_shift_dictionary[] PROGMEM = {
{Key_1, Key_4},
{Key_4, Key_1},
{Key_NoKey, Key_NoKey},
};
KALEIDOSCOPE_INIT_PLUGINS(ShapeShifter);
void setup() {
Kaleidoscope.setup();
ShapeShifter.dictionary = shape_shift_dictionary;
}
The dictionary is made up of Key
pairs: the first one is to replace, the
second is the replacement. The dictionary must be closed with a {Key_NoKey, Key_NoKey}
pair, and must reside in PROGMEM
.
Plugin methods
The plugin provides the ShapeShifter
object, with the following methods and
properties:
.dictionary
Set this property to the dictionary
ShapeShifter
should use. The dictionary is an array ofkaleidoscope::ShapeShifter::dictionary_t
elements, which is just a very verbose way of saying that it is a pair of keys. The first one is the one to replace, and the other is to replace it with.Be aware that the replacement key will be pressed with
Shift
held, so do keep that in mind!
Further reading
Starting from the example is the recommended way of getting started with the plugin.