Gergely Nagy
8ac4d9f5c1
|
2 years ago | |
---|---|---|
.. | ||
src | 2 years ago | |
README.md | 3 years ago | |
library.properties | 4 years ago |
README.md
Colormap
The Colormap
extension provides an easier way to set up a different - static -
color map per-layer. This means that we can set up a map of colors for each key,
on a per-layer basis, and whenever a layer becomes active, the color map for
that layer is applied. Colors are picked from a 16-color palette, provided by
the LED-Palette-Theme plugin. The color map is stored in
EEPROM
, and can be easily changed via the FocusSerial
plugin, which also provides palette editing capabilities.
It is also possible to set up a default palette and colormap, using the
DefaultColormap
plugin, also provided by this package. See below for its
documentation.
Using the extension
To use the extension, include the header, tell it the number of layers you have,
register the Focus
hooks, and it will do the rest. We'll also set up a default
for both the palette, and the colormap.
#include <Kaleidoscope.h>
#include <Kaleidoscope-EEPROM-Settings.h>
#include <Kaleidoscope-LEDControl.h>
#include <Kaleidoscope-Colormap.h>
#include <Kaleidoscope-FocusSerial.h>
#include <Kaleidoscope-LED-Palette-Theme.h>
KALEIDOSCOPE_INIT_PLUGINS(EEPROMSettings,
LEDControl,
LEDPaletteTheme,
ColormapEffect,
DefaultColormap,
Focus);
PALETTE(
/* A list of 16 cRGB colors... */
)
COLORMAPS(
[0] = COLORMAP(
// List of palette indexes for each key, using the same layout
// as the `KEYMAP` macro does for keys.
),
[1] = COLORMAP_STACKED(
// List of palette indexes for each key, using the same layout
// as the `KEYMAP_STACKED` macro does for keys.
)
)
void setup() {
Kaleidoscope.setup();
ColormapEffect.max_layers(1);
DefaultColormap.setup();
}
The PALETTE
and COLORMAPS
macros are only used for the DefaultColormap
plugin, ColormapEffect
itself makes no use of them. The PALETTE
must always
contain a full 16-color palette. COLORMAPS
can define colormaps for as many
layers as one wishes, but the DefaultColormap
plugin will only copy over as
many as ColormapEffect
is configured to support.
Plugin methods
The extension provides an ColormapEffect
singleton object, with a single method:
.max_layers(max)
Tells the extension to reserve space in EEPROM for up to
max
layers. Can only be called once, any subsequent call will be a no-op.
Also provided is an optional DefaultColormap
plugin, with two methods:
.setup()
Intended to be called from the
setup()
method of the sketch, it checks if theColormapEffect
plugin is initialized, and if not, then copies the palette and the colormap over from the firmware to EEPROM.
.install()
Same as
.setup()
above, but without the initialized check. Intended to be used when one wants to restore the colormap to factory settings.
Focus commands
colormap.map
Without arguments, prints the color map: palette indexes for all layers.
With arguments, updates the color map with new indexes. One does not need to give the full map, the plugin will process as many arguments as available, and ignore anything past the last key on the last layer (as set by the
.max_layers()
method).
If the DefaultColormap
plugin is also in use, an additional focus command is
made available:
colormap.install
Copies the default colormap and palette built into the firmware into EEPROM, effectively performing a factory reset for both.
Dependencies
Further reading
Starting from the example is the recommended way of getting started with the plugin.