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52 lines
1.4 KiB
52 lines
1.4 KiB
# Escape-OneShot
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Turn the `Esc` key into a special key, that can cancel any active `OneShot`
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effect - or act as the normal `Esc` key if none are active, or if any of them
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are still held. For those times when one accidentally presses a one-shot key, or
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change their minds.
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## Using the plugin
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To use the plugin, one needs to include the header, and activate it. No further
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configuration is necessary.
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```c++
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#include <Kaleidoscope.h>
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#include <Kaleidoscope-OneShot.h>
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#include <Kaleidoscope-Escape-OneShot.h>
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KALEIDOSCOPE_INIT_PLUGINS(OneShot,
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EscapeOneShot);
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void setup () {
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Kaleidoscope.setup ();
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}
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```
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The plugin only makes sense when using one-shot keys.
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## Plugin methods
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The plugin provides the `EscapeOneShot` object, which has one public
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configuration method:
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### `.setCancelKey(key)`
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> Changes the `Key` value that will trigger deactivation of one-shot
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> (including sticky) keys. The default is to use `Key_Escape` (the
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> normal `Esc` key), but if you would rather have a dedicated key (so
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> that you can use `Key_Escape` in combination with one-shot
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> modifiers), there is the special `OneShotCancelKey`, which will not
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> have any side effects.
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## Dependencies
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* [Kaleidoscope-OneShot](Kaleidoscope-OneShot.md)
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## Further reading
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Starting from the [example][plugin:example] is the recommended way of getting
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started with the plugin.
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[plugin:example]: /examples/Keystrokes/Escape-OneShot/Escape-OneShot.ino
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