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151 lines
3.1 KiB
151 lines
3.1 KiB
#include "Kaleidoscope.h"
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static uint8_t DefaultLayer;
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static uint32_t LayerState;
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uint8_t Layer_::highestLayer;
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Key Layer_::keyMap[ROWS][COLS];
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Key(*Layer_::getKey)(uint8_t layer, byte row, byte col) = Layer.getKeyFromPROGMEM;
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static void handleKeymapKeyswitchEvent(Key keymapEntry, uint8_t keyState) {
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if (keymapEntry.keyCode >= MOMENTARY_OFFSET) {
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uint8_t target = keymapEntry.keyCode - MOMENTARY_OFFSET;
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if (keyToggledOn(keyState)) {
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if (target == KEYMAP_NEXT) {
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Layer.next();
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} else if (target == KEYMAP_PREVIOUS) {
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Layer.previous();
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} else {
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Layer.on(target);
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}
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}
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if (keyToggledOff(keyState)) {
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if (target == KEYMAP_NEXT) {
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Layer.previous();
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} else if (target == KEYMAP_PREVIOUS) {
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Layer.next();
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} else {
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Layer.off(target);
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}
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}
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// switch keymap and stay there
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} else if (keyToggledOn(keyState)) {
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if (Layer.isOn(keymapEntry.keyCode) && keymapEntry.keyCode)
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Layer.off(keymapEntry.keyCode);
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else
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Layer.on(keymapEntry.keyCode);
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}
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}
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Key
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Layer_::eventHandler(Key mappedKey, byte row, byte col, uint8_t keyState) {
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if (mappedKey.flags != (SYNTHETIC | SWITCH_TO_KEYMAP))
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return mappedKey;
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handleKeymapKeyswitchEvent(mappedKey, keyState);
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return Key_NoKey;
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}
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Layer_::Layer_(void) {
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defaultLayer(0);
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}
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Key
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Layer_::getKeyFromPROGMEM(uint8_t layer, byte row, byte col) {
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Key key;
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key.raw = pgm_read_word(&(keymaps[layer][row][col]));
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return key;
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}
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void
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Layer_::updateKeyCache(byte row, byte col) {
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int8_t layer = highestLayer;
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if (row >= ROWS || col >= COLS)
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return;
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for (layer = highestLayer; layer >= DefaultLayer; layer--) {
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if (Layer.isOn(layer)) {
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Key mappedKey = (*getKey)(layer, row, col);
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if (mappedKey != Key_Transparent) {
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keyMap[row][col] = mappedKey;
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break;
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}
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}
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}
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}
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void
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Layer_::updateKeyCache(void) {
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for (byte row = 0; row < ROWS; row++) {
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for (byte col = 0; col < COLS; col++) {
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updateKeyCache(row, col);
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}
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}
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}
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uint8_t Layer_::top(void) {
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for (int8_t i = 31; i >= 0; i--) {
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if (bitRead(LayerState, i))
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return i;
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}
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return 0;
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}
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void Layer_::move(uint8_t layer) {
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LayerState = 0;
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on(layer);
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}
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void Layer_::on(uint8_t layer) {
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bitSet(LayerState, layer);
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if (layer > highestLayer)
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highestLayer = layer;
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// Update the key cache, so that if anything depends on knowing the active
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// layout, the layout will be in sync.
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updateKeyCache();
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}
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void Layer_::off(uint8_t layer) {
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bitClear(LayerState, layer);
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if (layer == highestLayer)
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highestLayer = top();
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// Update the key cache, so that if anything depends on knowing the active
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// layout, the layout will be in sync.
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updateKeyCache();
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}
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boolean Layer_::isOn(uint8_t layer) {
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return bitRead(LayerState, layer);
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}
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void Layer_::next(void) {
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on(top() + 1);
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}
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void Layer_::previous(void) {
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off(top());
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}
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void Layer_::defaultLayer(uint8_t layer) {
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move(layer);
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DefaultLayer = layer;
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}
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uint8_t Layer_::defaultLayer(void) {
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return DefaultLayer;
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}
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uint32_t Layer_::getLayerState(void) {
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return LayerState;
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}
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Layer_ Layer;
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