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49 lines
1.6 KiB
49 lines
1.6 KiB
# Kaleidoscope-Escape-OneShot
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![status][st:stable] [![Build Status][travis:image]][travis:status]
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[travis:image]: https://travis-ci.org/keyboardio/Kaleidoscope-Escape-OneShot.svg?branch=master
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[travis:status]: https://travis-ci.org/keyboardio/Kaleidoscope-Escape-OneShot
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[st:stable]: https://img.shields.io/badge/stable-✔-black.svg?style=flat&colorA=44cc11&colorB=494e52
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[st:broken]: https://img.shields.io/badge/broken-X-black.svg?style=flat&colorA=e05d44&colorB=494e52
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[st:experimental]: https://img.shields.io/badge/experimental----black.svg?style=flat&colorA=dfb317&colorB=494e52
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Turn the `Esc` key into a special key, that can cancel any active `OneShot`
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effect - or act as the normal `Esc` key if none are active. For those times when
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one accidentally presses a one-shot key, or change their minds.
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## Using the plugin
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To use the plugin, one needs to include the header, and activate it. No further
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configuration is necessary.
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```c++
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#include <Kaleidoscope.h>
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#include <Kaleidoscope-OneShot.h>
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#include <Kaleidoscope-Escape-OneShot.h>
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void setup () {
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USE_PLUGINS(&OneShot, &EscapeOneShot);
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Kaleidoscope.setup ();
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}
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```
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The plugin only makes sense when using one-shot keys.
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## Plugin methods
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The plugin provides the `EscapeOneShot` object, which has no public methods.
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## Dependencies
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* [Kaleidoscope-OneShot](https://github.com/keyboardio/Kaleidoscope-OneShot)
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## Further reading
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Starting from the [example][plugin:example] is the recommended way of getting
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started with the plugin.
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[plugin:example]: https://github.com/keyboardio/Kaleidoscope-Escape-OneShot/blob/master/examples/Escape-OneShot/Escape-OneShot.ino
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