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125 lines
4.3 KiB
125 lines
4.3 KiB
# EEPROM-Keymap-Programmer
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Inspired by a similar feature on other keyboards, the `EEPROM-Keymap-Programmer`
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plugin implements an on-device keymap re-arrangement / re-coding system. There
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are two modes of operation: in one, we need to press a key we want to change,
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then another to copy from. In the other, we press a key to change, and then
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input a key code (terminated by any non-number key).
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## The two modes of operation
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It is worth looking at the two separately, to better understand how they work,
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and what they accomplish:
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### Copy mode
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In `COPY` mode, the plugin will use both the built-in, default keymap, and the
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override stored in `EEPROM`. When we select a key to override, we need to tap
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another, which will be used as the source. The source key's code will be looked
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up from the built-in keymap. For example, lets say we want to swap `A` and `B`
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for some odd reason. We can do this by triggering the keymap programmer mode,
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then tapping `A` to select it as the destination, then `B` as the source. The
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plugin will look up the keycode in the built-in keymap for the key in `B`'s
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location, and replace the location of `A` in the override with it. Next, we
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press the `B` key to select it as the destination, and we press the key that
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used to be `A` (but is now `B` too) to select it as a source. Because source
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keys are looked up in the built-in keymap, the plugin will find it is `A`.
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Obviously, this method only works if we have a built-in keymap, and it does not
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support copying from another layer. It is merely a way to rearrange simple
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things, like alphanumerics.
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### Code mode
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In `CODE` mode, instead of selecting a source key, we need to enter a code:
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press numbers to input the code, and any non-number key to end the sequence.
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Thus, when entering keymap programmer mode, and selecting, say, the `A` key,
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then tapping `5 SPACE` will set the key to `B` (which has the keycode of `5`).
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This allows us to use keycodes not present on the built-in keymap, at the
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expense of having to know the keycode, and allowing no mistakes.
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## Using the plugin
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Adding the functionality of the plugin to a Sketch is easier the usage explained
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above, though it requires that the [EEPROM-Keymap][plugin:eeprom-keymap] plugin
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is also used, and set up appropriately.
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Once the prerequisites are dealt with, all we need to do is to use the plugin,
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and find a way to trigger entering the keymap programmer mode. One such way is
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to use a macro, as in the example below:
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```c++
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#include <Kaleidoscope.h>
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#include <Kaleidoscope-EEPROM-Keymap.h>
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#include <Kaleidoscope-EEPROM-Keymap-Programmer.h>
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#include <Kaleidoscope-EEPROM-Settings.h>
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#include <Kaleidoscope-Macros.h>
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const macro_t *macroAction(uint8_t macroIndex, uint8_t keyState) {
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if (macroIndex == 0 && keyToggledOff(keyState)) {
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EEPROMKeymapProgrammer.activate();
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}
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return MACRO_NONE;
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}
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KALEIDOSCOPE_INIT_PLUGINS(EEPROMSettings,
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EEPROMKeymapProgrammer,
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EEPROMKeymap,
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Macros);
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void setup() {
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Kaleidoscope.setup();
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Layer.getKey = EEPROMKeymap.getKey;
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EEPROMKeymap.max_layers(1);
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EEPROMSettings.seal();
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}
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```
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The plugin should be used as early as possible, otherwise other plugins that
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hook into the event system may start processing events before the programmer can
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take over.
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## Plugin methods
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The plugin provides the `EEPROMKeymapProgrammer` object, which has the following
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methods and properties:
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### `.activate()`
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> Activates the keymap programmer. This is the function one needs to call from -
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> say - a macro, to enter the edit state.
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### `.mode`
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> Set this property to the mode to use for editing: either
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> `kaleidoscope::EEPROMKeymapProgrammer::COPY`, or
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> `kaleidoscope::EEPROMKeymapProgrammer::CODE`.
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>
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> Defaults to `kaleidoscope::EEPROMKeymapProgrammer::CODE`.
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## Focus commands
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The plugin provides a single `Focus` hook: `FOCUS_HOOK_KEYMAP_PROGRAMMER`, which
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in turn provides the following command:
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### `keymap.toggleProgrammer`
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> Toggles the programmer mode on or off.
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## Dependencies
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* [Kaleidoscope-EEPROM-Keymap][plugin:eeprom-keymap]
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[plugin:eeprom-keymap]: EEPROM-Keymap.md
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## Further reading
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Starting from the [example][plugin:example] is the recommended way of getting
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started with the plugin.
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[plugin:example]: ../../examples/Features/EEPROM/EEPROM-Keymap-Programmer/EEPROM-Keymap-Programmer.ino
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