56 lines
1.3 KiB
56 lines
1.3 KiB
# WinKeyToggle
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If you ever played games on Windows on a traditional keyboard, you likely ran
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into the issue of the Windows key: in the heat of the moment, you accidentally
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hit the windows key, and find yourself out of the game on the desktop, with the
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Start menu open. Annoying, is it? So you'd like to *temporarily* disable the key
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while gaming, and this plugin will help you achieve that.
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This plugin provides a method to toggle the windows keys on and off. Bind it to
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a macro, or a magic combo, and you have an easy way to toggle the key on and
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off.
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## Using the extension
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```c++
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#include <Kaleidoscope.h>
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#include <Kaleidoscope-MagicCombo.h>
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#include <Kaleidoscope-WinKeyToggle.h>
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enum { WINKEY_TOGGLE };
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void toggleWinKey(uint8_t combo_index) {
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WinKeyToggle.toggle();
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}
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USE_MAGIC_COMBOS(
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[WINKEY_TOGGLE] = {
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.action = toggleWinKey,
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.keys = {R3C6, R3C9} // Left Fn + Right Fn
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});
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KALEIDOSCOPE_INIT_PLUGINS(MagicCombo, WinKeyToggle);
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void setup() {
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Kaleidoscope.setup();
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}
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```
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## Plugin properties
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The extension provides a `WinKeyToggle` singleton object, with the following
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method:
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### `.toggle`
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> Toggles the Windows keys on and off.
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>
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> Defaults to off.
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## Further reading
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Starting from the [example][plugin:example] is the recommended way of getting
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started with the plugin.
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[plugin:example]: ../../examples/Keystrokes/WinKeyToggle/WinKeyToggle.ino
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