206 lines
7.0 KiB
206 lines
7.0 KiB
# OneShot
|
|
|
|
One-shots are a new kind of behaviour for your standard modifier and momentary
|
|
layer keys: instead of having to hold them while pressing other keys, they can
|
|
be tapped and released, and will remain active until any other key is pressed
|
|
subject to a time-out.
|
|
|
|
In short, they turn `Shift, A` into `Shift+A`, and `Fn, 1` to `Fn+1`. The main
|
|
advantage is that this allows us to place the modifiers and layer keys to
|
|
positions that would otherwise be awkward when chording. Nevertheless, they
|
|
still act as normal when held, that behaviour is not lost.
|
|
|
|
Furthermore, if a one-shot key is double-tapped ie tapped two times in quick
|
|
succession, it becomes sticky, and remains active until disabled with a third tap.
|
|
This can be useful when one needs to input a number of keys with the modifier or
|
|
layer active, and does not wish to hold the key down. If this "stickability"
|
|
feature is undesirable, it can be unset (and later again set) for individual
|
|
modifiers/layers. If stickability is unset, double-tapping a one-shot modifier
|
|
will just restart the timer.
|
|
|
|
To make multi-modifier, or multi-layer shortcuts possible, one-shot keys remain
|
|
active if another one-shot of the same type is tapped, so `Ctrl, Alt, b` becomes
|
|
`Ctrl+Alt+b`, and `L1, L2, c` is turned into `L1+L2+c`. Furthermore, modifiers
|
|
and other layer keys do not cancel the one-shot effect, either.
|
|
|
|
## Using One-Shot Keys
|
|
|
|
To enter one-shot mode, tap _quickly_ on a one-shot key. The next
|
|
normal (non-one-shot) key you press will have the modifier applied,
|
|
and then the modifier will automatically turn off. If the Shift key is
|
|
a one-shot modifier, then hitting `Shift, a, b` will give you `Ab`,
|
|
_if you hit shift quickly._
|
|
|
|
Longish keypresses do not activate one-shot mode. If you press `Shift,
|
|
a, b`, as above, but hold the Shift key a bit longer, you'll get `ab`.
|
|
|
|
To enter sticky mode, _tap twice quickly_ on a one-shot key. The
|
|
modifier will now stay on until you press it again. Continuing the
|
|
`Shift` example, tapping `Shift, Shift` _quickly_ and then `a, b, c,
|
|
Shift, d, e, f` will give you `ABCdef`.
|
|
|
|
This can be a bit tricky; combining this plugin with
|
|
[LED-ActiveModColor](LED-ActiveModColor.md)
|
|
will help you understand what state your one-shot is in; when a
|
|
one-shot key is active, it will have a white LED highlight; when
|
|
sticky, a red highlight. (These colors are configurable.)
|
|
|
|
|
|
## Using the plugin
|
|
|
|
After adding one-shot keys to the keymap, all one needs to do, is enable the
|
|
plugin:
|
|
|
|
```c++
|
|
#include <Kaleidoscope.h>
|
|
#include <Kaleidoscope-OneShot.h>
|
|
|
|
// somewhere in the keymap...
|
|
OSM(LeftControl), OSL(_FN)
|
|
|
|
KALEIDOSCOPE_INIT_PLUGINS(OneShot);
|
|
|
|
void setup() {
|
|
Kaleidoscope.setup();
|
|
}
|
|
```
|
|
|
|
## Keymap markup
|
|
|
|
There are two macros the plugin provides:
|
|
|
|
### `OSM(mod)`
|
|
|
|
> A macro that takes a single argument, the name of the modifier: `LeftControl`,
|
|
> `LeftShift`, `LeftAlt`, `LeftGui` or their right-side variant. When marked up
|
|
> with this macro, the modifier will act as a one-shot modifier.
|
|
|
|
### `OSL(layer)`
|
|
|
|
> Takes a layer number as argument, and sets up the key to act as a one-shot
|
|
> layer key.
|
|
>
|
|
> Please note that while `Kaleidoscope` supports more, one-shot layers are
|
|
> limited to 8 layers only.
|
|
|
|
## Plugin methods
|
|
|
|
The plugin provides one object, `OneShot`, which implements both one-shot
|
|
modifiers and one-shot layer keys. It has the following methods:
|
|
|
|
### `.isActive()`
|
|
|
|
> Returns if any one-shot key is in flight. This makes it possible to
|
|
> differentiate between having a modifier or layer active, versus having them
|
|
> active only until after the next key getting pressed. And this, in turn, is
|
|
> useful for macros that need to fiddle with either modifier or layer state: if
|
|
> one-shots are not active, they need not restore the original state.
|
|
|
|
### `.isPressed()`
|
|
|
|
> Returns true if any one-shot key is still held.
|
|
|
|
### `.isSticky(key)`
|
|
|
|
> Returns if the key is currently sticky.
|
|
|
|
### `.isModifierActive(key)`
|
|
|
|
> Returns if the modifier `key` has a one-shot state active. Use this together
|
|
> with `Kaleidoscope.hid().keyboard().isModifierKeyActive` to catch cases where
|
|
> a one-shot modifier is active, but not registered yet.
|
|
|
|
### `.cancel([with_stickies])`
|
|
|
|
> The `cancel()` method can be used to cancel any pending one-shot effects,
|
|
> useful when one changed their minds, and does not wish to wait for the
|
|
> timeout.
|
|
>
|
|
> The optional `with_stickies` argument, if set to `true`, will also cancel
|
|
> sticky one-shot effects. If omitted, it defaults to `false`, and not canceling
|
|
> stickies.
|
|
|
|
### `.inject(key, keyState)`
|
|
|
|
> Simulates a key event, specifically designed to inject one-shot keys into the
|
|
> event loop. The primary purpose of this method is to make it easier to trigger
|
|
> multiple one-shots at the same time.
|
|
>
|
|
> See the example sketch for more information about its use.
|
|
|
|
### `.enableStickability(key...)`
|
|
|
|
> Enables stickability for all keys listed. The keys should all be OneShot keys,
|
|
> as if specified on the keymap. For example:
|
|
> `OneShot.enableStickability(OSM(LeftShift), OSL(1))`.
|
|
>
|
|
> By default, all oneshot keys are stickable.
|
|
|
|
### `.enableStickabilityForModifiers()`
|
|
### `.enableStickabilityForLayers()`
|
|
|
|
> Enables stickability for all modifiers and layers, respectively. These are
|
|
> convenience methods for cases where one wants to enable stickability for a
|
|
> group of one-shot keys.
|
|
|
|
### `.disableStickability(key...)`
|
|
|
|
> Disables stickability for all keys listed. The keys should all be OneShot keys,
|
|
> as if specified on the keymap. For example:
|
|
> `OneShot.disableStickability(OSM(LeftShift), OSL(1))`.
|
|
>
|
|
> By default, all oneshot keys are stickable.
|
|
|
|
### `.disableStickabilityForModifiers()`
|
|
### `.disableStickabilityForLayers()`
|
|
|
|
> Disables stickability for all modifiers and layers, respectively. These are
|
|
> convenience methods for cases where one wants to disable stickability for a
|
|
> group of one-shot keys.
|
|
|
|
## Plugin properties
|
|
|
|
Along with the methods listed above, the `OneShot` object has the following
|
|
properties too:
|
|
|
|
### `.time_out`
|
|
|
|
> Set this property to the number of milliseconds to wait before timing out and
|
|
> cancelling the one-shot effect (unless interrupted or cancelled before by any
|
|
> other means).
|
|
>
|
|
> Defaults to 2500.
|
|
|
|
### `.hold_time_out`
|
|
|
|
> Set this property to the number of milliseconds to wait before considering a
|
|
> held one-shot key as intentionally held. In this case, the one-shot effect
|
|
> will not trigger when the key is released. In other words, holding a one-shot
|
|
> key at least this long, and then releasing it, will not trigger the one-shot
|
|
> effect.
|
|
>
|
|
> Defaults to 200.
|
|
|
|
### `.double_tap_time_out`
|
|
|
|
> Set this property to the number of milliseconds within which a second
|
|
> uninterrupted tap of the same one-shot key will be treated as a sticky-tap.
|
|
> Only takes effect when `.double_tap_sticky` is set.
|
|
>
|
|
>
|
|
> Setting the property to `-1` will make the double-tap timeout use `.time_out`
|
|
> for its calculations.
|
|
>
|
|
> Defaults to -1.
|
|
|
|
## Dependencies
|
|
|
|
* [Kaleidoscope-Ranges](Ranges.md)
|
|
|
|
## Further reading
|
|
|
|
Starting from the [example][plugin:example] is the recommended way of getting
|
|
started with the plugin.
|
|
|
|
[plugin:example]: ../../examples/Keystrokes/OneShot/OneShot.ino
|