Instead of the `Macros` plugin reading from progmem unconditionally, allow one
to override a function (similar to how we can override `Layer.getKey()`), and
use that function to read macro data.
This allows `DynamicMacros` to re-use most of `Macros`, and not reimplement all
of it. The only remaining duplication is `updateDynamicMacroCache()`, which
walks the storage to build a macro index->offset map, and as such, needs to be
able to parse macros.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
3 years ago
600 changed files with 8564 additions and 15146 deletions
$(info You're using an older version of GNU Make that doesn't offer the --output-sync option. If you're running the test suite in parallel, output may be garbled. You might consider using GNU Make 4.0 or later instead)
@ -5,7 +5,7 @@ Flexible firmware for Arduino-powered keyboards.
This package contains the "core" of Kaleidoscope and a number of [example firmware "Sketches"](https://github.com/keyboardio/Kaleidoscope/tree/master/examples).
This package contains the "core" of Kaleidoscope and a number of [example firmware "Sketches"](https://github.com/keyboardio/Kaleidoscope/tree/master/examples).
If you're just getting started with the Keyboardio Model 01, the [introductory docs are here](https://github.com/keyboardio/Kaleidoscope/wiki/Keyboardio-Model-01-Introduction) and the source for the basic firmware package is here: https://github.com/keyboardio/Model01-Firmware. It's probably a good idea to start there, learn how to modify your keymap and maybe turn some modules on or off, and then come back to the full repository when you have more complex changes in mind. (The firmware for all other devices is inside examples/Devices in this Kaleidoscope repo.)
If you're just getting started with the Keyboardio Model 01, the [introductory docs are here](https://github.com/keyboardio/Kaleidoscope/wiki/Keyboardio-Model-01-Introduction) and the source for the basic firmware package is here: https://github.com/keyboardio/Model01-Firmware. It's probably a good idea to start there, learn how to modify your keymap and maybe turn some modules on or off, and then come back to the full repository when you have more complex changes in mind.
echo "Running tests in Docker requires that your Arduino environment be installed in .arduino inside the top-level Kaleidoscope directory. To set this up, run 'make setup'"
exit 1
fi
XFER_DIR="$(pwd)/.docker_xfer"
XFER_DIR="$(pwd)/.docker_xfer"
mkdir -p "${XFER_DIR}"
mkdir -p "${XFER_DIR}"
if [ -z "$_NO_SYNC_KALEIDOSCOPE" ]; then
echo "Preparing Kaleidoscope..."
echo "The bundle is coming from ${ARDUINO_DIRECTORIES_USER}/hardware/keyboardio"
A more robust solution is to explicitly call `Runtime.handleKeyEvent()`, but
this is more complex, because you'll need to prevent the Macros key from
clobbering the OneShot key in the `live_keys[]` array:
```c++
void macroNewSentence(KeyEvent &event) {
if (keyToggledOn(event.state)) {
Macros.tap(Key_Period);
Macros.tap(Key_Spacebar);
event.key = OSM(LeftShift);
kaleidoscope::Runtime.handleKeyEvent(event);
// Last, we invalidate the current event's key address to prevent the Macros
// key value from clobbering the OneShot shift.
event.key = Key_NoKey;
event.addr.clear();
}
}
```
### Removed `kaleidoscope-builder`
`kaleidoscope-builder` has been removed.
`kaleidoscope-builder` has been removed.
We replaced it with a new Makefile based build system that uses `arduino-cli` instead of of the full Arduino IDE. This means that you can now check out development copies of Kaliedoscope into any directory, using the `KALEIDOSCOPE_DIR` environment variable to point to your installation.
We replaced it with a new Makefile based build system that uses `arduino-cli` instead of of the full Arduino IDE. This means that you can now check out development copies of Kaliedoscope into any directory, using the `KALEIDOSCOPE_DIR` environment variable to point to your installation.
### OneShot meta keys
### OneShot meta keys
The special OneShot keys `OneShot_MetaStickyKey`&`OneShot_ActiveStickyKey` are no longer handled by the OneShot plugin directly, but instead by a separate OneShotMetaKeys plugin. If you use these keys in your sketch, you will need to add the new plugin, and register it after OneShot in `KALEIDOSCOPE_INIT_PLUGINS()` for those keys to work properly.
The special OneShot keys `OneShot_MetaStickyKey`&`OneShot_ActiveStickyKey` are no longer handled by the OneShot plugin directly, but instead by a separate OneShotMetaKeys plugin. If you use these keys in your sketch, you will need to add the new plugin, and register it after OneShot in `KALEIDOSCOPE_INIT_PLUGINS()` for those keys to work properly.
@ -998,6 +640,38 @@ Older versions of the plugin were based on `Key` values; OneShot is now based on
`KeyAddr` coordinates instead, in order to improve reliability and
`KeyAddr` coordinates instead, in order to improve reliability and
functionality.
functionality.
The following deprecated functions and variables will be removed after
**2021-04-31**.
#### Deprecated functions
- `OneShot.inject(key, key_state)`: This `Key`-based function still works, but
because OneShot keys are now required to have a valid `KeyAddr`, it will now
look for an idle key, and use that, masking whatever value was mapped to that
key. Most of the reasons for using this function are better addressed by using
the newer features of the plugin, such as automatic one-shot modifiers. Use is
very strongly discouraged.
- `OneShot.isActive(key)`: This `Key`-based function no longer makes sense now
that OneShot is `KeyAddr`-based. There is a `OneShot.isActive(key_addr)`
function that should be used instead. The deprecated function still works, but
its use is discouraged.
- `OneShot.isSticky(key)`: This `Key`-based function no longer makes sense now
that OneShot is `KeyAddr`-based. There is a `OneShot.isSticky(key_addr)`
function that should be used instead. The deprecated function still works, but
its use is discouraged.
- `OneShot.isPressed()`: This function no longer has any reason for existing. In
older versions, the Escape-OneShot companion plugin used it to solve a problem
that no longer exists. It now always returns `false`.
- `OneShot.isModifierActive(key)`: This function still works, but is not
perfectly reliable, because it now returns positive results for keys other
than OneShot modifiers. It should not be used.
#### Deprecated variables
- `OneShot.time_out`: Use `OneShot.setTimeout()` instead.
- `OneShot.hold_time_out`: Use `OneShot.setHoldTimeout()` instead.
- `OneShot.double_tap_time_out`: Use `OneShot.setDoubleTapTimeout()` instead.
### Qukeys
### Qukeys
Older versions of the plugin used `row` and `col` indexing for defining `Qukey`
Older versions of the plugin used `row` and `col` indexing for defining `Qukey`
@ -1044,12 +718,6 @@ The masking API has been removed on **2021-01-01**
## Deprecated APIs and their replacements
## Deprecated APIs and their replacements
### Leader plugin
The `Leader.inject()` function is deprecated. Please call `Runtime.handleKeyEvent()` directly instead.
Direct access to the `Leader.time_out` configuration variable is deprecated. Please use the `Leader.setTimeout(ms)` function instead.
### Source code and namespace rearrangement
### Source code and namespace rearrangement
With the move towards a monorepo-based source, some headers have moved to a new location, and plenty of plugins moved to a new namespace (`kaleidoscope::plugin`). This means that the old headers, and some old names are deprecated. The old names no longer work.
With the move towards a monorepo-based source, some headers have moved to a new location, and plenty of plugins moved to a new namespace (`kaleidoscope::plugin`). This means that the old headers, and some old names are deprecated. The old names no longer work.
@ -1071,107 +739,23 @@ The following headers and names have changed:
- [Syster](plugins/Kaleidoscope-Syster.md) had the `kaleidoscope::Syster::action_t` type replaced by `kaleidoscope::plugin::Syster::action_t`.
- [Syster](plugins/Kaleidoscope-Syster.md) had the `kaleidoscope::Syster::action_t` type replaced by `kaleidoscope::plugin::Syster::action_t`.
- [TapDance](plugins/Kaleidoscope-TapDance.md) had the `kaleidoscope::TapDance::ActionType` type replaced by `kaleidoscope::plugin::TapDance::ActionType`.
- [TapDance](plugins/Kaleidoscope-TapDance.md) had the `kaleidoscope::TapDance::ActionType` type replaced by `kaleidoscope::plugin::TapDance::ActionType`.
# Removed APIs
### Live Composite Keymap Cache
### Removed on 2022-03-03
#### Pre-`KeyEvent` event handler hooks
The old event handler `onKeyswitchEvent(Key &key, KeyAddr addr, uint8_t state)` was removed on **2022-03-03**. It has been replaced with the new `onKeyEvent(KeyEvent &event)` handler (and, in some special cases the `onKeyswitchEvent(KeyEvent &event)` handler). Plugins using the deprecated handler will need to be rewritten to use the new one(s).
The old event handler `beforeReportingState()` was removed on **2022-03-03**. It has been replaced with the new `beforeReportingState(KeyEvent &event)` handler. However, the new handler will be called only when a report is being sent (generally in response to a key event), not every cycle, like the old one. It was common practice in the past for plugins to rely on `beforeReportingState()` being called every cycle, so when adapting to the `KeyEvent` API, it's important to check for code that should be moved to `afterEachCycle()` instead.
The old master function for processing key "events" was removed on **2022-03-03**. Functions that were calling this function should be rewritten to call `kaleidoscope::Runtime.handleKeyEvent(KeyEvent event)` instead.
This deprecated function was removed on **2022-03-03**. Its purpose was to handle rollover events for keys that include modifier flags, and that handling is now done elsewhere. Any code that called it should now simply call `Keyboard::pressKey(Key key)` instead, dropping the second argument.
#### Old layer key event handler functions
The deprecated `Layer.handleKeymapKeyswitchEvent()` function was removed on **2022-03-03**. Any code that called it should now call `Layer.handleLayerKeyEvent()` instead, with `event.addr` set to the appropriate `KeyAddr` value if possible, and `KeyAddr::none()` otherwise.
The deprecated `Layer.eventHandler(key, addr, state)` function was removed on **2022-03-03**. Any code that refers to it should now call call `handleLayerKeyEvent(KeyEvent(addr, state, key))` instead.
#### Keymap cache functions
The deprecated `Layer.updateLiveCompositeKeymap()` function was removed on **2022-03-03**. Plugin and user code probably shouldn't have been calling this directly, so there's no direct replacement for it. If a plugin needs to make changes to the `live_keys` structure (equivalent in some circumstances to the old "live composite keymap"), it can call `live_keys.activate(addr, key)`, but there are probably better ways to accomplish this goal (e.g. simply changing the value of `event.key` from an `onKeyEvent(event)` handler).
The deprecated `Layer.lookup(addr)` function was removed on **2022-03-03**. Please use `Runtime.lookupKey(addr)` instead in most circumstances. Alternatively, if you need information about the current state of the keymap regardless of any currently active keys (which may have values that override the keymap), use `Layer.lookupOnActiveLayer(addr)` instead.
Direct access to this configuration variable was removed on **2022-03-03**. Please use `LEDControl.setInterval()` to set the interval between LED updates instead.
#### Obsolete active macros array removed
The deprecated `Macros.active_macro_count` variable was removed on **2022-03-03**. Any references to it are obsolete, and can simply be removed.
The deprecated `Macros.active_macros[]` array was removed on **2022-03-03**. Any references to it are obsolete, and can simply be removed.
The deprecated `Macros.addActiveMacroKey()` function was removed on **2022-03-03**. Any references to it are obsolete, and can simply be removed.
#### Pre-`KeyEvent` Macros API
This is a brief summary of specific elements that were removed. There is a more comprehensive guide to upgrading existing Macros user code in the [Breaking Changes](#breaking-changes) section, under [Macros](#macros).
The live composite keymap, which contained a lazily-updated version of the current keymap, has been replaced. The `Layer.updateLiveCompositeKeymap()` functions have been deprecated, and depending on the purpose of the caller, it might be appropriate to use `live_keys.activate()` instead.
Support for deprecated form of the `macroAction(uint8_t macro_id, uint8_t key_state)` function was removed on **2022-03-03**. This old form must be replaced with the new `macroAction(uint8_t macro_id, KeyEvent &event)` for macros to continue working.
When `handleKeyswitchEvent()` is looking up a `Key` value for an event, it first checks the value in the active keys cache before calling `Layer.lookup()` to get the value from the keymap. In the vast majority of cases, it won't be necessary to call `live_keys.activate()` manually, however, because simply changing the value of the `Key` parameter of an `onKeyswitchEvent()` handler will have the same effect.
The `Macros.key_addr` public variable was removed on **2022-03-03**. To get access to the key address of a Macros key event, simply refer to `event.addr` from within the new `macroAction(macro_id, event)` function.
Second, the `Layer.eventHandler()` function has been deprecated. There wasn't much need for this to be available to plugins, and it's possible to call `Layer.handleKeymapKeyswitchEvent()` directly instead.
The deprecated `MACRODOWN()` preprocessor macro was removed on **2022-03-03**. Since most macros are meant to be triggered only by keypress events (not key release), and because `macroAction()` does not get called every cycle for held keys, it's better to simply do one test for `keyToggledOn(event.state)` first, then use `MACRO()` instead.
# Removed APIs
#### ActiveModColor public variables
The following deprecated `ActiveModColorEffect` public variables were removed on **2022-03-03**. Please use the following methods instead:
- For `ActiveModColor.highlight_color`, use `ActiveModColor.setHighlightColor(color)`
- For `ActiveModColor.oneshot_color`, use `ActiveModColor.setOneShotColor(color)`
- For `ActiveModColor.sticky_color`, use `ActiveModColor.setStickyColor(color)`
#### OneShot public variables
The following deprecated `OneShot` public variables were removed on **2022-03-03**. Please use the following methods instead:
- For `OneShot.time_out`, use `OneShot.setTimeout(ms)`
- For `OneShot.hold_time_out`, use `OneShot.setHoldTimeout(ms)`
- For `OneShot.double_tap_time_out`, use `OneShot.setDoubleTapTimeout(ms)`
#### Deprecated OneShot API functions
OneShot was completely rewritten in early 2021, and now is based on `KeyAddr` values (as if it keeps physical keys pressed) rather than `Key` values (with no corresponding physical key location). This allows it to operate on any `Key` value, not just modifiers and layer shifts.
The deprecated `OneShot.inject(key, key_state)` function was removed on **2022-03-03**. Its use was very strongly discouraged, and is now unavailable. See below for alternatives.
The deprecated `OneShot.isActive(key)` function was removed on **2022-03-03**. There is a somewhat equivalent `OneShot.isActive(KeyAddr addr)` function to use when the address of a key that might be currently held active by OneShot is known. Any code that needs information about active keys is better served by not querying OneShot specifically.
The deprecated `OneShot.isSticky(key)` function was removed on **2022-03-03**. There is a somewhat equivalent `OneShot.isStick(KeyAddr addr)` function to use when the address of a key that may be in the one-shot sticky state is known.
The deprecated `OneShot.isPressed()` function was removed on **2022-03-03**. It was already devoid of functionality, and references to it can be safely removed.
The deprecated `OneShot.isModifierActive(key)` function was removed on **2022-03-03**. OneShot modifiers are now indistinguishable from other modifier keys, so it is better for client code to do a more general search of `live_keys` or to use another mechanism for tracking this state.
#### `HostPowerManagement.enableWakeup()`
This deprecated function was removed on **2022-03-03**. The firmware now supports wakeup by default, so any references to it can be safely removed.
#### `EEPROMSettings.version(uint8_t version)`
This deprecated function was removed on **2022-03-03**. The information stored is not longer intended for user code to set, but instead is used internally.
#### Model01-TestMode plugin
This deprecated plugin was removed on **2022-03-03**. Please use the more generic HardwareTestMode plugin instead.
### Removed on 2020-10-10
### Removed on 2020-10-10
#### Deprecation of the HID facade
### Deprecation of the HID facade
With the new Device APIs it became possible to replace the HID facade (the `kaleidoscope::hid` family of functions) with a driver. As such, the old APIs are deprecated, and was removed on 2020-10-10. Please use `Kaleidoscope.hid()` instead.
With the new Device APIs it became possible to replace the HID facade (the `kaleidoscope::hid` family of functions) with a driver. As such, the old APIs are deprecated, and was removed on 2020-10-10. Please use `Kaleidoscope.hid()` instead.
#### Implementation of type Key internally changed from C++ union to class
### Implementation of type Key internally changed from C++ union to class
The deprecated functions were removed on 2020-10-10.
The deprecated functions were removed on 2020-10-10.
@ -261,12 +258,6 @@ There are rare cases where a file designed to be included is not self-contained.
All header files should have `#pragma once` guards at the top to prevent multiple inclusion.
All header files should have `#pragma once` guards at the top to prevent multiple inclusion.
### Include What You Use
If a source or header file refers to a symbol defined elsewhere, the file should directly include a header file which provides a declaration or definition of that symbol.
Do not rely on transitive inclusions. This allows maintainers to remove no-longer-needed `#include` statements from their headers without breaking clients code. This also applies to directly associated headers - `foo.cpp` should include `bar.h` if it uses a symbol defined there, even if `foo.h` (currently) includes `bar.h`.
### Forward Declarations
### Forward Declarations
> Avoid using forward declarations where possible. Just `#include` the headers you need.
> Avoid using forward declarations where possible. Just `#include` the headers you need.
@ -320,80 +311,66 @@ Another useful rule of thumb: it's typically not cost effective to inline functi
It is important to know that functions are not always inlined even if they are declared as such; for example, virtual and recursive functions are not normally inlined. Usually recursive functions should not be inline. The main reason for making a virtual function inline is to place its definition in the class, either for convenience or to document its behavior, e.g., for accessors and mutators.
It is important to know that functions are not always inlined even if they are declared as such; for example, virtual and recursive functions are not normally inlined. Usually recursive functions should not be inline. The main reason for making a virtual function inline is to place its definition in the class, either for convenience or to document its behavior, e.g., for accessors and mutators.
### Organization of Includes
### Names and Order of Includes
> Use standard order for readability and to avoid hidden dependencies:
<!-- TODO: This section could be simplified, and clarified, I believe. -->
> - The header associated with this source file, if any
> - System headers and Arduino library headers (including other Kaleidoscope plugins, but not Kaleidoscope itself)
> - Kaleidoscope headers and headers for the individual plugin (other than the associated header above)
These three sections should be separated by single blank lines, and should be sorted alphabetically.
> Use standard order for readability and to avoid hidden dependencies: Related header, Arduino libraries, other libraries' `.h`, your project's `.h`.
When including system headers and Arduino library headers (including Kaleidoscope plugins), use angle brackets to indicate that those sources are external.
All libraries must have at least one header in their top-level `src/` directory, to be included without any path components. This is the way Arduino finds libraries, and a limitation we must adhere to. These headers should - in general - include any other headers they may need, so that the consumer of the library only has to include one header. The name of this header must be the same as the name of the library.
For headers inside the current library and for Kaleidoscope core headers, use double quotes and a full pathname (starting below the `src/` directory). This applies to the source file's associated header, as well; don't use a pathname relative to the source file's directory.
For the sake of clarity, the above sections can be further divided to make it clear where each included header file can be found, but this is probably not necessary in most cases, because the path name of a header usually indicates which library it is located in.
The recommended naming is to prefix the library name with `Kaleidoscope-`.
For example, the includes in `Kaleidoscope-Something/src/kaleidoscope/Something.cpp` might look like this:
If there is more than one header, they should be listed as descendants of the project's source directory without use of UNIX directory shortcuts `.` (the current directory) or `..` (the parent directory), and live in a `Kaleidoscope` subdirectory. For example, if we have a plugin named `Kaleidoscope-Something`, which has an additional header file other than `Kaleidoscope-Something.h`, it should be in `src/Kaleidoscope/Something-Other.h`, and be included as:
```c++
```c++
#include "kaleidoscope/Something.h"
#include "Kaleidoscope-Something.h"
#include "Kaleidoscope/Something-Other.h"
#include<Arduino.h>
#include<Kaleidoscope-Ranges.h>
#include<stdint.h>
#include "kaleidoscope/KeyAddr.h"
#include "kaleidoscope/KeyEvent.h"
#include "kaleidoscope/key_defs.h"
#include "kaleidoscope/plugin/something/utils.h"
```
```
**Exception**
Having more than one level of subdirectories is not recommended.
Sometimes, system-specific code needs conditional includes. Such code can put conditional includes after other includes. Of course, keep your system-specific code small and localized. Example:
In `dir/foo.cpp` or `dir/foo_test.cpp`, whose main purpose is to implement or test the stuff in `dir2/foo2.h`, order your includes as follows:
```c++
1. `dir2/foo2.h`
#if defined(ARDUINO_AVR_MODEL01)
2. Arduino libraries.
#include "kaleidoscope/Something-AVR-Model01.h"
3. Other libraries' `.h` files.
#endif
4. Your project's `.h` files.
#if defined(ARDUINO_AVR_SHORTCUT)
With the preferred ordering, if `dir2/foo2.h` omits any necessary includes, the build of `dir/foo.cpp` or `dir/foo_test.cpp` will break. Thus, this rule ensures that build breakages show up first for the people working on these files, not for innocent people in other packages.
#include "kaleidoscope/Something-AVR-Shortcut.h"
#endif
```
### Top-level Arduinio Library Headers
`dir/foo.cc` and `dir2/foo2.h` are usually in the same directory (e.g. `Kaleidoscope/Something_test.cpp` and `Kaleidoscope/Something.h`), but may sometimes be in different directories too.
All libraries must have at least one header in their top-level `src/` directory, to be included without any path components. This is the way Arduino finds libraries, and a limitation we must adhere to. These headers should - in general - include any other headers they may need, so that the consumer of the library only has to include one header. The name of this header must be the same as the name of the library.
Within each section the includes should be ordered alphabetically.
The naming convention for Kaleidoscope plugins is to use the `Kaleidoscope-` prefix: e.g. `Kaleidoscope-Something`, which would have a top-level header named `Kaleidoscope-Something.h` in its `src/` directory.
You should include all the headers that define the symbols you rely upon, except in the unusual case of [forward declarations](#forward-declarations). If you rely on symbols from `bar.h`, don't count on the fact that you included `foo.h` which (currently) includes `bar.h`: include `bar.h` yourself, unless `foo.h` explicitly demonstrates its intent to provide you the symbols of `bar.h`. However, any includes present in the related header do not need to be included again in the related `cc` (i.e., `foo.cc` can rely on `foo.h`'s includes).
In the case of Kaleidoscope plugin libraries, the number of source and header files tends to be very small (usually just one `*.cpp` file and its associated header, in addition to the library's top-level header). When one plugin depends on another, we therefore only include the top-level header of the dependency. For example, if `Kaleidoscope-OtherThing` depends on `Kaleidoscope-Something`, the file `kaleidoscope/plugin/OtherThing.h` will contain the line:
For example, the includes in `Kaleidoscope-Something/src/Kaleidoscope/Something.cpp` might look like this:
```c++
```c++
#include<Kaleidoscope-Something.h>
#include "Kaleidoscope/Something.h"
```
…and `Kaleidoscope-Something.h` will look like this:
#include "Arduino.h"
```c++
#include "Kaleidoscope-LEDControl.h"
#include "kaleidoscope/plugin/Something.h"
#include "Kaleidoscope-Focus.h"
```
```
This both makes it clearer where to find the included code, and allows the restructuring of that code without breaking the dependent library (assuming the symbols haven't changed as well).
**Exception**
If a plugin library has symbols meant to be exported, and more than one header file in which those symbols are defined, all such header files should be included in the top-level header for the library. For example, if `Kaleidoscope-Something` defines types `kaleidoscope::plugin::Something` and `kaleidoscope::plugin::something::Helper`, both of which are meant to be accessible by `Kaleidoscope-OtherThing`, the top-level header `Kaleidoscope-Something.h` should look like this:
Sometimes, system-specific code needs conditional includes. Such code can put conditional includes after other includes. Of course, keep your system-specific code small and localized. Example:
```c++
```c++
#include "kaleidoscope/plugin/Something.h"
#include "Kaleidoscope.h"
#include "kaleidoscope/plugin/something/Helper.h"
```
### Automated header includes checking
#if defined(ARDUINO_AVR_MODEL01)
#include "Kaleidoscope/Something-AVR-Model01.h"
#endif
We have an automated wrapper for the `include-what-you-use` program from LLVM that processes most Kaleidoscope source files and updates their header includes to comply with the style guide. It requires at least version 0.18 of `include-what-you-use` in order to function properly (because earlier versions do not return a useful exit code, so determining if there was an error was difficult). It can be run by using the `make check-includes` target in the Kaleidoscope Makefile.
#if defined(ARDUINO_AVR_SHORTCUT)
#include "Kaleidoscope/Something-AVR-Shortcut.h"
#endif
```
<!-- TODO: Finish converting the rest... -->
<!-- TODO: Finish converting the rest... -->
@ -2403,7 +2380,7 @@ New code should not contain calls to deprecated interface points. Use the new in
Coding style and formatting are pretty arbitrary, but a project is much easier to follow if everyone uses the same style. Individuals may not agree with every aspect of the formatting rules, and some of the rules may take some getting used to, but it is important that all project contributors follow the style rules so that they can all read and understand everyone's code easily.
Coding style and formatting are pretty arbitrary, but a project is much easier to follow if everyone uses the same style. Individuals may not agree with every aspect of the formatting rules, and some of the rules may take some getting used to, but it is important that all project contributors follow the style rules so that they can all read and understand everyone's code easily.
To help format code in compliance with this style guide, we use `clang-format`, which many editors can be configured to call automatically. There is also `make format` target available in the Kaleidoscope Makefile that will use `clang-format` to format all the core and plugin code. Our CI infrastructure checks to ensure that code has been formatted to these specifications.
To help you format code correctly, we use "Artistic Style" 3.0. The `make astyle` target is available in the Kaleidoscope and plugin Makefiles. Our CI infrastructure enforces `astyle`'s decisions.
### Line Length
### Line Length
@ -3156,40 +3133,6 @@ The coding conventions described above are mandatory. However, like all good rul
If you find yourself modifying code that was written to specifications other than those presented by this guide, you may have to diverge from these rules in order to stay consistent with the local conventions in that code. If you are in doubt about how to do this, ask the original author or the person currently responsible for the code. Remember that *consistency* includes local consistency, too.
If you find yourself modifying code that was written to specifications other than those presented by this guide, you may have to diverge from these rules in order to stay consistent with the local conventions in that code. If you are in doubt about how to do this, ask the original author or the person currently responsible for the code. Remember that *consistency* includes local consistency, too.
## Maintenance Tools
Kaleidoscope uses some automated tools to enforce compliance with this code style guide. Primarily, we use `clang-format` to format source files, `cpplint` to check for potential problems, and `include-what-you-use` to update header includes. These are invoked using python scripts that supply all of the necessary command-line parameters to both utilities. For convenience, there are also some shell scripts and makefile targets that further simplify the process of running these utilities properly.
### Code Formatting
We use `clang-format`(version 12 or higher) to automatically format Kaleidoscope source files. There is a top-level `.clang-format` config file that contains the settings that best match the style described in this guide. However, there are some files in the repository that are, for one reason or another, exempt from formatting in this way, so we use a wrapper script, `format-code.py`, instead of invoking it directly.
`format-code.py` takes a list of target filenames, either as command-line parameters or from standard input (if reading from a pipe, with each line treated as a filename), and formats those files. If given a directory target, it will recursively search that directory for source files, and format all of the ones it finds.
By default, `format-code.py` will first check for unstaged changes in the Kaleidoscope git working tree, and exit before formatting source files if any are found. This is meant to make it easier for developers to see the changes made by the formatter in isolation. It can be given the `--force` option to skip this check.
It also has a `--check` option, which will cause `format-code.py` to check for unstaged git working tree changes after running `clang-format` on the target source files, and return an error code if there are any, allowing us to automatically verify that code submitted complies with the formatting rules.
The easiest way to invoke the formatter on the whole repository is by running `make format` at the top level of the Kaleidoscope repository.
For automated checking of PRs in a CI tool, there is also `make check-code-style`.
### Linting
We use a copy of `cpplint.py` (with a modification that allows us to set the config file) to check for potential problems in the code. This can be invoked by running `make cpplint` at the top level of the Kaleidoscope repository.
### Header Includes
We use `include-what-you-use` (version 18 or higher) to automatically manage header includes in Kaleidoscope source files. Because of the peculiarities of Kaleidoscope's build system, we use a wrapper script, `iwyu.py`, instead of invoking it directly.
`iwyu.py` takes a list of target filenames, either as command-line parameters or from standard input (if reading from a pipe, with each line treated as a filename), and makes changes to the header includes. If given a directory target, it will recursively search that directory for source files, and run `include-what-you-use` on all of the ones it finds.
A number of files can't be processed this way, and are enumerated in `.iwyu_ignore`. Files in the `testing` directory (for the test simulator) require different include path items, so cannot be combined in the same call to `iwyu.py`.
The easiest way to invoke `iwyu.py` is by running `make check-includes`, which will check all files that differ between the git working tree and the current master branch of the main Kaleidoscope repository, update their headers, and return a non-zero exit code if there were any errors processing the file(s) or any changes made.
For automated checking of header includes in a CI tool, there is also `make check-all-includes`, that checks the whole repository, not just the current branch's changes.
This is an annotated list of some of Kaleidoscope's most important core plugins. You may also want to consult the [automatically generated list of all plugins bundled with Kaleidoscope](../plugin_list).
This is an annotated list of some of Kaleidoscope's most important core plugins. You may also want to consult the [automatically generated list of all plugins bundled with Kaleidoscope](../plugin_list).
You can find a list of third-party plugins not distributed as part of Kaleidoscope [on the forums][forum:plugin-list].
You can find a list of third-party plugins not distributed as part of Kaleidoscope at https://community.keyboard.io/c/programming/Discuss-Plugins-one-thread-per-plugin
TopsyTurvy is a plugin that inverts the behaviour of the Shift key for some selected keys. That is, if configured so, it will input ``!`` when pressing the ``1`` key without ``Shift``, but with the modifier pressed, it will input the original ``1`` symbol.
TopsyTurvy is a plugin that inverts the behaviour of the Shift key for some selected keys. That is, if configured so, it will input ``!`` when pressing the ``1`` key without ``Shift``, but with the modifier pressed, it will input the original ``1`` symbol.
@ -47,7 +47,7 @@ Next step: [Add keyboard support to Arduino](#add-keyboard-support-to-arduino)
Snap: https://snapcraft.io/arduino
Snap: https://snapcraft.io/arduino
Arch: sudo pacman -S arduino
Arch: sudo pacman -S arduino
```
```
Unfortunately, the version of the Arduino IDE packaged in Ubuntu is unmaintained and too old to use, and the version packaged in Debian has been heavily modified and might not be able to compile your keyboard's firmware.
Unfortunately, the version of the Arduino IDE packaged in Ubuntu is unmaintained and too old to use.
2. Assuming you're using the tar archive, and untarring in the download directory:
2. Assuming you're using the tar archive, and untarring in the download directory: