Commit Graph

3840 Commits (d33bdf53e39a27d531adb528272ab9ff358152de)
 

Author SHA1 Message Date
Gergely Nagy 87fbf85995 eventHandlerHook: Compute the one-shot index early
7 years ago
Gergely Nagy 2e48ea3a0e masking: Use keydata_t instead of uint8_t[4]
7 years ago
Gergely Nagy 7e09236306 masking: Follow the hand state bit layout more closely
7 years ago
Gergely Nagy 8e98e30f62 masking: use 4 8-bit uints instead of one 32bit one
7 years ago
Gergely Nagy 52c8402006 Do not mask one-shot modifiers, only layers
7 years ago
Selene Scriven d4af1ff2f5 Made Wavepool mode smaller in ROM. (about 300 bytes smaller)
7 years ago
Gergely Nagy 37ac11bb49 Remove some unnecessary code
7 years ago
Gergely Nagy 0a566eb58f Fix masking of the right-hand side.
7 years ago
Selene Scriven e2808220e5 Made idle animation produce somewhat deeper raindrops.
7 years ago
Selene Scriven 61b5086eb4 Fixed bug with missing red hues in color rotation.
7 years ago
Selene Scriven dde7e6a0d0 Forgot to update the example earlier.
7 years ago
Selene Scriven e45ffa7735 Fixed link in the documentation so it'll be clickable on github.
7 years ago
Selene Scriven 11c643bba8 Removed more dead code.
7 years ago
Selene Scriven 6e5a10a1c3 Added 'idle_timeout' config option.
7 years ago
Selene Scriven 9634776622 Oops, forgot to change the author/maintainer info.
7 years ago
Craig Disselkoen a120c63e96 Avoid duplicated effects in LEDMode rotation
7 years ago
Gergely Nagy dc40c8e226 masking: Let the release event of a masked key through
7 years ago
Selene Scriven 485366553f made the LEDs a little brighter
7 years ago
Selene Scriven 8cc00c119e updated README and example
7 years ago
Selene Scriven 32a0809929 moved logical position of Fn keys, disabled old code
7 years ago
Selene Scriven a3c6f022bf fixed bug where upper corners could get stuck
7 years ago
Selene Scriven d2002565bd cleaned out dead code
7 years ago
Selene Scriven b0f6e350d3 Early working version of wavepool effect... is buggy.
7 years ago
Selene Scriven f402fb2ead copied algernon's LED Stalker effect as a code base
7 years ago
Gergely Nagy 2fe4ef3aee Held + normal key should prevent oneshot from firing
7 years ago
Gergely Nagy 281db87abc Fix kaleidoscope::steno::END
7 years ago
Gergely Nagy 85336c5172 Use the KeyboardHardware-provided key masking functions
7 years ago
Jesse Vincent bb96bbb438 Merge pull request #152 from keyboardio/f/key-masking
7 years ago
Jesse Vincent 3571a56ae6 Merge pull request #9 from keyboardio/f/key-masking
7 years ago
Gergely Nagy ca8f586b2e Document the use of key masking a bit
7 years ago
Gergely Nagy 14197de8e6 Add a few words about masking as in-code comments.
7 years ago
Gergely Nagy a31d686911 When interrupting a tap-dance sequence, make sure no extras are sent
7 years ago
Jesse Vincent c575fd0d52
When in numlock, we should only light up the numpad keys, not everything else
7 years ago
Jesse Vincent b9f7ac0669 Merge pull request #6 from keyboardio/h/highlight-only-flagless
7 years ago
Gergely Nagy f14e31fdd6 Limit the layer checking to `max_layers_`
7 years ago
Gergely Nagy dd63d76369 Initial import
7 years ago
Jesse Vincent 1206a3cafb
astyle
7 years ago
Jesse Vincent a9068d16d4
Unify repeated code to a codepath. Saves us 16 bytes
7 years ago
Jesse Vincent cd847a7ead
extract our ascii lookup table function. (saves 16 bytes)
7 years ago
Gergely Nagy f0b3ad2b14 Implement key masking for momentary layer keys
7 years ago
Gergely Nagy 40e6656f6e Add helpers to aid in implementing key masking
7 years ago
Gergely Nagy 92050c2ab7 Highlight only those keys that have no flag set
7 years ago
Jesse Vincent 2a68b390ed Merge pull request #6 from keyboardio/h/init-order
7 years ago
Jesse Vincent d603ecf7c0 Merge pull request #5 from keyboardio/h/numlock-diffcolor
7 years ago
Gergely Nagy 65fee12dad Move Mouse & AbsoluteMouse initialization to MouseWrapper.begin
7 years ago
Gergely Nagy 23b341e2b3 Skip layer switching keys when it comes to highlighting
7 years ago
Jesse Vincent e9c532509f
Switch AbsoluteMouse to use its own HID endpoint
7 years ago
Gergely Nagy 4f7e60ec52 Highlight changed keys on the NumLock layer, not just NumPad ones
7 years ago
Jesse Vincent ecc113ad7f
Added a note about how this isn't the right place to start for Model01 firmware
7 years ago
Jesse Vincent 5e79b16923
switch around our constants so we have more room for mouse buttons in the bit vector
7 years ago