@ -51,10 +51,6 @@ void WavepoolEffect::begin(void) {
LEDMode::begin();
}
void WavepoolEffect::init(void) {
memset(surface, 0, sizeof(surface));
Key WavepoolEffect::eventHandlerHook(Key mapped_key, byte row, byte col, uint8_t key_state) {
if (row >= ROWS || col >= COLS)
return mapped_key;
@ -30,7 +30,6 @@ class WavepoolEffect : public LEDMode {
WavepoolEffect(void);
void begin(void) final;
void init(void) final;
void update(void) final;
// ms before idle animation starts after last keypress