In some cases, we still need preprocessor macros to preserve the same keymap
markup as before, because they convert `X` to `Key_X` (for example).
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This is more like "standard" C++ code, resulting in more readable code, with
default configuration values stored in the header file, and `const`-correct
member functions clearly marking which ones alter internal state and which ones
don't (with the exception of the event handlers).
Things had been declared `static` because the compiler produced a significantly
smaller binary in PROGMEM, but that appears not to be the case now.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This removes the `key_events.*` files that once contained the main
`handleKeyswitchEvent()` function, and all references to it. Because
`key_events.h` was included in the main `Kaleidoscope.h` header file,
`key_defs.h` and `keyswitch_state.h` were added to that header so that other
code that relies on those things being included via `Kaleidoscope.h` will
continue to work.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
If multiple events are processed in a single cycle, we want a OneShot key whose
release is triggered by the first one to only affect that key, and not
subsequent ones. For example, if we tap `OSM(LeftShift)`, then `TD(0)`, then
`Key_X`, the OneShot shift should only apply to the output of the TapDance key,
not the `x`.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This key makes any held key (or otherwise active key, most likely OneShot keys)
sticky when it toggles on.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This is a special OneShot key that makes any subsequently-pressed key sticky,
regardless of its value.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This adds a new feature to OneShot: it can now (optionally) treat
modifiers and layer-shift keys as automatic OneShot keys, with
functions to enable and disable this feature for modifiers and
layer-shifts independently.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
Deprecates OneShot direct-access configuration variables, and replaces them with
setter functions:
- `time_out` => `setTimeout()`
- `hold_time_out` => `setHoldTimeout()`
- `double_tap_time_out` => `setDoubleTapTimeout()`
Deprecating public member variables is tricky, but possible. I've created new,
private member variables, and added code to keep them in sync with the
deprecated public ones for now.
Also of note: The old `OneShot.inject()` function should now be unnecessary for
most purposes. It still works, but has a potential undesirable side effect. It
now needs to pick a physical keyswitch address to use for the injected OneShot
key, and that key will not be usable for its normal value until that OneShot key
is deactivated. Because of this, use of `inject()` is not strongly discouraged.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This is a complete rewrite of OneShot, based on the keymap cache
redesign. This allows OneShot to abort the release of a key, causing
its cache entry to stay valid if it's in an active state after the key
is released, allowing us to fix#896 (double-tapping a layer shift key
doesn't make it sticky).
Instead of tracking `Key` values, OneShot now uses two bitfields of
the keyboard in order to track the OneShot state of every valid
`KeyAddr` independently. This could enable the creation of a OneShot
"meta" key, which could be used as a way to make any key on the
keyboard exhibit OneShot behaviour.
The new OneShot plugin immediately replaces the OneShot `Key` value
with its corresponding "normal" key, and activates its OneShot status
by setting one bit in one of the bitfields.
Also included:
* A rewrite of LED-ActiveModColor that makes it compatible
with the new OneShot, and add support for Qukeys
* Updates to Escape-OneShot for compatibility and efficiency
* Minor updates to Qukeys
* The new KeyAddrBitfield class
KeyAddrBitfield:
This class can be used to represent a binary state of the physical key
addresses on the keyboard. For example, ActiveModColor can use to to
mark all the keys which should be highlighted at any given time. It
includes a very efficient iterator, which returns only `KeyAddr`
values corresponding to bits that are set in the bitfield. It checks a
whole byte at a time before examining individual bits, so if most bits
are unset most of the time, it's very fast, and suitable for use in
hooks that get called every cycle.
ActiveModColor:
This makes LED-ActiveModColor compatible with Qukeys, and removes its
16-modifier limit, while simultaneously reducing it's footprint in RAM
and eliminating a potential buffer overrun bug where it could have
written past the end of its state array.
Fixes#882Fixes#894Fixes#896
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This implements a new `FocusSerial` command: `plugins`. The `plugins` command
will reply back with a list of plugins enabled in the firmware. The list is not
exhaustive, only plugins that opt-in to this mechanism will be listed. It is
opt-in, because for a lot of plugins, having them listed isn't useful in a
practical sense.
The goal with this feature is to allow Chrysalis to detect plugins that would
affect what keys it offers, or which additional settings it displays, and do so
in a consistent way. This is why IdleLEDs has an `onNameQuery` handler too, even
though it can be detected otherwise: for consistency.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>