Due to the plugin API redesign, plugins that migrate may want to ensure they are
compiled against a recent enough Kaleidoscope. Others may opt to provide
separate implementations for each version. For this to work, we need to bump the
API version.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Fixed a conditional so that the event handlers of old-style plugins will be
called. Without this, they don't, and old-style plugins that install event
handlers, would not work.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
With this redesign, we introduce a new way to create plugins, which is easier to
extend with new hook points, provides a better interface, uses less memory, less
program space, and is a tiny bit faster too.
It all begins with `kaleidoscope::Plugin` being the base class, which provides
the hook methods plugins can implement. Plugins should be declared with
`KALEIDOSCOPE_INIT_PLUGINS` instead of `Kaleidoscope.use()`. Behind this macro
is a bit of magic (see the in-code documentation) that allows us to unroll the
hook method calls, avoid vtables, and so on. It creates an override for
`kaleidoscope::Hooks::*` methods, each of which will call the respective methods
of each initialized plugin.
With the new API come new names: all of the methods plugins can implement
received new, more descriptive names that all follow a similar pattern.
The old (dubbed V1) API still remains in place, although deprecated. One can
turn it off by setting the `KALEIDOSCOPE_ENABLE_V1_PLUGIN_API` define to zero,
while compiling the firmware.
This work is based on #276, written by @noseglasses. @obra and @algernon did
some cleaning up and applied a little naming treatment.
Signed-off-by: noseglasses <shinynoseglasses@gmail.com>
Signed-off-by: Jesse Vincent <jesse@keyboard.io>
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This commit includes the resetMap method which is used to start the heatmap from 0. I also use it as a workaround for my map starting up with an "infinitely hot" key
This can be used to see the effect of changes on the core firmware alone,
without any plugins or the like.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Any event with the `INJECTED` flag set is now ignored. This is necessary because OneShot
now sends events with valid `row` & `col` values when it calls `handleKeyswitchEvent()`,
and we need to make sure those events don't get enqueued in the case of a qukey whose
primary keycode value is a OSM key, followed by a key that is meant to be modified by that
key. Fixes#40.