We do not need `getShortName()` anymore: setting the shortname is now done via
device properties instead. Doing it with `getShortName` only results in
duplicated symbols.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Previously, rolling over from one System Control key to another would
cause the second one to be released as soon as the first one was
released, because the empty release report would be sent
unconditionally on release of any System Control key.
This change stores the value of the last System Control key
pressed. When a System Control key is released, it first checks to see
that the released key's keycode matches the last one pressed before
sending the empty report.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
Since the PR was made for the ButterStick and FaunchPad, ATMega32U4Keyboard has
had a breaking API update. Follow up on that now.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Key masking was a bandaid, and we have better ways to achieve the same thing
now. All current users have been switched over to different methods now, so lets
deprecate the masking.
We only put the `DEPRECATED` label on the `maskKey` method, because the rest are
used internally too, and we do not want to emit warnings for those.
Fixes#884.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
We want to remove the use of key masking, so instead of masking the key when
escaping a OneShot, map it to `NoKey` instead, and continue doing so until
released. Which is effectively what masking did, but localized and simpler.
Doing this will make our cache have `NoKey` for the key until release, and we'll
avoid sending unintended Escape keycodes, without having to use the global
masking functions.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
We introduced the masking to avoid sending extra keys when the mapped key
changes prior to release - but since the introduction of the caching mechanism,
we no longer need to do this.
However, for the caching to work the way we want it to, we need to map the key
to `NoKey` once, upon interrupting.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
squash! TapDance: Do not mask interrupting keys anymore
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
To make their purpose clearer, rearrange our state: we now have the row-based
array on the top level, instead of every member being an array on its own. The
name of the state variable was changed to `matrix_state_`, to reflect its
purpose. This also allowed us to have its members be named `current`,
`previous`, `debouncer` and `masks`.
All devices using these APIs, and the documentation were updated accordingly.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
We want `readCols` as a separate function, so we can tell the compiler to apply
different optimizations to it.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This is a typedef that defines what type we need to use for storing row states.
Defaults to uint16_t. For boards with 8 columns or less, we can use `uint8_t`,
but the default is 16 bits.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This makes it easier to initialize them in the cpp (shorter too!), and reduces
code size as well. It's also a bit simpler to understand the initialization
part, because it's no different from the props init.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Due to the introduction of MCU properties recently, we need to declare the class
for virtual builds, and can't get away with simply typedefing it to Base.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
When using the A* pinouts, the bootloader should - by default - be Caterina, not
HalfKay, which should only be used for the legacy Teensy2 pinout.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This drops the now unused `ATMEGA32U4_KEYBOARD`, `ATMEGA32U4_DEVICE_PROPS`,
`ATMEGA_KEYSCANNER_PROPS`, `ATMEGA32U4_DEVICE`, `ATMEGA_KEYSCANNER_PROPS`, and
`ATMEGA_KEYSCANNER_BOILERPLATE` macros.
These were macros that made the code less verbose, but none of them were
future-proof, and all of them were pretty opaque. Using them did not help one to
understand the code.
All use of these have been changed to use the raw structures as-is, which is
more verbose, but much more extensible, and a whole lot clearer in intent
aswell.
Since these are not particularly user facing macros, I opted not to include them
in `UPGRADING.md`, and removed them without prior deprecation.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of using opaque macros which aren't even extensible, just expand them,
and use the raw data structures for the hardware definition. While this is more
verbose than the macros, it is more future proof, and clearer for the reader
too, because they don't need to understand the magic macros.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of using opaque macros which aren't even extensible, just expand them,
and use the raw data structures for the hardware definition. While this is more
verbose than the macros, it is more future proof, and clearer for the reader
too, because they don't need to understand the magic macros.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of using opaque macros which aren't even extensible, just expand them,
and use the raw data structures for the hardware definition. While this is more
verbose than the macros, it is more future proof, and clearer for the reader
too, because they don't need to understand the magic macros.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of using opaque macros which aren't even extensible, just expand them,
and use the raw data structures for the hardware definition. While this is more
verbose than the macros, it is more future proof, and clearer for the reader
too, because they don't need to understand the magic macros.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of using opaque macros which aren't even extensible, just expand them,
and use the raw data structures for the hardware definition. While this is more
verbose than the macros, it is more future proof, and clearer for the reader
too, because they don't need to understand the magic macros.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
While the code became shorter with the previous commit, it did not become much
easier to understand and follow. Some of the choices made weren't self
explanatory. For that reason, lets put comments around the relevant parts, that
explain why we've done it that way.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The `kaleidoscope::Device` aliases are there for use-cases that need to be
device agnostic, we do not need to use them in the hardware plugin itself,
because that plugin _is_ very much tied to the device. We can just use the
device specific original names.
To make things shorter, we can also set up a pair of aliases for
`KeyScannerProps` and `KeyScanner`, to make the declarations even shorter.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
With this, it is possible to set the time (in milliseconds) between scans. The
aim is to make it possible to change this setting in one's `setup()` in their
own sketch.
One can do that as follows:
`Kaleidoscope.device().keyscanner().setScanCycleTime(2000);`
This is currently only implemented for the ATmega keyscanner.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
We use 100kHZ for flashing, because that's more reliable. Use the same for
normal operation, for similar reasons. This appears to fix a frequent crash
issue.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
If LEDControl is used without any LEDMode plugin, `cur_led_mode_` is
an unitialized pointer. This initializes it to `nullptr` and guards
against accessing it.
Signed-off-by: Johannes Becker <alfalfasprossen@gmail.com>
This has been deprecated in March, 2019, has been a no-op since. While no
removal schedule was posted at the time, I believe it is safe to drop it now.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Originally scheduled for removal by mid-March. This also removes the similarly
deprecated named hardware object aliases.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Handling of the respective keys is moved to `beforeReportingState`
as the state of shift is only then available. Usage together with
OneShot requires OneShot to be initialized before LEDControl.
Signed-off-by: Johannes Becker <alfalfasprossen@gmail.com>
This introduces MCU properties, so that MCU drivers can change their behaviour
and/or setup tasks based on them, without having to write a `setup()` method or
a custom constructor for the top-level device.
In practice, this allows us to tell the MCU driver to - for example - disable
JTAG or clock division during setup, and thus, we won't need to do that in code
in the device constructor.
This is a breaking change, kind of, because the `mcu::Base` and
`mcu::ATmega32U4` drivers changed APIs. However, no device was using those
directly, only via `ATmega32U4Keyboard`, and those parts remain compatible.
While there, updated the `KBD4x` and `Splitography` devices to use the new
properties instead of a custom constructor.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This reverts commit c917acb8a1, because that
introduced breaking changes, and we want to address the problem in a different
way instead.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This introduces a new plugin - `FlashHelper` - to aid with firmware-assisted
flashing. During the flashing process, this plugin can temporarily disable the
`Prog` key.
Addresses the firmware part of keyboardio/Chrysalis#509.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
In ConsumerControlWrapper, accept a 10-bit value for the keycode.
Use uint16_t since that is the type KeyboardioHID uses.
Signed-off-by: Chris White <cxwembedded@gmail.com>
It seems the red component in the LEDs is a tiny bit stronger than the others,
so lets adjust the component's value a little on the firmware side to make
colors come out right.
This is not the best solution, it should eventually be configurable, but until
then, this is the best workaround we could come up with.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of scanning during the interrupt, do so in the main context, and only
use the interrupt for signaling that we need to scan. This resolves a problem
where scanning took too long, and we ended up missing events.
Fixes#812.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
While `ShiftToLayer` and `LockLayer` activate the given layer, and keep all
others active as well, `MoveToLayer` activates the given layer, and deactivates
all others. This allows one to have discrete layers that stand on their own,
without any other layers interfering.
Basically, this is a different way to work with layers, a less powerful, but
also simpler one.
Fixes#564.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
`Layer.move()` relied on `activate()` to update the caches, but `activate()`
worked under the assumption that we also `deactivate()` layers - which we did
not in `move()`, as we directly modified the state. Since we directly modify the
state, we can't rely on `activate()` either, and have to update the caches
ourselves.
Unlike `activate()`, we do this unconditionally, because there isn't a case
where we do not want to update them.
This makes `MoveToLayer()` play well with `Colormap`, and any other plugin that
rely on cached layer information, such as the topmost active layer.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This reverts commit 47c1e23fed, because changing
the order in the struct just made things worse. Looks like they _do_ need to be
RGB, but the CRGB macro still puts them in BGR order. This is consistent with
the Raise factory firmware, so lets stick with that.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
By means of this macro, headers can check if they are compiled
in the sketch compilation unit or in any other compilation unit.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
The new plugin exposes some layer control functions over Focus, to be able to
control layers from the host side.
Fixes#780.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
When setting the idle timeout to zero, stop checking for idleness, and never
turn the LEDs off. Setting the timeout to a higher value again will resume the
plugin's functionality.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Even though the HID facade is deprecated in favour of the HID driver, to
maintain backwards compatibility, we should include `kaleidoscope/hid.h` by
default.
Fixes#793.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
When handling the `led.brightness` command, we forgot to break out of the switch
statement, thus executing the `setall` branch too. This resulted in very slow
operations, because we had to wait for a read to timeout.
Adding a break fixes all that.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This changes the IdleLEDs plugin to only re-enable LEDs if they were disabled
due to idleness. If they were turned off any other way, the plugin will not
re-enable them. This makes it play better with the `Key_LEDToggle` key.
Fixes#790.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>