There are scenarios where one would want to inject a keycode into the
event handler chain, restart the processing from scratch, but with a
keycode different than what the lookup would normally yield. For
example, with one-shot modifiers, a feature one may wish is to be able
to turn the one-shotness off, and have them act as normal modifiers.
This is easily done, if we can remove the one-shot markup, and let the
event handler process the resulting code as-is.
This makes that possible: in a custom event handler, just call
handle_key_event() with the first argument set to the desired code, and
the rest left unchanged. This makes it possible to inject events: not
just register keycodes with the HID, but inject synthetic events,
something much more powerful.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
This moves the layouts to the sketch directory, so that other sketches
can easily use a different keymap. In the process, not much had to be
changed, and a number of things still remain in the core that assume the
default keymap (such as the NUMPAD_KEYMAP thing in LEDControl.cpp), but
this is a first step.
The downside is that the keymap is no longer static, because that would
conflict with the extern declaration, and the NUMPAD_KEYMAP is a byte,
instead of a compile-time define.
Alltogether, the difference is small enough to be acceptable.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Naively using the "1 << n" shifting will default to 8 bits, because 1
fits in there. To make it 32-bit aware, not just by context (at which
point the damage may have already be done), force the "1" into a
uint32_t.
This silences the warnings, and also corrects the defines.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
The RxCx set of macros help addressing key positions within the keydata
the Scanner returns for us. These can be ORed together to form a pattern
to match against, for example, or to look for a certain key by address,
and so on.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Having the default handler in the list by default prevents other things
to hook up before it. Add it in Keyboardio_::setup instead, so that
others have a chance to add themselves first.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Moved the library sources into src/, and the sketch into examples/. This
makes it easier to use the project as a library, and the default
firmware sketch shows up in Arduino IDE's Files/Examples menu. This in
turn, has a very neat side effect: an end user can start from this
example, and when they save it, it will be saved to their Sketchbook,
and the library can be updated independently, without having to worry
about conflicts.
Having the Sketch separate from the sources also paves the way for
moving the keymap there.
As far as Arduino IDE dependencies go: this requires Arduino IDE 1.6.7+,
the same minimum version required previously.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>