While there, drop the `keymap.layer` command, which was a workaround to a
Chrysalis bug fixed since.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
`max_layers` is a method, so comparing to that would be integer<->pointer
comparison. We want to compare to `max_layers_`.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
If we're looking up a key from `PROGMEM`, only do that if the layer in question
is smaller than `layer_count`. Doing otherwise would read garbage from `PROGMEM`
in case we try to read from a layer higher than what we have in there. This can
happen if we have more layers in `EEPROM` than in `PROGMEM`.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
To make it easier to use the plugin, pull in `EEPROMSettings` by default, and
explicitly call its `onSetup` (it is safe to do so), so user sketches don't have
to if they don't use `EEPROMSettings` directly. Also set `Layer.getKey` to
`EEPROMKeymap.getKeyOverride` to provide a sensible default.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
While the original plugin was written independently, significant developments
were made while working for Keyboard.io. As such, I feel it is appropriate to
assign copyright to the company.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Updated the code to conform to the latest style guide. And added a bit of
documentation too, while there.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Instead of separating `flags` and `keyCode`, just use the `raw` combination.
Easier for higher level tools to work with.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Full documentation takes way too much space, and command names are a reasonable
compromise for discoverability.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
This method uses the EEPROM only to augment the PROGMEM keymap: if EEPROM is
transparent, then PROGMEM is used. As such, the keymap in EEPROM is only an
overlay in this case.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>