When implementing `.refreshAt` before, some dead code was left in
Kaleidoscope-LEDControl.cpp, code that is now implemented in the header.
As these are implemented elsewhere, and are `#if 0`'d out anyway, drop them.
Signed-off-by: Gergely Nagy <kaleidoscope@gergo.csillger.hu>
* Added Arduino IDE install instructions
Completed a first draft of the IDE install instructions through flashing the board with the unedited sketch.
Also made a couple edits as suggested by @algernon, and a few other refinements I noticed.
* typo
While we use milliseconds internally, the end-user will not need higher
precision than a second, therefore, store the settings with second-precision.
This is much friendlier towards the user, and also uses less space in EEPROM, by
about six bytes.
Addresses a part of #8, thanks @gedankenexperimenter!
Signed-off-by: Gergely Nagy <kaleidoscope@gergo.csillger.hu>
Wanted to post this in the partial state so folks can start reviewing what I've done and making suggestions. This is a first draft of the intro section, and the outline for the rest of the document.
Make `Kaleidoscope_` a friend class, so that it can access `.begin`. The reason
behind this is that `.begin` is an interface towards `Kaleidoscope.use()`, and
that function should be the only user. To discourage its use, make it protected.
This does not break any existing - and valid - code, but allows us to slowly
migrate the plugins to a protected `begin()` method.
Fixes#177.
Signed-off-by: Gergely Nagy <kaleidoscope@gergo.csillger.hu>
`Kaleidoscope.use` is a much better interface, therefore deprecate USE_PLUGINS.
We do this by creating a wrapper function, `__USE_PLUGINS` that will call
`Kaleidoscope.use` under the hood, but has a deprecated attribute attached. We
then make the `USE_PLUGINS` macro call this function.
We do this because we want to make sure that the list is NULL-terminated, and
for that, we need the macro.
Signed-off-by: Gergely Nagy <kaleidoscope@gergo.csillger.hu>
This was only ever used for `Kaleidoscope.setup()`, and while the variant that
takes an argument is deprecated, and emits a warning already, we can do the same
for `KEYMAP_SIZE` too.
This does set the const to 0, so if used anywhere else than
`Kaleidoscope.setup()`, it will have undesired side-effects. But as far as I
saw, it was never used elsewhere, thus, this change should be safe.
Signed-off-by: Gergely Nagy <kaleidoscope@gergo.csillger.hu>
We do not use `keymap_count` anymore, so deprecate this variant of the setup
function, with a message that also tells the user that `KEYMAP_SIZE` is
deprecated too.
Signed-off-by: Gergely Nagy <kaleidoscope@gergo.csillger.hu>
Turn `event_handler_hook_use` and `loop_hook_use` into real functions, so that
we can apply a `deprecated` attribute, which in turn will emit a compile-time
warning when either of these functions are used.
Signed-off-by: Gergely Nagy <kaleidoscope@gergo.csillger.hu>
Neither of these are used in any plugin, within Arduino-Boards or outside of it.
We keep the `_hook_use` aliases, because there are a few users of it outside of
Arduino-Boards.
Signed-off-by: Gergely Nagy <kaleidoscope@gergo.csillger.hu>
Use `LAYER_SHIFT_OFFSET` instead of `MOMENTARY_OFFSET`, which will start
emitting compile-time warnings now.
Signed-off-by: Gergely Nagy <kaleidoscope@gergo.csillger.hu>
As discussed in #190, and later on IRC, this renames ToggleLayer to
LockLayer (updating the documentation at the same time), and introduces
the UnlockLayer alias, for clarity.
MomentaryLayer also got a new name: ShiftToLayer, and new documentation
to go with it.
Signed-off-by: Csilla Nagyné Martinák <csilla@csillger.hu>
This introduces `ToggleLayer(n)` and `MomentaryLayer(n)`, which make it
easier to switch to layers higher than five, and allow one to use enum
values in place of `n`, such as: `ToggleLayer(NUMPAD)`,
`MomentaryLayer(FUNCTION)`.
Signed-off-by: Csilla Nagyné Martinák <csilla@csillger.hu>
Requiring the end-user to use a macro to have the NumLock effect is a bit
confusing. We can do better than that, by using an event handler hook, and
catching `Keypad_NumLock` presses, and toggle on keypress.
This way, the macro is not necessary, and all the user has to do, is to use the
plugin, configure `numPadLayer`, and done.
Signed-off-by: Gergely Nagy <kaleidoscope@gergo.csillger.hu>
Currently, if kaleidoscope-builder fails to find a sketch file, the
resulting error message is very confusing and unhelpful. This commit
makes it more straightforward and helpful.
If a one-shot key is held, or is sticky, then we do not care about the timeout.
The `isActive()` method was adjusted to do so.
Signed-off-by: Gergely Nagy <kaleidoscope@gergo.csillger.hu>