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@ -7,15 +7,38 @@
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#define IS_PRESSED B00000010
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#define WAS_PRESSED B00000001
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#define keyWasPressed(keyState) ((keyState) & WAS_PRESSED)
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/* keyIsPressed(): This is true if the key is pressed during this scan cycle.
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* This will be true for several consecutive cycles even for a single tap of
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* the key.
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* Use this for events which should fire every scan cycle the key is held.
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* If you want an event which fires only once when a key is pressed, use
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* keyToggledOn() or keyToggledOff() (defined below).
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*/
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#define keyIsPressed(keyState) ((keyState) & IS_PRESSED)
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/* keyWasPressed(): This is true if the key was pressed during the previous
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scan cycle, regardless of whether it is pressed or not in this scan cycle.
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*/
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#define keyWasPressed(keyState) ((keyState) & WAS_PRESSED)
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/* keyToggledOn(): This is true if the key is newly pressed during this scan
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* cycle, i.e. was not pressed in the previous scan cycle but is now.
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* Use this for events which should fire exactly once per keypress, on a
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* "key-down" event.
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*/
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#define keyToggledOn(keyState) (keyIsPressed(keyState) && ! keyWasPressed(keyState))
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/* keyToggledOff(): This is true if the key is newly not-pressed during this
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* scan cycle, i.e. is not pressed now but was in the previous scan cycle.
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* Use this for events which should fire exactly once per keypress, on a
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* "key-down" event.
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*/
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#define keyToggledOff(keyState) (keyWasPressed(keyState) && ! keyIsPressed(keyState))
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// Deprecated - Remove once the core has transitioned
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#define key_was_pressed(keyState) ((keyState) & WAS_PRESSED)
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#define key_is_pressed(keyState) ((keyState) & IS_PRESSED)
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#define key_toggled_on(keyState) (key_is_pressed(keyState) && ! key_was_pressed(keyState))
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#define key_toggled_off(keyState) (key_was_pressed(keyState) && ! key_is_pressed(keyState))
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#define key_was_pressed(keyState) keyWasPressed(keyState)
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#define key_is_pressed(keyState) keyIsPressed(keyState)
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#define key_toggled_on(keyState) keyToggledOn(keyState)
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#define key_toggled_off(keyState) keyToggledOff(keyState)
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