An `EPHEMERAL` keyswitch event is one that gets ignored by updates to
`live_composite_keymap_[]`, and thus doesn't change the keymap at all. This is useful for
a plugin that needs to retain its own key type in the keymap in order to do something
particular when it toggles off, but needs to inject an event with a different `Key` value,
with real key coordinates.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
If we're sending injected events with `UNKNOWN_KEYSWITCH_LOCATION` instead of
the (row,col) of the OneShot key, there's no need for the function that does this
conversion.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
With the changes to live_composite_keymap_, OneShot keys were no longer working. OneShot
modifiers would get stuck on, because the entry for the `OSM` key would get changed to the
modifier key value, and when the key was released, it wouldn't be processed by the OneShot
plugin, which would continue to re-apply the modifier indefinitely. At the same time,
OneShot layers wouldn't work at all, because the key would get changed to the layer shift
key, which would then turn the layer off when it was released.
This change fixes the problem by injecting keyswitch events from OneShot without physical
key coordinates, so nothing in `live_composite_keymap_` can get updated from it. OneShot
wants the `Key` entries there to remain as OneShot keys, not as whatever they're changed
to, so this is the most appropriate way I can think of to fix the issue.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
If `handleKeyswitchEvent()` is called with a `mappedKey` other than `Key_NoKey`, update
`live_composite_keymap_` with the specified `mappedKey` instead of doing a keymap lookup
on active layers. This allows a plugin to call `handleKeyswitchEvent()` and specify what
the `Key` value should be, and not have to separately track what value to change it to
every cycle.
This is especially important when there's a layer change. In particular, this is the
simplest way to allow Qukeys to use `ShiftToLayer()` keys that work properly.
Fixes#501.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This adds a new version of `updateLiveCompositeKeymap()` which takes three parameters:
row, column, and a `Key` value. Instead of looking up the value to update in the key map,
it just updates `live_composite_keymap_` with the specified `Key` value.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
Instead of trying to be clever by checking if a mask applies to a layer index,
just check if the layer is higher or equal (or lower, as appropriate) than our
`IGNORE_HARDCODED_LAYER` value.
This addresses keyboardio/Chrysalis#341.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
1. Better matches other _PATH env variables
2. Since it's something that might reasonably get set in the
environment, prefix it with KALEIDOSCOPE
Signed-off-by: Jesse Vincent <jesse@keyboard.io>
The LED-Stalker plugin was looping through its table of `step` values (one for each key)
on every call to `update()`, and calling `compute()` on every value there, but those table
entries were only updated once every 50ms (by default), resulting in a lot of repeated
computation. This resulted in the mean idle cycle time increasing from 565µs to 1317µs on
the Model01 with an (almost) unmodified standard sketch.
This change moves the check for the timeout before the loop through the `step` values, and
aborts processing there if not enough time has elapsed. The resulting mean idle cycle time
becomes 577µs -- an almost negligible increase. It also reduces the PROGMEM footprint by
44 bytes.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This is particularly important for in-kaleidoscope-tree artifacts like
the examples.
If we build the examples and move the compiled artifacts into the
Kaleidoscope tree, even under examples, it busts arduino's core
compilation cache, adding an extra 10s to the next compilation.
Signed-off-by: Jesse Vincent <jesse@keyboard.io>
We only cared because we were trying to get a nice version number
That doesn't matter as much as being able to build at all
Signed-off-by: Jesse Vincent <jesse@keyboard.io>
This commit silences a warning due to an undefined variable.
A first attemt to locally supress the warning using compiler pragmas was
unsuccessfull due to a compiler bug in all gcc versions. This bug
in all gcc versions below 6.1 makes local diagnostics suppression useless.
As future versions of Arduino will ship with later versions of gcc
from a certain point on, the supplied warning suppression macros will become useful
to avoid the necessity to set global compiler flags like -Wno... and to
enable more precise warning suppression.
The new header file comes with an example that explains how to use
the suppression mechanism.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
Various old methods provided by `Layer` have been deprecated for a while, and
were scheduled to be removed by February 14, 2019. We're past that, so lets
remove them.
Fixes#577.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
When adding the finer stickability controls and deprecating the old properties,
we forgot to set a date for the old prop removal. Lets do that now.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
On AVR8, 16-bit bit-operations are expensive. Switch from using 3 16-bit
bitfields to using a 16-element array of a carefully constructed struct.
This saves us almost 300 bytes of PROGMEM at the cost of 10 bytes of memory.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
I tried to be smart and use `sizeof()` instead of hard-coding the array size,
but I used it wrong, and we iterated to 32 instead of 16, overflowing the array
and looking at parts of the memory we had no business looking at. This resulted
in `isPressed()` and `isSticky()` always being true.
Instead of trying to be clever, use `OneShot::ONESHOT_KEY_COUNT` throughout,
which is a constexpr defined at 16, the number of oneshot keys we have.
Fixes#572.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
In `beforeReportingState()` and `afterEachCycle()` we used to return early if no
OneShots were active. This was easy to do when we were using a bitfield, we'd
just tested for non-zero. Since we're using an array now, this check is more
expensive, and the extra work negates any benefit of returning early.
For this reason, these early returns are removed.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Now that we're using a struct with descriptive member names, drop the helper
macros that made using bitfield manipulation readable. The code's readable
without them by now.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>