I tried to be smart and use `sizeof()` instead of hard-coding the array size,
but I used it wrong, and we iterated to 32 instead of 16, overflowing the array
and looking at parts of the memory we had no business looking at. This resulted
in `isPressed()` and `isSticky()` always being true.
Instead of trying to be clever, use `OneShot::ONESHOT_KEY_COUNT` throughout,
which is a constexpr defined at 16, the number of oneshot keys we have.
Fixes#572.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>