The code for guarding against integer overflow on the prior interval timestamp
was in the wrong place, and wouldn't get executed on cycles when the keyboard
was idle, leading to a very slim chance of getting the wrong qukey value if all
keys were idle long enough (65 seconds).
Also fixed the same problem in the first quarter-second after the keyboard power
on. Not likely to ever be observed, but costs nothing extra to fix.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
Macros was still using its own bit in the `Key.flags_` byte to define Macros
keys, unlike all the other plugins that define their own special `Key`
values. This standardizes Macros to make it more like other plugins.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
Some users have pointed out that certain keys (in particular, `space` &
`backspace`) are inconvenient to require the minimum prior interval to make a
qukey resolve to a modifier (especially `shift`). We could blacklist those keys,
but it's hard to predict what they all might be. The problem is mainly one for
very fast typists, and therefore I expect it to show up when following the
"normal" printable keys, not often other keys.
This could also be made into a configurable list, but I'd prefer not to do so
unless there's serious demand for it, as Qukeys already has too many settings.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
Unintended modifiers are becoming an increasingly big problem among users of
Qukeys. This change adds yet another configuration option to prevent this from
happening while users are typing fast. It introduces a new requirement to make a
qukey eligible to become a qukey; a minimum amount of time that must pass
between the keypress event for a non-modifier key and the subsequent keypress
event of the qukey.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
When rollover occurs from a non-modifier key to a qukey, if we delay the release
event of that key until after the qukey's state is resolved, and if the hold
timeout is set to a fairly large value (on the order of 500ms), unintended
repeats would occur for a key that was actually only tapped. To prevent this, if
there's only one event in the queue (the press of the qukey), and we see a
release of a non-modifier key that's not the qukey, it's okay to allow that
release event to skip the queue and simply proceed as if it had been released
before the qukey was pressed.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
Previously, we used index-ordering for layers, meaning, we looked keys up based
on the index of active layers. This turned out to be confusing, and in many
cases, limiting, since we couldn't easily shift to a lower layer from a higher
one. As such, index-ordering required careful planning of one's layers, and a
deeper understanding of the system.
This patch switches us to activation-ordering: the layer subsystem now keeps
track of the order in which layers are activated, and uses that order to look
keys up, instead of the index of layers. This makes it easier to understand how
the system works, and allows us to shift to lower layers too.
It does require a bit more resources, since we can't just store a bitmap of
active layers, but need 32 bytes to store the order. We still keep the bitmap,
to make `Layer.isActive()` fast: looking up a bit in the bitmap is more
efficient than walking the active layer array, and this function is often used
in cases where speed matters.
As a side effect of the switch, a number of methods were deprecated, and similar
ones with more appropriate names were introduced. See the updated `UPGRADING.md`
document for more details.
Plugins that used the deprecated methods were updated to use the new ones.
Fixes#857.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This change makes Qukeys require a certain minimum amount of time for a
key to be held before it is eligible to get its alternate (i.e. modifier)
value. This should help faster typists avoid unintended modifiers in the
output.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
In both cases, the warning is about a function argument that we do not use.
There's no benefit of doing a c++-style cast there, especially since they're
function arguments. In fact, doing anything else would just make the code less
readable. As such, we opt to ignore these warnings instead.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Since there's only two places where we use the `kaleidoscope::ranges` namespace,
and it's easy to use `ranges::` there, instead of the bare enum, lets do that,
and make cpplint happier.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
All of these places use a template argument (usually indirectly) for array
sizes, so they are _not_ variable sized. It just so happens that cpplint is
unable to figure that out on its own. For this reason, mark them explicitly, and
let cpplint ignore these false positives.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
While `using namespace` certainly has its downsides, in these cases, the scope
is local to a single file, and makes the code _much_ more readable, offsetting
any downsides the directive otherwise has. As such, lets tell cpplint to ignore
these.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
We want to remove the use of key masking, so instead of masking the key when
escaping a OneShot, map it to `NoKey` instead, and continue doing so until
released. Which is effectively what masking did, but localized and simpler.
Doing this will make our cache have `NoKey` for the key until release, and we'll
avoid sending unintended Escape keycodes, without having to use the global
masking functions.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
We introduced the masking to avoid sending extra keys when the mapped key
changes prior to release - but since the introduction of the caching mechanism,
we no longer need to do this.
However, for the caching to work the way we want it to, we need to map the key
to `NoKey` once, upon interrupting.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
squash! TapDance: Do not mask interrupting keys anymore
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
If LEDControl is used without any LEDMode plugin, `cur_led_mode_` is
an unitialized pointer. This initializes it to `nullptr` and guards
against accessing it.
Signed-off-by: Johannes Becker <alfalfasprossen@gmail.com>
This has been deprecated in March, 2019, has been a no-op since. While no
removal schedule was posted at the time, I believe it is safe to drop it now.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Handling of the respective keys is moved to `beforeReportingState`
as the state of shift is only then available. Usage together with
OneShot requires OneShot to be initialized before LEDControl.
Signed-off-by: Johannes Becker <alfalfasprossen@gmail.com>
This reverts commit c917acb8a1, because that
introduced breaking changes, and we want to address the problem in a different
way instead.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This introduces a new plugin - `FlashHelper` - to aid with firmware-assisted
flashing. During the flashing process, this plugin can temporarily disable the
`Prog` key.
Addresses the firmware part of keyboardio/Chrysalis#509.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The new plugin exposes some layer control functions over Focus, to be able to
control layers from the host side.
Fixes#780.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
When setting the idle timeout to zero, stop checking for idleness, and never
turn the LEDs off. Setting the timeout to a higher value again will resume the
plugin's functionality.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
When handling the `led.brightness` command, we forgot to break out of the switch
statement, thus executing the `setall` branch too. This resulted in very slow
operations, because we had to wait for a read to timeout.
Adding a break fixes all that.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This changes the IdleLEDs plugin to only re-enable LEDs if they were disabled
due to idleness. If they were turned off any other way, the plugin will not
re-enable them. This makes it play better with the `Key_LEDToggle` key.
Fixes#790.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The new `.setBrightness()` and `.getBrightness()` methods control the brightness
of the LEDs, by dispatching them to the LED drivers. We dispatch to the drivers
so that nothing else needs to be aware of brightness control. Plugins will
always set the unadjusted colors, and anything and anyone who reads colors, will
also get the unadjusted values.
Pushing the adjustment down to the driver level makes everything smooth, and
since we do gamma correction there anyway, it makes sense to do brightness
adjustment at the same place, too.
Fixes#775.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This adds `LEDControl.disable()` and `LEDControl.enable()` which disable and
enable LED operations, respectively. These are meant to replace the current
`LEDControl.paused` property (which is getting deprecated with this change), and
do some additional work on top of just disabling or re-enabling future updates
and sync. Namely, `disable()` will also turn LEDs off, while `enable()` will
refresh them all, too.
We also add a dedicated `Key_LEDToggle` key to disable/enable LEDs. This is
useful when one wants to turn LEDs off, without changing active LED mode to
`LEDOff`.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The USB-Quirks plugin was relying on the old HIDAdaptor APIs, including
the (undocumented) defines that enable/disable the boot keyboard. Since we no
longer have those defines, the plugin was effectively a no-op.
This updates the plugin to work with the new APIs, without the need for ifdefs.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
To make it easier to configure which HID implementation - and which parts of it
- a particular board uses, we turn our current HID facade (`kaleidoscope::hid`)
into a proper, Props-supported driver. This also allows us to get rid of the
`Kaleidoscope-HIDAdaptor-KeyboardioHID` library.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
- Rewrite decay code to fade brightness smoothly with an x^4
relationship
- Fade hue linearly from orange to red rather than for a subset of
time from red to orange
Signed-off-by: Bart Nagel <bart@tremby.net>
This was done to enable separate inclusion of the central runtime
class without having to include the central header
kaleidoscope/Kaleidoscope.h which used to pull in a lot of stuff that is
not required in many compilation units.
The new class `Runtime_` lives in namespace kaleidoscope its singleton
instance is `kaleidoscope::Runtime`. It is now only available internally
in library Kaleidoscope but not from the sketch.
The original class name `Kaleidoscope_` in global scope has been deprecated.
The original instance name `Kaleidoscope` in global scope has been
preserved to be used by end users in their sketches.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
This implements an extension to the `TapDance` plugin, allowing us to store
`tapDanceActionKeys()`-esque lists in Storage. The core idea here is very
similar to that of `DynamicMacros`: we dump/restore the full list via Focus,
build a cached index on setup and any updates, and play back the selected key
when need be.
Unlike `DynamicMacros`,this plugin is built on top of `TapDance` and cannot
function without it.
Fixes#730.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The submember is a bitfield that needs its own braced list.
Gcc silently tolerates this clang warns about it.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
Clang seems to have problem with recognizing that those
functions are actually static members. This change
makes it more obvious to the compiler, which functions we actually refer
to.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
We'd like to be able to run custom code whenever the led mode changes, reliably,
without having to resort to checking the mode every cycle. For this purpose, we
introduce the `onLEDModeChange()` handler plugins can hook into. It will be
called every time `LEDControl.set_mode()` is called, even if that just sets the
mode to the currently active one.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Using call by reference in FocusSerial::send(...) and
FocusSerial::sendRaw(...) causes linker errors due to
undefined symbols if constexpr constants are passed to the
methods.
This is because if a constexpr value is bound to a reference
this is the same as taking the address of the value. Thus,
the compiler has to generate an instance. Some constants
like e.g. FocusSerial::NEWLINE do not come with an
instance.
This seems not to cause problems with avr-gcc up to now
but generates linker errors during virtual compiles with later gcc
versions (e.g. gcc 8.3.0).
This change does not incur any additional overhead as
all version of FocusSerial's send methods are already inlined,
and the templated versions root to the non-template versions of the send
methods that only accept call-by-value anyway.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
Unions are a C-reminiscense that are better avoided in modern C++.
They cause specific problems due to their nature of representing
independent types. The way they are used in Kaleidoscope, they
can easily be replaced by a class.
This enables it to properly work with Key objects in constexpr context
where with the old union-based implementation the compiler reported
errors when one Key was constructed based on a key_code/flags pair and
another one through raw-data. In such a case, the compiler assumes that
both Key instances represent something entirely different. This is
because unions were never meant for type conversions and the C++
standard considers their use for that purpose as undefined behavior.
The new class provides accessor methods for raw-data access and for
key_code/flags-data access.
This is a breaking change as it is is not possible to replace direct
member access patterns like
key.raw = 0xFFFF;
based on the raw-accessors.
For the .keyCode and .flags members, proxy objects are used
to enable the generation of suitable deprecations warnings.
All direct access via .raw, .keyCode and .flags have been replaced
throughout Kaleidoscope.
Information on how to upgrade is provided in UPGRADING.md
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
We have a few AVR-specific things which do not have a guard yet, and cause
issues on other architectures. This adds those missing guards to the following
places:
- The `kaleidoscope::Hardware` base class, which is deprecated, but still
exists. As such, it needs to be restricted to AVR devices only (since that's all
it supported, non-AVR devices should use the new APIs).
- `device/keyboardio/twi` are only used by the Imago at the moment, and is
AVR-specific, so guard that too.
- Removed an unneeded include from `driver::bootloader::None`, because it
doesn't need `<avr/wdt.h>`.
- `plugin::FirmwareDump` is now restricted to AVR, because that's the only
architecture we support dumping the firmware on.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This implements a new plugin, `PersistentLEDMode`, whose single purpose is to
store the current LED mode to storage, whenever it changes. Since we can't hook
into led mode change events yet, we abuse the `afterEachCycle()` hook to compare
the current led mode to what we think it is, and store it if it changes.
This is obviously not very elegant, but the best we can do right now.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Having to recompile and re-flash firmware to set the idle timeout of the plugin
isn't a fun or desired experience. It's fine when one already figured out the
timeout they want, and have no desire to change it. For everyone else, being
able to configure it at run-time via Focus, and have it persist to EEPROM is a
much nicer experience.
This change adds an alternative version of the plugin, `PersistentIdleLEDs`, a
subclass of the original one. This one provides the focus command and
persistence. It's a child class, because that results in a smaller footprint
than a separate plugin that calls the `IdleLEDs` object.
The code borrows from - but is not wire-compatible with - Dygma's implementation
by @mattvenn.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The new device APIs were built on top of composition (instead of inheritance,
like the former one). At the highest level, we have `kaleidoscope::device::Base`
and `kaleidoscope::device::BaseProps`. The latter is a set of overrideable
properties, components that make up the device: the key scanner, LEDs, MCU, and
so on.
Many components - like the key scanner and LEDs - also come in a similar setup:
the base class and properties, because this allows us to make them fairly
efficient templates.
All of the existing devices have been ported to the new APIs. While the old
`Hardware` base class remains - for now, and deprecated - it is not guaranteed
to work.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Deprecate Model01-TestMode, in favour of the newer HardwareTestMode plugin. We
also turn it into a no-op, so that we don't need to update it for API changes
coming in the near future.
The Model01 example has been updated to use the newer HardwareTestMode instead.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of having to define `HARDWARE_IMPLEMENTATION` to the class name of the
device, and define `KeyboardHardware` from within the plugin, let all devices
set `kaleidoscope::Device` to their own class via a typedef. Furthermore,
instead of `KeyboardHardware`, use `Kaleidoscope.device()` instead. This makes
device plugins a little bit simpler, and our naming more consistent.
Because some parts of the firmware need to access the device object before the
`Kaleidoscope` object is available, we can't make it a member of that. For this
reason, the device object is `kaleidoscope_internal::device`, and
`Kaleidoscope.device()` wraps it. In general, the wrapper should be used. But if
access to the device is required before `Kaleidoscope` is available, then that's
also available.
The `Kaleidoscope` object grew a few more wrappers: `storage()` and
`serialPort()`, so that one doesn't need to use `Kaleidoscope.device()`
directly, but can use the wrappers, which are noticably shorter to write.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
When deciding how much data to work with, store the number of LEDs on the board,
not the number of keys. Boards may have less or more LEDs than keys, and since
the plugin is supposed to support theming the LEDs, that number is the one we want.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
In preparation for making Serial access configurable on a per-board basis,
introduce `KeyboardHardware.serialPort()`, which - for the time being - returns
the Serial object.
All users of Serial have been updated to use the new API.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of directly accessing the EEPROM, do so through
`KeyboardHardware.storage()`, which - for the time being - is a function that
simply returns the `EEPROM` object.
All plugins that were using EEPROM directly were updated, and so was the
EEPROM-Settings documentation.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
We want to keep `key_hue` below 255, without clipping it there, otherwise the
effect will come out glitchy. To achieve that, we simply substract 255 until
we're above the cap. This results in the rainbow being laid out in a kind of
wave.
Previously, we didn't do this in a loop, which only worked when the device had
less than 128 LEDs. For devices with more, we need to do this in a loop, until
we get below the cap.
Based on #664 by @mattvenn.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This implements a new plugin for Dynamic (EEPROM-stored) macros. Unlike the
Macros plugin, these macros are stored in EEPROM, and can't run custom code,
only the steps outlined in the Macros documentation.
The plugin provides two Focus commands (`macros.map` and `macros.trigger`) to
get or set the dynamic macros, and to trigger one without having to place them
on the keymap.
Fixes#370.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This introduces two new macro action steps: `MACRO_ACTION_STEP_TAP_SEQUENCE`,
and `MACRO_ACTION_STEP_TAP_CODE_SEQUENCE`. Both of these will tap everything
that follows up to a terminating zero (or in case of the first, double zeroes).
The purpose of these new steps is to allow one to store longer sequences of
tapped input in a more compact manner, without having to prefix each step with
an action.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>