Instead of using `Keyboard.begin` directly, use
`kaleidoscope::hid::initializeKeyboard`. While there, also initialize
`ConsumerControl` and `SystemControl` the same way.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Use `static_assert` instead of `#error` to report an API mismatch, resulting in
a much more informative error message.
Thanks to @cdisselkoen for the request, and @noseglasses for the `static_assert`
idea!
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
As we guarantee backwards compatibility throughout a major version, it helps if
we have that version available, so plugins / sketches can check if they are
compatible, and issue a helpful error if they are not. As further convenience,
defining `KALEIDOSCOPE_REQUIRED_API_VERSION` before including `Kaleidoscope.h`
will result in a check being done by Kaleidoscope, and an error printed if it
does not match the API shipped.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
As this is a generic plugin, for keyboards that do not have LEDs, don't tie it
to LEDControl, and don't provide a `toggleLEDs` method. Instead, show an example
how to achieve the same thing from the sketch.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
At least on Linux, for a device to be considered capable of waking the host up,
it must be a boot keyboard. As we do not (yet) support a boot keyboard, we fake
one. An USB node that does nothing else than report itself as a boot keyboard,
and does the minimum amount of work to get recognised as such.
Because of this, Linux - and hopefully the other OSes too - will consider the
whole device capable of waking up the host.
This addresses keyboardio/Kaleidoscope#237, if all goes well.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Add LEDControl.paused, which we use to pause LED mode updates if true (defaults
to false). This is useful when we want to stop LED modes from updating without
switching to another (like when the host goes to sleep, and we want to turn LEDs
off).
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This doesn't change behaviour at all; it's just a different way to do the computation,
which I think is much clearer. I also added an explanatory comment.
* It's now all bitwise operations, without arithemetic thrown in.
* It uses the same exact formula for finding bits on both sides of the keyboard.
* It saves 14 bytes in program memory.
Instead of hardcoding defaults for `VID`, `SKETCH_PID`, and `BOOTLOADER_PID`,
use `arduino-builder -dump-prefs` to pull these out of `boards.txt`.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The boolean wasOn was unnecessary, and there was no need to call
bitSet() (or bitClear(), in the case of Layer.off()) if the test
passed. Mostly, I just added a few explanatory comments.
(Aslo reversed the sense of the on/off test in Layer.on() and .off())
@algernon likes it better this way, and I agree.