Three plugins (`AutoShiftConfig`, `EscapeOneShotConfig` and `TypingBreaks`) that
used the same checker pattern to see if their storage slice is uninitialized now
use the new `storage().isSliceUninitialized()` method instead.
This reduces code duplication, among other things.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This standardizes namespace closing brackets for namespace blocks. Each one is
on its own line, with a comment clearly marking which namespace it closes.
Consecutive lines closing namespace blocks have no whitespace between them, but
there is one blank line before and after a set of namespace block closing lines.
To generate the namespace comments, I used clang-format, with
`FixNamespaceComments: true`. But since clang-format can't exactly duplicate
our astyle formatting, it made lots of other changes, too. To isolate the
namespace comments from the other formatting changes, I first ran clang-format
with `FixNamespaceComments: false`, committed those changes, then ran it again
to generate the namespace comments. Then I stashed the namespace comments,
reset `HEAD` to remove the other changes, applied the stashed namespace
comments, and committed the results (after examining them and making a few minor
adjustments by hand).
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
DynamicMacros reads sequences from EEPROM, not PROGMEM, so it needs to call
`Runtime.storage().read()` instead. The code was copied from Macros, but a
couple of spots were missed.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
To make it easier - or in some cases, even possible - to put the keyboard into
programmable mode, we need to be able to initiate a reset from the host side.
For example, ynlike on AVR, where we can send a HUP to the serial port, on GD32,
we need to do it a bit differently: by sending the keyboard a Focus request to
reboot itself.
This implements the command itself.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
In some cases, we still need preprocessor macros to preserve the same keymap
markup as before, because they convert `X` to `Key_X` (for example).
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
Instead of hardcoding 255 in the `eeprom.erase` handler, use a constant instead,
to make it clear what the number is.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The `eeprom.erase` command makes it easier to erase the whole of EEPROM, and in
addition, it will reboot the keyboard so that the changes are picked up by every
single plugin.
Fixes#1134.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
When handling the update variant of `eeprom.contents`, we need to commit the
update storage, too. This does not affect AVR that doesn't need an explicit
commit, but it does affect ARM, where `eeprom.contents` likely didn't work at
all in update mode.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
* Move MouseWrapper class into the `plugin::mousekeys` namespace
This helper class is meant to be internal to MouseKeys, so it would be best to
sequester it from the shared `kaleidoscope::plugin` namespace.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Remove unnecessary explicit MouseWrapper constructor
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Remove trailing underscore from MouseWrapper class name
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Rename Mousewrapper methods to comply with coding style guide
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Make MouseWrapper warping utility methods private
MouseKeys doesn't call these functions directly, and making them private helps
make the API for MouseWrapper clearer.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Make MouseWrapper public variables comply with code style guide
Variables should be in `snake_case`. Since MouseKeys is the only client of
`MouseWrapper`, I don't feel it's necessary to go through a deprecation process
for the sake of this rename.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Remove unnecessary explicit MouseKeys constructor
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Remove trailing underscore from MouseKeys class name
Because the `MouseKeys_` class is now contained in the `kaleidoscope::plugin`
namespace, but the `MouseKeys` object is in the global namespace, we can safely
drop the trailing underscore from the class name, like most other plugins.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Add some namespace comments
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Make `MouseWrapper::subpixels_per_pixel` constexpr
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Change MouseKeys variables from `static` to member variables
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Change name of MouseWrapper object
Instead of `kaleidoscope::plugin::MouseWrapper`, it is now named like a
variable: `kaleidoscope::plugin::mousekeys::wrapper`.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Downcase directory name to match namespace
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Adjust header includes to match new dirname
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
Now that it's not a `static` class function, we need to use a different
invocation, and we can't declare `isStickableDefault()` with the `always_inline`
attribute, or the user's override won't be able to call it because there will be
nothing to link to.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
These declarations save some PROGMEM (and probably make things run very slightly
faster).
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This is more like "standard" C++ code, resulting in more readable code, with
default configuration values stored in the header file, and `const`-correct
member functions clearly marking which ones alter internal state and which ones
don't (with the exception of the event handlers).
Things had been declared `static` because the compiler produced a significantly
smaller binary in PROGMEM, but that appears not to be the case now.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This removes the `key_events.*` files that once contained the main
`handleKeyswitchEvent()` function, and all references to it. Because
`key_events.h` was included in the main `Kaleidoscope.h` header file,
`key_defs.h` and `keyswitch_state.h` were added to that header so that other
code that relies on those things being included via `Kaleidoscope.h` will
continue to work.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
In order to allow custom `tapDanceAction()` code distinguish between a "hold"
and a "tap" when a timeout has elapsed, we first check to see if there's a
release event for the TapDance key in the event queue, using the `Timeout`
action if one is found, and the `Hold` action otherwise.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
To prevent the possibility of a call to `flushEvent()` when the queue is empty,
we call `processQueue()` (which checks for an empty queue) after checking the
hold timeout, rather than before.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
By default, `kaleidoscope::device::Base<>` uses a dummy serial implementation,
and devices must override that to use the proper one. For the Model01, on which
the Model100 plugin was based on, this is done by the `ATMega32U4Keyboard`
class. For the Model100, we need to do it ourselves, because we're deriving from
Base directly.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>