This is to avoid the case where chording a Topsy and a non-Topsy key would
result in both being repeated very fast. This happened because each cycle we
sent two reports: one for the Topsy key, one for the others. This didn't allow
the host's normal repeating behaviour to kick in, and instead, resulted in both
keys being input very fast.
Fixes#5.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
We're not calling `onKeyswitchEvent` in the idle cases anymore, drop the check
for a few bytes saved.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
While the original plugin was written independently, significant developments
were made while working for Keyboard.io. As such, I feel it is appropriate to
assign copyright to the company.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
TopsyTurvy derived from `KaleidoscopePlugin`, which was part of the V1 plugin
API, and has been recently removed. Use `kaleidoscope::Plugin` instead, which is
its replacement.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The default `onSetup` will call `.begin`, to support initializing plugins using
the V1 plugins while using `KALEIDOSCOPE_INIT_PLUGINS`. However, plugins that
implement a compatibility layer so that they can be used with both the new API,
and with `Kaleidoscope.use()` will have a `.begin` method too. Which the default
`onSetup` will call, and we'll register the compatibility layer too, in addition
to the new-style event handlers. This results in many things running twice,
which leads to all kinds of problems.
For this reason, override `onSetup`, so that it does not call `begin`. When used
with `Kaleidoscope.use()`, the plugin will still work, so compatibility is
maintained. But the bug is now gone.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Use `Kaleidoscope.use` and `Kaleidoscope.useEventHandlerHook` instead of the
deprecated `USE_PLUGINS` and `event_handler_hook_use` interfaces.
Signed-off-by: Gergely Nagy <kaleidoscope@gergo.csillger.hu>
To mimic the normal repeat, track the last topsy key that was pressed, and if
there are multiple ones active, ignore anything but the youngest. This makes it
possible to hold multiple topsy keys, and have the last one repeat.
It does not handle the topsy+normal chording case, though.
But this fixes#4 in a better way.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
To avoid duplicating keys, handle only one TopsyTurvy key / cycle. We handle the
one with the highest index for the time being.
Fixes#4.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
This is a little bit user-friendlier, more efficient (both space- and
performance-wise).
Fixes#2.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
When a shift is not pressed, press it when a TopsyTurvy key is pressed, and keep
it down as long as the TopsyTurvy key is held, too. Release it when the key
toggles off. This fixes the jitter of #1 in the case where the key is pressed
without a modifier.
In the other case, when a TopsyTurvy key is pressed while a Shift is active too,
send a report after releasing the shifts, to make sure we do not jitter here,
either.
Fixes#1.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Instead of tracking the modifiers in a loop hook, track them in the event
handler. We catch all modifiers, even injected ones. This makes things more
reliable, because the loop hook can also catch modifiers that TopsyTurvy
injected, which is not desirable.
Oh, yeah, we do not catch TopsyTurvy-injected modifiers, because we use the
Keyboard singleton directly, instead of injecting the keys back into the
workflow.
This reduces the jitter described in #1, but does not fix it on its own.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>