Lift out the keyCode reading, event handling, and report sending into a small
helper function. Pretty much the same code has been called in a number of
different cases, lifting them out into a common helper improves clarity, and
reduces the size of the code, too.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
The new step variants only use a one-byte argument, the `keyCode` part of a
`Key`, and they implicitly set flags to zero. This allows us to make macros even
more compact, by not having to use the flags when they are zero anyway.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Instead of having to use a keydown & keyup step each time we tap a key, use a
combined event that does both. While this adds a tiny bit of code to
`Macros.play`, if our macros have many key taps (which by and large the most
common thing), we save a lot more. Three bytes per tap!
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Call `macroAction` for all `keyState`s, not only when a key toggled on. This
lets the macro itself decide when to act, and makes it possible to have macro
effects on the other states.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
To make the signature of `macroAction` simple, the `row` and `col` properties
are not passed in every time anymore, but they are available as `Macros.row` and
`Macros.col`, respectively.
This keeps the function simple, but still allows access to these properties for
the rarer case of needing them.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
This is the same plugin that was in KeyboardioFirmware before, with a README,
and a license file attached, and the URL corrected in library.properties.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>