Store any macros key events and play them after the event handler pass has finished, so we
don't have a problem when holding other keys that are handled after the macro key in a
pass. This fixes the problem where held modifiers wouldn't be applied to macros, and also
fast repeating of printing characters.
This change does introduce a limit (default: 8) on the number of concurrent macros that
can be played.
Use `Kaleidoscope.useEventHandlerHook` instead of `event_handler_hook_use`,
which is getting deprecated.
Signed-off-by: Gergely Nagy <kaleidoscope@gergo.csillger.hu>
To make it easier to type a set of strings, apply some template magic to the
`Macros.type()` method. The same trick that is used in `Kaleidoscope.use()`.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Requiring end-users to terminate macros with END strikes me as
easy to mess up, and perhaps inelegant. This commit removes the
requirement for end-users to terminate macros with END.
As a result of this commit, end-users (including other plugins) who
do use END will see a tiny amount of increased code size (1 byte per
declared macro I believe), but functionality remains intact.
Usage of END is hereby deprecated, and eventually #define END may
be removed in a future commit.
README.md has been modified with the new usage instructions, and
a note that usage of END is deprecated.
Attempt to explain when and why to use it over `MACRO`.
Fixes#9 together with the previous commit.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
It now tells the reader that the value of `.row`/`.col` is unspecified if not
triggered by a key.
Addresses part of #9.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Adds a `Macros.type()` method, which expects a string in PROGMEM, iterates
through it, and simulates key presses. It converts ASCII codes to Key codes
during the process.
Assumes an US QWERTY layout on the host, supports all printable chars, and a few
control codes too.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Lift out the keyCode reading, event handling, and report sending into a small
helper function. Pretty much the same code has been called in a number of
different cases, lifting them out into a common helper improves clarity, and
reduces the size of the code, too.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
The new step variants only use a one-byte argument, the `keyCode` part of a
`Key`, and they implicitly set flags to zero. This allows us to make macros even
more compact, by not having to use the flags when they are zero anyway.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Instead of having to use a keydown & keyup step each time we tap a key, use a
combined event that does both. While this adds a tiny bit of code to
`Macros.play`, if our macros have many key taps (which by and large the most
common thing), we save a lot more. Three bytes per tap!
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Call `macroAction` for all `keyState`s, not only when a key toggled on. This
lets the macro itself decide when to act, and makes it possible to have macro
effects on the other states.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
To make the signature of `macroAction` simple, the `row` and `col` properties
are not passed in every time anymore, but they are available as `Macros.row` and
`Macros.col`, respectively.
This keeps the function simple, but still allows access to these properties for
the rarer case of needing them.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>