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@ -15,8 +15,8 @@ sweet animations, or just show off - the possibilities are almost endless!
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## Using the plugin
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## Using the plugin
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To use the plugin, one needs to include the header, and one way or another, call
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To use the plugin, one needs to include the header, `use` the plugin,
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the `display` method.
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and, one way or another, call the `display` method.
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```c++
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```c++
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#include <Kaleidoscope.h>
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#include <Kaleidoscope.h>
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@ -37,37 +37,40 @@ The plugin provides the `AlphaSquare` object, which has the following methods
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and properties:
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and properties:
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### `.display(key)`
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### `.display(key)`
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### `.display(key, row, col)`
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### `.display(key, col)`
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### `.display(key, col)`
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### `.display(key, row, col)`
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### `.display(key, row, col, color)`
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### `.display(key, row, col, color)`
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> Display the symbol for `key` at the given row or column, with pixels set to
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> Display the symbol for `key` at the given row or column, with pixels set to
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> the specified `color`. If `row` is omitted, the first row - `0` is assumed. If
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> the specified `color`. If `row` is omitted, the first row - `0` is assumed. If
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> the column is omitted too, then the third - `2` - column is used by default.
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> the column is omitted, then the third column - `2` - is used.
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> If the `color` is omitted, the plugin will use the global `.color` property.
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> If the `color` is omitted, the plugin will use the global `.color` property.
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>
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>
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> The plugin can display the English alphabet, and the numbers from 0 to 9.
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> The plugin can display the English alphabet and the numbers from 0 to 9.
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### `.display(symbol)`
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### `.display(symbol)`
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### `.display(symbol, row, col)`
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### `.display(symbol, col)`
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### `.display(symbol, col)`
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### `.display(symbol, row, col)`
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### `.display(symbol, row, col, color)`
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### `.display(symbol, row, col, color)`
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> Almost the same as the previous function, but instead of a key, it expects a
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> As the previous function, but instead of a key, it expects a 4x4 bitmap in
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> 4x4 bitmap.
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> the form of a 16-bit unsigned integer, where the low bit is the top-right
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> corner, the second-lowest bit is to the right of that, and so on.
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>
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> The `SYM4x4` macro can be used to simplify creating these bitmaps.
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### `.clear(key)`, `.clear(symbol)`
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### `.clear(key)`, `.clear(symbol)`
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### `.clear(key, col)`, `.clear(symbol, col)`
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### `.clear(key, col)`, `.clear(symbol, col)`
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### `.clear(key, col, row)`, `.clear(symbol, col, row)`
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### `.clear(key, col, row)`, `.clear(symbol, col, row)`
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> Just like the `.display()` counterparts, except these clear the symbol, by
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> Just like the `.display()` counterparts, except these clear the symbol, by
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> turning the LED pixels it is made up from, off.
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> turning the LED pixels it is made up from off.
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### `.color`
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### `.color`
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> The color to use to draw the pixels.
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> The color to use to draw the pixels.
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>
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>
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> Defaults to { 0x80, 0x80, 0x80 }.
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> Defaults to `{ 0x80, 0x80, 0x80 }` (light gray).
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## Plugin helpers
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## Plugin helpers
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@ -79,7 +82,7 @@ and properties:
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## Extra symbols
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## Extra symbols
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There is a growing number of extra symbols available in the
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There is a growing number of pre-defined symbols available in the
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`kaleidoscope::alpha_square::symbols` namespace. Ok, growing may have been an
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`kaleidoscope::alpha_square::symbols` namespace. Ok, growing may have been an
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exaggeration, there is only one as of this writing:
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exaggeration, there is only one as of this writing:
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