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# Kaleidoscope-WinKeyToggle
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If you ever played games on Windows on a traditional keyboard, you likely ran
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into the issue of the Windows key: in the heat of the moment, you accidentally
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hit the windows key, and find yourself out of the game on the desktop, with the
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Start menu open. Annoying, is it? So you'd like to *temporarily* disable the key
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while gaming, and this plugin will help you achieve that.
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This plugin provides a method to toggle the windows keys on and off. Bind it to
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a macro, or a magic combo, and you have an easy way to toggle the key on and
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off.
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## Using the extension
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```c++
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#include <Kaleidoscope.h>
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#include <Kaleidoscope-MagicCombo.h>
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#include <Kaleidoscope-WinKeyToggle.h>
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enum { WINKEY_TOGGLE };
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void toggleWinKey(uint8_t combo_index) {
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WinKeyToggle.toggle();
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}
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USE_MAGIC_COMBOS(
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[WINKEY_TOGGLE] = {
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.action = toggleWinKey,
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.keys = {R3C6, R3C9} // Left Fn + Right Fn
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});
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KALEIDOSCOPE_INIT_PLUGINS(MagicCombo, WinKeyToggle);
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void setup() {
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Kaleidoscope.setup();
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}
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```
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## Plugin properties
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The extension provides a `WinKeyToggle` singleton object, with the following
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method:
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### `.toggle`
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> Toggles the Windows keys on and off.
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>
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> Defaults to off.
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## Further reading
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Starting from the [example][plugin:example] is the recommended way of getting
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started with the plugin.
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[plugin:example]: ../../examples/WinKeyToggle/WinKeyToggle.ino
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/* -*- mode: c++ -*-
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* Kaleidoscope-WinKeyToggle -- Toggle the Windows (GUI) key on/off
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* Copyright (C) 2018 Keyboard.io, Inc
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <Kaleidoscope.h>
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#include <Kaleidoscope-MagicCombo.h>
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#include <Kaleidoscope-WinKeyToggle.h>
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enum {
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WINKEYTOGGLE
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};
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void toggleWinKey(uint8_t index) {
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WinKeyToggle.toggle();
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}
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USE_MAGIC_COMBOS([WINKEYTOGGLE] = {
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.action = toggleWinKey,
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.keys = {R3C6, R3C9}
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});
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// *INDENT-OFF*
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KEYMAPS(
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[0] = KEYMAP_STACKED
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(
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Key_NoKey, Key_1, Key_2, Key_3, Key_4, Key_5, Key_NoKey,
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Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab,
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Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G,
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Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,
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Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
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Key_NoKey,
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Key_skip, Key_6, Key_7, Key_8, Key_9, Key_0, Key_skip,
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Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals,
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Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote,
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Key_skip, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus,
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Key_RightShift, Key_RightAlt, Key_Spacebar, Key_RightControl,
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Key_NoKey),
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)
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// *INDENT-ON*
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KALEIDOSCOPE_INIT_PLUGINS(MagicCombo, WinKeyToggle);
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void setup() {
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Kaleidoscope.setup();
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}
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void loop() {
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Kaleidoscope.loop();
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}
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/* -*- mode: c++ -*-
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* Kaleidoscope-WinKeyToggle -- Heatmap LED effect for Kaleidoscope.
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* Copyright (C) 2018 Keyboard.io, Inc.
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <kaleidoscope/plugin/WinKeyToggle.h>
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/* -*- mode: c++ -*-
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* Kaleidoscope-WinKeyToggle -- Toggle the Windows (GUI) key on/off
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* Copyright (C) 2018 Keyboard.io, Inc.
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <Kaleidoscope.h>
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#include <Kaleidoscope-WinKeyToggle.h>
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namespace kaleidoscope {
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namespace plugin {
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bool WinKeyToggle::enabled_;
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EventHandlerResult WinKeyToggle::onKeyswitchEvent(Key &key, byte row, byte col, uint8_t key_state) {
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if (!enabled_)
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return EventHandlerResult::OK;
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if (key == Key_LeftGui || key == Key_RightGui)
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return EventHandlerResult::EVENT_CONSUMED;
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return EventHandlerResult::OK;
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}
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}
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}
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kaleidoscope::plugin::WinKeyToggle WinKeyToggle;
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/* -*- mode: c++ -*-
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* Kaleidoscope-WinKeyToggle -- Toggle the Windows (GUI) key on/off
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* Copyright (C) 2018 Keyboard.io, Inc.
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, version 3.
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|
*
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|
* This program is distributed in the hope that it will be useful, but WITHOUT
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|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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|
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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|
* details.
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|
*
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|
* You should have received a copy of the GNU General Public License along with
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|
* this program. If not, see <http://www.gnu.org/licenses/>.
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|
*/
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#pragma once
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#include <Kaleidoscope.h>
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namespace kaleidoscope {
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namespace plugin {
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|
class WinKeyToggle: public kaleidoscope::Plugin {
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|
public:
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|
WinKeyToggle() {}
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EventHandlerResult onKeyswitchEvent(Key &key, byte row, byte col, uint8_t key_state);
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void toggle() {
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enabled_ = !enabled_;
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}
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private:
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static bool enabled_;
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|
};
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}
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|
}
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extern kaleidoscope::plugin::WinKeyToggle WinKeyToggle;
|
Loading…
Reference in new issue