Break a circular dependency between the LED code and the keyboardhardware implementation

pull/18/head
Jesse Vincent 9 years ago
parent 610d97a08e
commit f21a6e72d5

@ -1,3 +1,11 @@
#include "KeyboardConfig.h"
Model01Beta_ KeyboardHardware;
// These global proxy functions are a cheap hack to avoid
void led_set_crgb_at(uint8_t i, cRGB crgb) {
KeyboardHardware.led_set_crgb_at(i,crgb);
}
void led_sync(void) {
KeyboardHardware.led_sync();
}

@ -1,3 +1,12 @@
#pragma once
#include "implementation/Model01Beta.h"
// These global proxy functions are a cheap hack to avoid
// a circular dependency between the keyboard hardware class
// and the 'userspace' LED implementation. If my C++ were stronger, there woudl
// certainly be a better way -JV 2016-02-01
void led_set_crgb_at(uint8_t i, cRGB crgb);
void led_sync(void);

@ -35,7 +35,7 @@ void LEDControl_::initialize_led_mode(uint8_t mode) {
void LEDControl_::set_all_leds_to(cRGB color) {
for (uint8_t i = 0; i < LED_COUNT; i++) {
KeyboardHardware.led_set_crgb_at(i, color);
led_set_crgb_at(i, color);
}
}
@ -94,18 +94,18 @@ void LEDControl_::update(uint8_t current_keymap) {
void LEDControl_::effect_numlock_update() {
for (uint8_t i = 0; i < 44; i++) {
KeyboardHardware.led_set_crgb_at(i, led_off);
led_set_crgb_at(i, led_off);
}
for (uint8_t i = 44; i < LED_COUNT; i++) {
KeyboardHardware.led_set_crgb_at(i, led_bright_red);
led_set_crgb_at(i, led_bright_red);
}
led_compute_breath();
KeyboardHardware.led_set_crgb_at(60, led_breathe); // make numlock breathe
KeyboardHardware.led_sync();
led_set_crgb_at(60, led_breathe); // make numlock breathe
led_sync();
}
void LEDControl_::effect_steady_update() {
KeyboardHardware.led_sync();
led_sync();
}
void LEDControl_::led_compute_breath() {
@ -126,7 +126,7 @@ void LEDControl_::led_compute_breath() {
void LEDControl_::effect_breathe_update() {
led_compute_breath();
set_all_leds_to(led_breathe);
KeyboardHardware.led_sync();
led_sync();
}
void LEDControl_::effect_chase_update() {
@ -134,16 +134,16 @@ void LEDControl_::effect_chase_update() {
return;
}
current_chase_counter = 0;
KeyboardHardware.led_set_crgb_at(pos - chase_pixels, led_off);
KeyboardHardware.led_set_crgb_at(pos, led_dark_blue);
led_set_crgb_at(pos - chase_pixels, led_off);
led_set_crgb_at(pos, led_dark_blue);
pos += chase_pixels;
if (pos > LED_COUNT || pos < 0) {
chase_pixels = -chase_pixels;
pos += chase_pixels;
}
KeyboardHardware.led_set_crgb_at(pos, led_blue);
KeyboardHardware.led_sync();
led_set_crgb_at(pos, led_blue);
led_sync();
}
void LEDControl_::effect_rainbow_update() {
@ -158,7 +158,7 @@ void LEDControl_::effect_rainbow_update() {
rainbow_hue %= 360;
}
set_all_leds_to(rainbow);
KeyboardHardware.led_sync();
led_sync();
}
void LEDControl_::effect_rainbow_wave_update() {
@ -174,13 +174,13 @@ void LEDControl_::effect_rainbow_wave_update() {
key_hue %= 360;
}
rainbow.SetHSV(key_hue, rainbow_saturation, rainbow_value);
KeyboardHardware.led_set_crgb_at(i,rainbow);
led_set_crgb_at(i,rainbow);
}
rainbow_hue += rainbow_wave_steps;
if (rainbow_hue >= 360) {
rainbow_hue %= 360;
}
KeyboardHardware.led_sync();
led_sync();
}
void LEDControl_::boot_animation() {
@ -206,11 +206,11 @@ void LEDControl_::boot_animation() {
}
void LEDControl_::type_letter(uint8_t letter) {
KeyboardHardware.led_set_crgb_at(letter,led_bright_red);
KeyboardHardware.led_sync();
led_set_crgb_at(letter,led_bright_red);
led_sync();
delay(250);
KeyboardHardware.led_set_crgb_at(letter,led_off);
KeyboardHardware.led_sync();
led_set_crgb_at(letter,led_off);
led_sync();
delay(10);
}

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