Merge pull request #1089 from keyboardio/plugin/escape-oneshot/config

EscapeOneShot: Run-time toggleability, and Focus-based configuration
pull/1090/head
Jesse Vincent 3 years ago committed by GitHub
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@ -1,6 +1,6 @@
/* -*- mode: c++ -*-
* Kaleidoscope-Escape-OneShot -- Turn ESC into a key that cancels OneShots, if active.
* Copyright (C) 2016, 2017, 2018 Keyboard.io, Inc
* Copyright (C) 2016-2021 Keyboard.io, Inc
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
@ -16,8 +16,10 @@
*/
#include <Kaleidoscope.h>
#include <Kaleidoscope-EEPROM-Settings.h>
#include <Kaleidoscope-OneShot.h>
#include <Kaleidoscope-Escape-OneShot.h>
#include <Kaleidoscope-FocusSerial.h>
// *INDENT-OFF*
KEYMAPS(
@ -61,8 +63,11 @@ KEYMAPS(
)
// *INDENT-ON*
KALEIDOSCOPE_INIT_PLUGINS(OneShot,
EscapeOneShot);
KALEIDOSCOPE_INIT_PLUGINS(EEPROMSettings,
Focus,
OneShot,
EscapeOneShot,
EscapeOneShotConfig);
void setup() {
Kaleidoscope.setup();

@ -5,6 +5,9 @@ effect - or act as the normal `Esc` key if none are active, or if any of them
are still held. For those times when one accidentally presses a one-shot key, or
change their minds.
Additionally, the special `Key_OneShotCancel` key will also count as a oneshot
cancel key, would one want a dedicated key for the purpose.
## Using the plugin
To use the plugin, one needs to include the header, and activate it. No further
@ -23,12 +26,35 @@ void setup () {
}
```
If one wishes to configure the plugin at run-time via [Focus][plugin:focus], the
optional `EscapeOneShotConfig` plugin must also be enabled:
[plugin:focus]: Kaleidoscope-FocusSerial.md
```c++
#include <Kaleidoscope.h>
#include <Kaleidoscope-EEPROM-Settings.h>
#include <Kaleidoscope-FocusSerial.h>
#include <Kaleidoscope-OneShot.h>
#include <Kaleidoscope-Escape-OneShot.h>
KALEIDOSCOPE_INIT_PLUGINS(EEPROMSettings,
Focus,
OneShot,
EscapeOneShot,
EscapeOneShotConfig);
void setup () {
Kaleidoscope.setup ();
}
```
The plugin only makes sense when using one-shot keys.
## Plugin methods
The plugin provides the `EscapeOneShot` object, which has one public
configuration method:
The plugin provides the `EscapeOneShot` object, which has the following public
configuration methods:
### `.setCancelKey(key)`
@ -36,13 +62,48 @@ configuration method:
> (including sticky) keys. The default is to use `Key_Escape` (the
> normal `Esc` key), but if you would rather have a dedicated key (so
> that you can use `Key_Escape` in combination with one-shot
> modifiers), there is the special `OneShotCancelKey`, which will not
> modifiers), there is the special `Key_OneShotCancel`, which will not
> have any side effects.
### `.getCancelKey(key)`
> Returns the `Key` value that will trigger deactivation of one-shot (including
> sticky) keys.
### `.enable()`, `.disable()`, `.toggle()`, and `.isEnabled()`
> Enables, disables, toggles, and returns the enabled state of the plugin,
> respectively.
>
> By default, the plugin starts enabled.
## Focus commands
The plugin provides two Focus commands: `escape_oneshot.enabled`, and
`escape_oneshot.cancel_key`.
### `escape_oneshot.enabled [0|1]`
> Without arguments, returns whether the plugin is enabled or not.
>
> With an argument, enables or disables it.
### `escape_oneshot.cancel_key [keycode]`
> Without an argument, returns the raw 16-bit keycode of the cancel key set.
>
> With an argument - a raw 16-bit keycode -, sets the cancel key to the one
> corresponding to the given code.
## Dependencies
* [Kaleidoscope-OneShot](Kaleidoscope-OneShot.md)
### Optional dependencies
* [Kaleidoscope-EEPROM-Settings](Kaleidoscope-EEPROM-Settings.md)
* [Kaleidoscope-FocusSerial](Kaleidoscope-FocusSerial.md)
## Further reading
Starting from the [example][plugin:example] is the recommended way of getting

@ -0,0 +1,107 @@
/* -*- mode: c++ -*-
* Kaleidoscope-Escape-OneShot -- Turn ESC into a key that cancels OneShots, if active.
* Copyright (C) 2016-2021 Keyboard.io, Inc
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, version 3.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "kaleidoscope/plugin/Escape-OneShot.h"
#include <Kaleidoscope-EEPROM-Settings.h>
#include <Kaleidoscope-FocusSerial.h>
#include "kaleidoscope/Runtime.h"
namespace kaleidoscope {
namespace plugin {
uint16_t EscapeOneShotConfig::settings_base_;
EventHandlerResult EscapeOneShotConfig::onSetup() {
settings_base_ = ::EEPROMSettings.requestSlice(sizeof(EscapeOneShot::settings_));
struct {
uint8_t b;
uint16_t w;
} checker;
Runtime.storage().get(settings_base_, checker);
// Check if we have an empty eeprom...
if (checker.b == 0xff && checker.w == 0xffff) {
// ...if the eeprom was empty, store the default settings.
Runtime.storage().put(settings_base_, EscapeOneShot::settings_);
Runtime.storage().commit();
}
Runtime.storage().get(settings_base_, EscapeOneShot::settings_);
return EventHandlerResult::OK;
}
EventHandlerResult EscapeOneShotConfig::onNameQuery() {
return ::Focus.sendName(F("EscapeOneShot"));
}
EventHandlerResult EscapeOneShotConfig::onFocusEvent(const char *command) {
enum {
ENABLED,
CANCEL_KEY
} subCommand;
if (::Focus.handleHelp(command, PSTR("escape_oneshot.enabled\n"
"escape_oneshot.cancel_key")))
return EventHandlerResult::OK;
if (strncmp_P(command, PSTR("escape_oneshot."), 15) != 0)
return EventHandlerResult::OK;
if (strcmp_P(command + 15, PSTR("enabled")) == 0)
subCommand = ENABLED;
else if (strcmp_P(command + 15, PSTR("cancel_key")) == 0)
subCommand = CANCEL_KEY;
else
return EventHandlerResult::OK;
switch (subCommand) {
case ENABLED:
if (::Focus.isEOL()) {
::Focus.send(::EscapeOneShot.isEnabled());
} else {
uint8_t v;
::Focus.read(v);
if (v != 0) {
::EscapeOneShot.enable();
} else {
::EscapeOneShot.disable();
}
}
break;
case CANCEL_KEY:
if (::Focus.isEOL()) {
::Focus.send(::EscapeOneShot.getCancelKey());
} else {
Key k;
::Focus.read(k);
::EscapeOneShot.setCancelKey(k);
}
break;
}
Runtime.storage().put(settings_base_, EscapeOneShot::settings_);
Runtime.storage().commit();
return EventHandlerResult::EVENT_CONSUMED;
}
} // namespace plugin
} // namespace kaleidoscope
kaleidoscope::plugin::EscapeOneShotConfig EscapeOneShotConfig;

@ -1,6 +1,6 @@
/* -*- mode: c++ -*-
* Kaleidoscope-Escape-OneShot -- Turn ESC into a key that cancels OneShots, if active.
* Copyright (C) 2016-2020 Keyboard.io, Inc
* Copyright (C) 2016-2021 Keyboard.io, Inc
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
@ -24,14 +24,25 @@
namespace kaleidoscope {
namespace plugin {
Key EscapeOneShot::cancel_oneshot_key_{Key_Escape};
EscapeOneShot::Settings EscapeOneShot::settings_ = {
.disabled = false,
.cancel_oneshot_key = Key_Escape
};
EventHandlerResult EscapeOneShot::onKeyEvent(KeyEvent &event) {
// If we're disabled, just pass through.
if (settings_.disabled)
return EventHandlerResult::OK;
// We only act on an escape key (or `cancel_oneshot_key_`, if that has been
// set) that has just been pressed, and not generated by some other
// plugin. Also, only if at least one OneShot key is active and/or
// sticky. Last, only if there are no OneShot keys currently being held.
if (event.key == cancel_oneshot_key_ &&
//
// `Key_OneShotCancel` will always count as an escape key, even if not
// explicitly set so.
if ((event.key == settings_.cancel_oneshot_key ||
event.key == Key_OneShotCancel) &&
keyToggledOn(event.state) &&
!keyIsInjected(event.state) &&
::OneShot.isActive()) {

@ -1,6 +1,6 @@
/* -*- mode: c++ -*-
* Kaleidoscope-Escape-OneShot -- Turn ESC into a key that cancels OneShots, if active.
* Copyright (C) 2016-2020 Keyboard.io, Inc
* Copyright (C) 2016-2021 Keyboard.io, Inc
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
@ -20,24 +20,62 @@
#include "kaleidoscope/Runtime.h"
#include <Kaleidoscope-Ranges.h>
// DEPRECATED: `OneShotCancelKey` doesn't match our normal naming, and should
// eventually be removed.
constexpr Key OneShotCancelKey {kaleidoscope::ranges::OS_CANCEL};
constexpr Key Key_OneShotCancel {kaleidoscope::ranges::OS_CANCEL};
namespace kaleidoscope {
namespace plugin {
class EscapeOneShot : public kaleidoscope::Plugin {
public:
EscapeOneShot(void) {}
EventHandlerResult onKeyEvent(KeyEvent &event);
void setCancelKey(Key cancel_key) {
cancel_oneshot_key_ = cancel_key;
static void setCancelKey(Key cancel_key) {
settings_.cancel_oneshot_key = cancel_key;
}
static Key getCancelKey() {
return settings_.cancel_oneshot_key;
}
static void enable() {
settings_.disabled = false;
}
static void disable() {
settings_.disabled = true;
}
static void toggle() {
settings_.disabled = !settings_.disabled;
}
static bool isEnabled() {
return !settings_.disabled;
}
friend class EscapeOneShotConfig;
private:
static Key cancel_oneshot_key_;
struct Settings {
bool disabled;
Key cancel_oneshot_key;
};
static Settings settings_;
};
class EscapeOneShotConfig : public Plugin {
public:
EventHandlerResult onSetup();
EventHandlerResult onFocusEvent(const char *command);
EventHandlerResult onNameQuery();
private:
static uint16_t settings_base_;
};
}
}
extern kaleidoscope::plugin::EscapeOneShot EscapeOneShot;
extern kaleidoscope::plugin::EscapeOneShotConfig EscapeOneShotConfig;

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