Merge pull request #510 from algernon/plugin/LED-Wavepool

Pull in an updated LED-Wavepool plugin
pull/512/head
Jesse Vincent 6 years ago committed by GitHub
commit e8be7b93f9
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@ -106,6 +106,12 @@ The [IdleLEDs](doc/plugin/IdleLEDs.md) plugin is a simple, yet, useful one: it w
The [LEDActiveLayerColor][doc/plugin/LEDActiveLayerColor.md] plugin makes it possible to set the color of all LEDs to the same color, depending on which layer is active topmost.
### LED-Wavepool
We integrated the [LEDWavepool](doc/plugin/LED-Wavepool.md) plugin by [ToyKeeper][wavepool:origin], with a few updates and new features added.
[wavepool:origin]: https://github.com/ToyKeeper/Kaleidoscope-LED-Wavepool
### WinKeyToggle
The [WinKeyToggle](doc/plugin/WinKeyToggle.md) plugin assists with toggling the Windows key on and off - a little something for those of us who game under Windows and are tired of accidentally popping up the start menu.

@ -0,0 +1,61 @@
# Kaleidoscope-LED-Wavepool
The `WavepoolEffect` plugin makes waves of light splash out from each keypress.
When idle, it will also simulate gentle rainfall on the keyboard.
## Using the plugin
To use the plugin, one needs to include the header and select the effect.
```c++
#include <Kaleidoscope.h>
#include <Kaleidoscope-LEDControl.h>
#include <Kaleidoscope-LED-Wavepool.h>
KALEIDOSCOPE_INIT_PLUGINS(LEDControl, WavepoolEffect);
void setup (){
Kaleidoscope.setup();
WavepoolEffect.idle_timeout = 5000; // 5 seconds
WavepoolEffect.activate();
}
```
It is recommended to place the activation of the plugin as early as possible, so
the plugin can catch all relevant key presses.
## Plugin properties
The plugin provides the `WavepoolEffect` object, which has the following
properties:
### `.idle_timeout`
> When to keys are being pressed, light will periodically splash across
> the keyboard. This value sets the delay in ms before that starts.
>
> To disable the idle animation entirely, set this to 0.
>
> Default is 5000 (5 seconds).
### `.ripple_hue`
> The Hue of the ripple animation. If set, the light splashing across the
> keyboard will use this value instead of all colors of the rainbow.
>
> Setting it to the special value of `Wavepool.rainbow_hue` will cause the
> plugin to use all colors again.
>
> Defaults to `Wavepool.rainbow_hue`.
## Dependencies
* [Kaleidoscope-LEDControl](LEDControl.md)
## Further reading
Starting from the [example][plugin:example] is the recommended way of getting
started with the plugin.
[plugin:example]: ../../examples/LEDS/LED-Wavepool/LED-Wavepool.ino

@ -0,0 +1,59 @@
/* -*- mode: c++ -*-
* Kaleidoscope-LED-Wavepool
* Copyright (C) 2017 Selene Scriven
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <Kaleidoscope.h>
#include <Kaleidoscope-LEDControl.h>
#include <Kaleidoscope-LED-Wavepool.h>
const Key keymaps[][ROWS][COLS] PROGMEM = {
[0] = KEYMAP_STACKED
(
Key_LEDEffectNext, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab,
Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G,
Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,
Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
Key_NoKey,
Key_skip, Key_6, Key_7, Key_8, Key_9, Key_0, Key_skip,
Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals,
Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote,
Key_skip, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus,
Key_RightShift, Key_RightAlt, Key_Spacebar, Key_RightControl,
Key_NoKey),
};
KALEIDOSCOPE_INIT_PLUGINS(
LEDControl,
LEDOff,
WavepoolEffect
);
void setup() {
Kaleidoscope.setup();
WavepoolEffect.idle_timeout = 5000; // 5 seconds
WavepoolEffect.ripple_hue = WavepoolEffect.rainbow_hue;
WavepoolEffect.activate();
}
void loop() {
Kaleidoscope.loop();
}

@ -0,0 +1,21 @@
/* -*- mode: c++ -*-
* Kaleidoscope-LED-Wavepool
* Copyright (C) 2017 Selene Scriven
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <kaleidoscope/plugin/LED-Wavepool.h>

@ -0,0 +1,225 @@
/* -*- mode: c++ -*-
* Kaleidoscope-LED-Wavepool
* Copyright (C) 2017 Selene Scriven
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef ARDUINO_AVR_MODEL01
#include <Kaleidoscope-LED-Wavepool.h>
namespace kaleidoscope {
namespace plugin {
#define INTERPOLATE 1 // smoother, slower animation
#define MS_PER_FRAME 40 // 40 = 25 fps
#define FRAMES_PER_DROP 120 // max time between raindrops during idle animation
int8_t WavepoolEffect::surface[2][WP_WID * WP_HGT];
uint8_t WavepoolEffect::page = 0;
uint8_t WavepoolEffect::frames_since_event = 0;
uint16_t WavepoolEffect::idle_timeout = 5000; // 5 seconds
int16_t WavepoolEffect::ripple_hue = WavepoolEffect::rainbow_hue; // automatic hue
// map native keyboard coordinates (16x4) into geometric space (14x5)
PROGMEM const uint8_t WavepoolEffect::rc2pos[ROWS * COLS] = {
0, 1, 2, 3, 4, 5, 6, 59, 66, 7, 8, 9, 10, 11, 12, 13,
14, 15, 16, 17, 18, 19, 34, 60, 65, 35, 22, 23, 24, 25, 26, 27,
28, 29, 30, 31, 32, 33, 48, 61, 64, 49, 36, 37, 38, 39, 40, 41,
42, 43, 44, 45, 46, 47, 58, 62, 63, 67, 50, 51, 52, 53, 54, 55,
};
EventHandlerResult WavepoolEffect::onKeyswitchEvent(Key &mapped_key, byte row, byte col, uint8_t key_state) {
if (row >= ROWS || col >= COLS)
return EventHandlerResult::OK;
if (keyIsPressed(key_state)) {
uint8_t offset = (row * COLS) + col;
surface[page][pgm_read_byte(rc2pos + offset)] = 0x7f;
frames_since_event = 0;
}
return EventHandlerResult::OK;
}
void WavepoolEffect::raindrop(uint8_t x, uint8_t y, int8_t *page) {
uint8_t rainspot = (y * WP_WID) + x;
page[rainspot] = 0x7f;
if (y > 0) page[rainspot - WP_WID] = 0x60;
if (y < (WP_HGT - 1)) page[rainspot + WP_WID] = 0x60;
if (x > 0) page[rainspot - 1] = 0x60;
if (x < (WP_WID - 1)) page[rainspot + 1] = 0x60;
}
// this is a lot smaller than the standard library's rand(),
// and still looks random-ish
uint8_t WavepoolEffect::wp_rand() {
static uint16_t offset = 0x400;
offset = ((offset + 1) & 0x4fff) | 0x400;
return (millis() / MS_PER_FRAME) + pgm_read_byte(offset);
}
void WavepoolEffect::update(void) {
// limit the frame rate; one frame every 64 ms
static uint8_t prev_time = 0;
uint8_t now = millis() / MS_PER_FRAME;
if (now != prev_time) {
prev_time = now;
} else {
return;
}
// rotate the colors over time
// (side note: it's weird that this is a 16-bit int instead of 8-bit,
// but that's what the library function wants)
static uint8_t current_hue = 0;
current_hue ++;
frames_since_event ++;
// needs two pages of height map to do the calculations
int8_t *newpg = &surface[page ^ 1][0];
int8_t *oldpg = &surface[page][0];
// rain a bit while idle
static uint8_t frames_till_next_drop = 0;
static int8_t prev_x = -1;
static int8_t prev_y = -1;
#ifdef INTERPOLATE
// even frames: water movement and page flipping
// odd frames: raindrops and tweening
// (this arrangement seems to look best overall)
if (((now & 1)) && (idle_timeout > 0)) {
#else
if (idle_timeout > 0) {
#endif
// repeat previous raindrop to give it a slightly better effect
if (prev_x >= 0) {
raindrop(prev_x, prev_y, oldpg);
prev_x = prev_y = -1;
}
if (frames_since_event
>= (frames_till_next_drop
+ (idle_timeout / MS_PER_FRAME))) {
frames_till_next_drop = 4 + (wp_rand() % FRAMES_PER_DROP);
frames_since_event = idle_timeout / MS_PER_FRAME;
uint8_t x = wp_rand() % WP_WID;
uint8_t y = wp_rand() % WP_HGT;
raindrop(x, y, oldpg);
prev_x = x;
prev_y = y;
}
}
// calculate water movement
// (originally skipped edges, but this keyboard is too small for that)
//for (uint8_t y = 1; y < WP_HGT-1; y++) {
// for (uint8_t x = 1; x < WP_WID-1; x++) {
#ifdef INTERPOLATE
if (!(now & 1)) { // even frames only
#endif
for (uint8_t y = 0; y < WP_HGT; y++) {
for (uint8_t x = 0; x < WP_WID; x++) {
uint8_t offset = (y * WP_WID) + x;
int16_t value;
int8_t offsets[] = { -WP_WID, WP_WID,
-1, 1,
-WP_WID - 1, -WP_WID + 1,
WP_WID - 1, WP_WID + 1
};
// don't wrap around edges or go out of bounds
if (y == 0) {
offsets[0] = 0;
offsets[4] += WP_WID;
offsets[5] += WP_WID;
} else if (y == WP_HGT - 1) {
offsets[1] = 0;
offsets[6] -= WP_WID;
offsets[7] -= WP_WID;
}
if (x == 0) {
offsets[2] = 0;
offsets[4] += 1;
offsets[6] += 1;
} else if (x == WP_WID - 1) {
offsets[3] = 0;
offsets[5] -= 1;
offsets[7] -= 1;
}
// add up all samples, divide, subtract prev frame's center
int8_t *p;
for (p = offsets, value = 0; p < offsets + 8; p++)
value += oldpg[offset + (*p)];
value = (value >> 2) - newpg[offset];
// reduce intensity gradually over time
newpg[offset] = value - (value >> 3);
}
}
#ifdef INTERPOLATE
}
#endif
// draw the water on the keys
for (byte r = 0; r < ROWS; r++) {
for (byte c = 0; c < COLS; c++) {
uint8_t offset = (r * COLS) + c;
int8_t height = oldpg[pgm_read_byte(rc2pos + offset)];
#ifdef INTERPOLATE
if (now & 1) { // odd frames only
// average height with other frame
height = ((int16_t)height + newpg[pgm_read_byte(rc2pos + offset)]) >> 1;
}
#endif
uint8_t intensity = abs(height) * 2;
uint8_t saturation = 0xff - intensity;
uint8_t value = (intensity >= 128) ? 255 : intensity << 1;
int16_t hue = ripple_hue;
if (ripple_hue == rainbow_hue) {
// color starts white but gets dimmer and more saturated as it fades,
// with hue wobbling according to height map
hue = (current_hue + height + (height >> 1)) & 0xff;
}
cRGB color = hsvToRgb(hue, saturation, value);
::LEDControl.setCrgbAt(r, c, color);
}
}
#ifdef INTERPOLATE
// swap pages every other frame
if (!(now & 1)) page ^= 1;
#else
// swap pages every frame
page ^= 1;
#endif
}
}
}
kaleidoscope::plugin::WavepoolEffect WavepoolEffect;
#endif

@ -0,0 +1,60 @@
/* -*- mode: c++ -*-
* Kaleidoscope-LED-Wavepool
* Copyright (C) 2017 Selene Scriven
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifdef ARDUINO_AVR_MODEL01
#include <Kaleidoscope.h>
#include <Kaleidoscope-LEDControl.h>
#define WP_WID 14
#define WP_HGT 5
namespace kaleidoscope {
namespace plugin {
class WavepoolEffect : public LEDMode {
public:
WavepoolEffect(void) {}
EventHandlerResult onKeyswitchEvent(Key &mapped_key, byte row, byte col, uint8_t key_state);
// ms before idle animation starts after last keypress
static uint16_t idle_timeout;
static int16_t ripple_hue;
static constexpr int16_t rainbow_hue = INT16_MAX;
protected:
void update(void) final;
private:
static uint8_t frames_since_event;
static int8_t surface[2][WP_WID * WP_HGT];
static uint8_t page;
static PROGMEM const uint8_t rc2pos[ROWS * COLS];
static void raindrop(uint8_t x, uint8_t y, int8_t *page);
static uint8_t wp_rand();
};
}
}
extern kaleidoscope::plugin::WavepoolEffect WavepoolEffect;
#endif
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