@ -40,7 +40,7 @@ uint16_t SpaceCadet::time_out = 1000;
//Empty Constructor
SpaceCadet::SpaceCadet() {
SpaceCadet::KeyBinding initialmap[] = {
static SpaceCadet::KeyBinding initialmap[] = {
//By default, respect the default timeout
{Key_LeftShift, Key_LeftParen, 0}
, {Key_RightShift, Key_RightParen, 0}