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@ -40,7 +40,7 @@ uint16_t SpaceCadet::time_out = 1000;
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//Empty Constructor
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//Empty Constructor
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SpaceCadet::SpaceCadet() {
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SpaceCadet::SpaceCadet() {
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SpaceCadet::KeyBinding initialmap[] = {
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static SpaceCadet::KeyBinding initialmap[] = {
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//By default, respect the default timeout
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//By default, respect the default timeout
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{Key_LeftShift, Key_LeftParen, 0}
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{Key_LeftShift, Key_LeftParen, 0}
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, {Key_RightShift, Key_RightParen, 0}
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, {Key_RightShift, Key_RightParen, 0}
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