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@ -64,6 +64,16 @@ Key WavepoolEffect::eventHandlerHook(Key mapped_key, byte row, byte col, uint8_t
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return mapped_key;
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return mapped_key;
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}
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}
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void WavepoolEffect::raindrop(uint8_t x, uint8_t y, int8_t *page) {
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uint8_t rainspot = (y*WP_WID) + x;
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page[rainspot] = 0x7f;
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if (y > 0) page[rainspot-WP_WID] = 0x60;
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if (y < (WP_HGT-1)) page[rainspot+WP_WID] = 0x60;
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if (x > 0) page[rainspot-1] = 0x60;
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if (x < (WP_WID-1)) page[rainspot+1] = 0x60;
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}
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void WavepoolEffect::update(void) {
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void WavepoolEffect::update(void) {
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// limit the frame rate; one frame every 64 ms
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// limit the frame rate; one frame every 64 ms
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@ -92,20 +102,24 @@ void WavepoolEffect::update(void) {
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// rain a bit while idle
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// rain a bit while idle
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static uint8_t frames_till_next_drop = 0;
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static uint8_t frames_till_next_drop = 0;
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static int8_t prev_x = -1;
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static int8_t prev_y = -1;
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if (idle_timeout > 0) {
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if (idle_timeout > 0) {
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// repeat previous raindrop to give it a slightly better effect
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if (prev_x >= 0) {
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raindrop(prev_x, prev_y, oldpg);
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prev_x = prev_y = -1;
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}
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if (frames_since_event >= (frames_till_next_drop + (idle_timeout >> 6))) {
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if (frames_since_event >= (frames_till_next_drop + (idle_timeout >> 6))) {
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frames_till_next_drop = rand() & 0x3f;
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frames_till_next_drop = 4 + (rand() & 0x3f);
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frames_since_event = idle_timeout >> 6;
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frames_since_event = idle_timeout >> 6;
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uint8_t x = rand() % WP_WID;
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uint8_t x = rand() % WP_WID;
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uint8_t y = rand() % WP_HGT;
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uint8_t y = rand() % WP_HGT;
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uint8_t rainspot = (y*WP_WID) + x;
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raindrop(x, y, oldpg);
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oldpg[rainspot] = 0x7f;
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prev_x = x;
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if (y > 0) oldpg[rainspot-WP_WID] = 0x50;
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prev_y = y;
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if (y < (WP_HGT-1)) oldpg[rainspot+WP_WID] = 0x50;
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if (x > 0) oldpg[rainspot-1] = 0x50;
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if (x < (WP_WID-1)) oldpg[rainspot+1] = 0x50;
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}
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}
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}
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}
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