Add ability to change hue / saturation in breath_compute

Allow the breath_compute function to take optional parameters for hue and saturation to allow for differently colored breath effects.
pull/365/head
Ben Gemperline 7 years ago
parent d0a2b2932d
commit dcddb26fa0

@ -2,6 +2,16 @@
cRGB
breath_compute() {
return breath_compute(170);
}
cRGB
breath_compute(uint8_t hue) {
return breath_compute(hue, 255);
}
cRGB
breath_compute(uint8_t hue, uint8_t saturation) {
// This code is adapted from FastLED lib8tion.h as of dd5d96c6b289cb6b4b891748a4aeef3ddceaf0e6
// Eventually, we should consider just using FastLED
@ -17,9 +27,10 @@ breath_compute() {
i = (((3 * (uint16_t)(ii)) - (2 * (uint16_t)(iii))) / 2) + 80;
return hsvToRgb(170, 255, i);
return hsvToRgb(hue, saturation, i);
}
//For rgb to hsv, might take a look at: http://web.mit.edu/storborg/Public/hsvtorgb.c
// From http://web.mit.edu/storborg/Public/hsvtorgb.c - talk to Scott about licensing

@ -3,4 +3,6 @@
#include <Kaleidoscope.h>
cRGB breath_compute(void);
cRGB breath_compute(uint8_t hue);
cRGB breath_compute(uint8_t hue, uint8_t saturation);
cRGB hsvToRgb(uint16_t h, uint16_t s, uint16_t v);

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