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@ -48,8 +48,6 @@ void handle_key_event(byte row, byte col) {
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//for every newly pressed button, figure out what logical key it is and send a key down event
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//for every newly pressed button, figure out what logical key it is and send a key down event
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// for every newly released button, figure out what logical key it is and send a key up event
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// for every newly released button, figure out what logical key it is and send a key up event
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// really, these are signed small ints
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byte switchState = matrixState[row][col];
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byte switchState = matrixState[row][col];
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Key mappedKey = keymaps[temporary_keymap][row][col];
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Key mappedKey = keymaps[temporary_keymap][row][col];
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