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@ -24,10 +24,12 @@ cRGB led_breathe;
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cRGB rainbow;
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cRGB rainbow;
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int rainbow_hue = 0; //stores 0 to 614
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int rainbow_hue = 0; //stores 0 to 614
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byte rainbow_steps = 1; //number of hues we skip in a 360 range per update
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byte rainbow_steps = 1; //number of hues we skip in a 360 range per update
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byte rainbow_wave_steps =1; //number of hues we skip in a 360 range per update
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byte rainbow_saturation = 255;
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byte rainbow_saturation = 255;
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byte rainbow_value = 190;
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byte rainbow_value = 190;
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long rainbow_wave_ticks = 1; //delays between update
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long rainbow_ticks = 5; //delays between update
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long rainbow_ticks = 5; //delays between update
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long rainbow_current_ticks =0;
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long rainbow_current_ticks =0;
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int breathe_brightness = 0; // how bright the LED is
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int breathe_brightness = 0; // how bright the LED is
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@ -59,7 +61,7 @@ void setup_leds() {
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LED.setOutput(LED_DATA_PIN);
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LED.setOutput(LED_DATA_PIN);
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LED.setColorOrderGRB(); // Uncomment for RGB color order
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LED.setColorOrderGRB(); // Uncomment for RGB color order
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led_mode = LED_MODE_RAINBOW;
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led_mode = LED_MODE_RAINBOW_WAVE;
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}
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}
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byte key_to_led(byte row, byte col) {
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byte key_to_led(byte row, byte col) {
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@ -84,6 +86,7 @@ void initialize_led_mode(int mode) {
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} else if (mode == LED_MODE_BREATHE) {
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} else if (mode == LED_MODE_BREATHE) {
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} else if (mode == LED_MODE_RAINBOW) {
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} else if (mode == LED_MODE_RAINBOW) {
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} else if (mode == LED_MODE_RAINBOW_WAVE) {
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} else if (mode == LED_MODE_CHASE) {
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} else if (mode == LED_MODE_CHASE) {
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} else if (mode == LED_MODE_STEADY) {
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} else if (mode == LED_MODE_STEADY) {
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set_all_leds_to(led_steady);
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set_all_leds_to(led_steady);
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@ -121,21 +124,12 @@ void update_leds() {
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} else if (led_mode == LED_MODE_HEATMAP) {
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} else if (led_mode == LED_MODE_HEATMAP) {
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} else if (led_mode == LED_MODE_BREATHE) {
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} else if (led_mode == LED_MODE_BREATHE) {
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led_effect_breathe_update();
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led_effect_breathe_update();
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} else if (led_mode == LED_MODE_RAINBOW) {
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} else if (led_mode == LED_MODE_RAINBOW) {
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led_effect_rainbow_update();
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led_effect_rainbow_update();
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} else if (led_mode == LED_MODE_RAINBOW_WAVE) {
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led_effect_rainbow_wave_update();
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} else if (led_mode == LED_MODE_CHASE) {
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} else if (led_mode == LED_MODE_CHASE) {
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led_effect_chase_update();
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led_effect_chase_update();
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} else if (led_mode == LED_MODE_STEADY) {
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} else if (led_mode == LED_MODE_STEADY) {
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led_effect_steady_update();
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led_effect_steady_update();
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@ -164,10 +158,7 @@ void led_effect_breathe_update() {
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}
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}
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led_breathe.SetHSV(200, 255, breathe_brightness);
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led_breathe.r = breathe_brightness * 0;
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led_breathe.g = breathe_brightness *0.5;
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led_breathe.b = breathe_brightness * 0;
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set_all_leds_to(led_breathe);
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set_all_leds_to(led_breathe);
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LED.sync();
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LED.sync();
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}
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}
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@ -218,3 +209,31 @@ void led_effect_rainbow_update() {
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void led_effect_rainbow_wave_update() {
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if (rainbow_current_ticks++ < rainbow_wave_ticks) {
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return;
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} else { rainbow_current_ticks = 0; }
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for (int i = 0; i < LED_COUNT; i++) {
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int key_hue = rainbow_hue +16*(i/4);
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if (key_hue > 360) {
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key_hue %= 360;
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}
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rainbow.SetHSV(key_hue, rainbow_saturation, rainbow_value);
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LED.set_crgb_at(i,rainbow);
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}
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rainbow_hue += rainbow_wave_steps;
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if (rainbow_hue > 360) {
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rainbow_hue %= 360;
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}
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LED.sync();
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}
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