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@ -4,6 +4,13 @@
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//
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#include "MouseWrapper.h"
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uint16_t MouseWrapper_::next_width;
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uint16_t MouseWrapper_::next_height;
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uint16_t MouseWrapper_::section_top;
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uint16_t MouseWrapper_::section_left;
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boolean MouseWrapper_::is_warping;
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uint8_t MouseWrapper_::mouseActiveForCycles;
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MouseWrapper_::MouseWrapper_(void) {
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Mouse.begin();
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@ -20,17 +27,12 @@ void MouseWrapper_::release_button(uint8_t button) {
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Mouse.release(button);
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}
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void MouseWrapper_::warp_jump(uint16_t left, uint16_t top, uint16_t height, uint16_t width) {
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uint16_t x_center = left + width/2;
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uint16_t y_center = top + height/2;
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AbsoluteMouse.moveTo(x_center,y_center);
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AbsoluteMouse.moveTo(x_center, y_center);
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}
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void MouseWrapper_::begin_warping() {
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section_left = WARP_ABS_LEFT;
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section_top = WARP_ABS_TOP;
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@ -48,14 +50,12 @@ void MouseWrapper_::warp(uint8_t warp_cmd) {
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begin_warping();
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}
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if ( warp_cmd & WARP_END) {
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if (warp_cmd & WARP_END) {
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end_warping();
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return;
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}
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next_width = next_width / 2;
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next_width = next_width/2;
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next_height = next_height/2;
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if (warp_cmd & WARP_UP) {
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@ -73,10 +73,8 @@ void MouseWrapper_::warp(uint8_t warp_cmd) {
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}
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warp_jump(section_left, section_top, next_height,next_width);
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}
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// cubic wave function based on code from FastLED
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uint8_t MouseWrapper_::acceleration(uint8_t cycles) {
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uint8_t i = cycles;
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@ -92,14 +90,14 @@ uint8_t MouseWrapper_::acceleration(uint8_t cycles) {
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i = (( (3 * (uint16_t)(ii)) - ( 2 * (uint16_t)(iii))) / 2) + ACCELERATION_FLOOR;
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if ( i > ACCELERATION_CEIL) {
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i = ACCELERATION_CEIL;
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if (i > ACCELERATION_CEIL) {
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i = ACCELERATION_CEIL;
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}
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return i;
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}
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void MouseWrapper_::move( int8_t x, int8_t y) {
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void MouseWrapper_::move(int8_t x, int8_t y) {
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int16_t moveX =0;
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int16_t moveY = 0;
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if (x != 0 ) {
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