Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>pull/986/head
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// -*- mode: c++ -*-
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/* Kaleidoscope - Firmware for computer input devices
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* Copyright (C) 2020 Keyboard.io, Inc.
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <cstdint>
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namespace kaleidoscope {
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namespace testing {
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} // namespace testing
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} // namespace kaleidoscope
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/* -*- mode: c++ -*-
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* Copyright (C) 2020 Keyboard.io, Inc.
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <Kaleidoscope.h>
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#include <Kaleidoscope-TapDance.h>
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#include "./common.h"
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// *INDENT-OFF*
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KEYMAPS(
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[0] = KEYMAP_STACKED
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(
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Key_X, ___, ___, ___, ___, ___, ___,
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TD(0), ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___,
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___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___,
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___
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),
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)
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// *INDENT-ON*
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void tapDanceAction(uint8_t tap_dance_index,
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KeyAddr key_addr,
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uint8_t tap_count,
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kaleidoscope::plugin::TapDance::ActionType tap_dance_action) {
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switch (tap_dance_index) {
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case 0:
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return tapDanceActionKeys(tap_count, tap_dance_action,
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Key_A, Key_B, Key_C);
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default:
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break;
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}
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}
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KALEIDOSCOPE_INIT_PLUGINS(TapDance);
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void setup() {
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Kaleidoscope.setup();
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TapDance.time_out = 25;
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}
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void loop() {
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Kaleidoscope.loop();
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}
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VERSION 1
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KEYSWITCH X 0 0
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KEYSWITCH TD_0 1 0
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# ==============================================================================
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NAME Tapdance interrupt
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RUN 5 ms
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PRESS TD_0
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RUN 5 ms
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RELEASE TD_0
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RUN 10 ms
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PRESS TD_0
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RUN 5 ms
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RELEASE TD_0
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RUN 5 ms
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PRESS X
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RUN 1 cycle
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EXPECT keyboard-report Key_B # The report should contain `B`
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EXPECT keyboard-report empty # Report should be empty
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RUN 1 cycle
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EXPECT keyboard-report Key_X # Report should contain `X`
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RUN 5 ms
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RELEASE X
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RUN 1 cycle
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EXPECT keyboard-report empty # Report should be empty
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# ==============================================================================
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NAME Tapdance timeout
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RUN 50 ms
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PRESS TD_0
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RUN 5 ms
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RELEASE TD_0
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RUN 10 ms
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PRESS TD_0
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RUN 1 cycle
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RUN 5 ms
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RELEASE TD_0
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RUN 20 ms # Timeout = 25ms
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RUN 2 ms # Extra 2 cycles for some reason
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EXPECT keyboard-report Key_B # The report should contain `B`
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EXPECT keyboard-report empty # Report should be empty
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# ==============================================================================
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# The testcases below are commented out because they are currently failing.
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# # ==============================================================================
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# NAME Tapdance interrupt with rollover
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# RUN 5 ms
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# PRESS TD_0
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# RUN 5 ms
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# RELEASE TD_0
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# RUN 10 ms
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# PRESS TD_0
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# RUN 5 ms
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# PRESS X
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# RUN 1 cycle
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# EXPECT keyboard-report Key_B # The report should contain `B`
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# RUN 1 cycle
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# EXPECT keyboard-report Key_B Key_X # Report should contain `B` & `X`
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# RUN 5 ms
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# RELEASE TD_0
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# RUN 1 cycle
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# EXPECT keyboard-report Key_X # Report should contain `X`
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# RUN 5 ms
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# RELEASE X
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# RUN 1 cycle
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# EXPECT keyboard-report empty # Report should be empty
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# # ==============================================================================
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# NAME Tapdance timeout while held
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# RUN 5 ms
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# PRESS TD_0
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# RUN 5 ms
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# RELEASE TD_0
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# RUN 10 ms
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# PRESS TD_0
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# RUN 1 cycle
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# RUN 25 ms
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# RUN 2 cycles
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# EXPECT keyboard-report Key_B # The report should contain `B`
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# RUN 10 ms
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# RELEASE TD_0
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# RUN 1 cycle
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# EXPECT keyboard-report empty # Report should be empty
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